Jenner vs Raven
#21
Posted 01 July 2012 - 04:27 PM
STRIP ALL ARMOR & WEAPONS!!
Full Speed with Jumpjet!
Jump Jump and JUMP on every mech's head and never stop till you drop!
Jenner? Pfft, just run away.
#22
Posted 01 July 2012 - 04:28 PM
#23
Posted 01 July 2012 - 04:43 PM
Feel free to look at the at the variants of both. (Obviously, in the MechLab you can change things up a bit, but the variants will give you the general idea of what the 'mechs were built for and maybe give you some ideas for customizations.)
Jenner: http://www.sarna.net/wiki/Jenner
Raven: http://www.sarna.net/wiki/Raven
#24
Posted 01 July 2012 - 07:35 PM
Despite the lack of JJs, I find I'm the sort of player who very much prefers to keep their mechs' feet on the ground.
#25
Posted 01 July 2012 - 07:41 PM
#26
Posted 01 July 2012 - 07:57 PM
#27
Posted 01 July 2012 - 08:07 PM
#28
Posted 01 July 2012 - 08:15 PM
Sorry if its a stupid question im curious about scouting too.
#29
Posted 01 July 2012 - 08:15 PM
#30
Posted 01 July 2012 - 08:15 PM
#31
Posted 01 July 2012 - 08:24 PM
TAG- target acquisition gear. This in theory will make your catapults LRMs home directly to the target. It should also work wonders with a commander who has unlocked air strikes, artillery, or naval bombardments. More or less this is a laser designator for mechs. We do not know if you have to paint the target or if you can just have your designator track the target (I'm really really hoping that your target will always be painted by the TAG).
NARC- shoot an enemy with a homing beacon that will show you where he is at all times and guide weapons like the LRM to the target. If you've ever played an engineer in BF3 you know exactly how this will probably work.
ECM- Electronic counter measure. Depending on what they choose to do here this could be reduce your detection profile, or reduce incoming missile accuracy.
BAP- Beagle active probe. Basically it detects mechs (presumably without line of sight) even when they are in a shut down state. This might even work against null signature modules.
If you want to run around really fast and spot things by literally running past them then you want to scout in a Jenner. You are after all built for hit and run style guerrilla attacks.
If you want to be a stealthy scout that only appears every now and then on radar while constantly showing your allies where the enemies are then you want a Raven. You'll know where your enemies are and where they are not (making it safe for you to hit people in the back with a NARC beacon followed by a few laser/srm hits before running away unscathed).
Here's a few links to the raven if you are interested:
http://www.sarna.net/wiki/Raven
http://www.mechspecs...80-RVN-3L-Raven
Here's a link to the Jenner:
http://www.mechspecs...?5-JR7-D-Jenner
One last note.... the Jenner costs 3.1M (and is one ugly SOB) and the Raven costs 5.7M so there is a massive price difference.
Edited by Glythe, 01 July 2012 - 08:45 PM.
#32
Posted 02 July 2012 - 03:55 AM
Glythe, on 01 July 2012 - 08:24 PM, said:
TAG- target acquisition gear. This in theory will make your catapults LRMs home directly to the target. It should also work wonders with a commander who has unlocked air strikes, artillery, or naval bombardments. More or less this is a laser designator for mechs. We do not know if you have to paint the target or if you can just have your designator track the target (I'm really really hoping that your target will always be painted by the TAG).
NARC- shoot an enemy with a homing beacon that will show you where he is at all times and guide weapons like the LRM to the target. If you've ever played an engineer in BF3 you know exactly how this will probably work.
A quick note, on the TAG and NARC. The TAG should require LOS since it is a marking laser. The NARC however should have the target painted for the remainder of the game.
Also, the price difference between the Jenner and Raven has more to do with the Raven's use of Ferro-Fibrous armor and an XL-engine as opposed to the Jenner's older design which uses standard armor and a standard engine.
#34
Posted 09 July 2012 - 09:42 PM
If it comes to straight recon, Raven is better suited because of its electronic warfare equipment. Bump up the engine to 120 km/h and you have a perfect scout.
The Jenner is a hit-and-run sort of mech. Run in, pop a mech, jump out. Its recon abilities are somewhat limited but the speed and jump jets make up for it.
#35
Posted 09 July 2012 - 09:45 PM
2. Speed can definitely help you survive if your mindful of your terrain/surroundings.
3. Probably no less then 90 KPH.
4. Scout earns points for tagging enemy units and being a scout. it also gains points by shooting at enemies, since it obviously can't go toe to toe they have to be hit and run and strike from the rear when an enemy is engaged.
#36
Posted 09 July 2012 - 10:52 PM
On the other hand it might be funny to have an ECM Atlas.
#37
Posted 10 July 2012 - 04:54 AM
As far as scouting, speed will always help but never define your ability therefore a minimum speed is completely dependant on your play style. If you wish speed to be the advantage you secure before engaging, then go for more speed. It will help you fire up close and from behind plus offer you a means to dictate the engagement and open more avenues of escape should you lose control of the fight. But, it will make life harder to keep an eye on your opponent and follow through with your personal attack. Also, should you be lucky enough to fight with another mech against the same target it will make life harder to coordinate and you may trip each other up at a critical moment. A light mech can go anywhere from 97kph to 196kph so far, pick a speed that compliments your play style once you identify it. As for the money...well I know the Raven's weapon loadout, despite appearances, is more than adaquate to deal with an Atlas, even if the Atlas has a "decent" pilot behind the controls.
Good luck and we're all here to have fun so go buck wild and pick which mech you like the best, looks and diversity do count.
Edited by RedSquadPilot, 10 July 2012 - 05:01 AM.
#38
Posted 10 July 2012 - 05:06 AM
Also, the Raven is a prettier mech. By far.
#40
Posted 10 July 2012 - 05:11 AM
4braxas, on 01 July 2012 - 07:37 AM, said:
Who are you gonna shoot first? Thing that's scary ugly or a unicorn?
Shoot the unicorn. Nobody's gonna believe you saw one without proof. Scary ugly is everywhere for everyone to see.
PS: I'll have one of each in my mech bay.
Edited by Wiley Coyote, 10 July 2012 - 05:12 AM.
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