Mystere, on 30 March 2015 - 05:08 PM, said:
You just mentioned the 2 biggest philosophical problems I have with the game.
And, by the way, this is not a MOBA, this is:
Mechwarrior
It's also a game. an Action Shooter Game at that...So essentially a 1st Person or 3 Person shooter as you can pick your camera.
And CW maps are styled after MOBA map design, FPS games typically are more open like the other game modes and maps in the public queue.
Either way we're back to traditional game modes presented and also typical game types. More things that are not really innovative.
Personally I'd rather hedge toward Sim and Entertaining gameplay designs...but that ship has sailed.
Philsophically speaking you shouldn't have an issue trying to improve gameplay for
all users. Suggesting other working systems that promote better gameplay in their basic design helps facilitate a change. You're asking me though, a consumer, to do the design work and innovate for them?
Hell if I were going to be copying a company on a respawn system game mode. I'd be looking at Guerilla and their Warzone gametype from Killzone 2 through Shadowfall. That's a lot of fun. Point based on randomly determined gametypes, Assassination mixed into the fold where you're trying to protect a single individual randomly picked from the opposing team, Assault/Defense on search and destroy objects that are separated, Delivery point stuff, pick up and object and carry it to another location, Capture and Hold for territories, Capture and Hold King of the Hill, All in a single game type. Funny you'd think others would copy that because it's a lot of fun.
I really can go on, but if I were developing this I'd be redoing a lot from the ground up, not just respawn behaviors for the only respawn gametypes, but core systems level work.
PS: Big text doesn't make it more relevant. I've been a battletech fan for 25 years. I don't disagree with many of the decisions PGI has made, but I'm also not under the employ and it's not my job to do the design work for them.