Davers, on 30 March 2015 - 01:42 PM, said:
ya what it tells me is that most large groups are nothing but cowards who arent out to test skill or actual tactics or utilize mobility. we can say whatever we want about what works or doesnt ingame but in RL a bunch of tanks/mechs standing in one spot waiting to focus fire 1 person are a bunch of ******* just asking to get hit by airpower.
i would accept their tactics as legit if they had some analog with RL military tactics but they dont they are staight out of the CS handbook.
if we had real long toms none of that ##$# would fly. you wanna stay grouped waiting for someone to direct fire at? well guess what their scout spotted you and is callin the heavy support. ya i can drop strikes on them but i only get 1 strike. if i had a real long tom that i could pop on my mech you bet i would be farmin those idiots from across the map for being dumb enough to just camp and to depend exclusively on one weapon scheme. again lowest common denominator.
in RL if your army depends on ONE weapon only, no airpower, no navy, no indirect fire, no ballistic missles your toast. all modern military tactics are built around the idea of combined arms (inf, tanks, bombers, missles est) and mobility to overun and overpower you enemy blitzkreig status. (america vs iraq for example) but we dont have mines to lay or IED's to use for asymmetric warfare. we got LASERS and gauss and thats about it. again who wants a cookie?
everything about group tactics is assbackword of what they really should be doing with tech from 3050. If LRMS even worked right these tactics wouldnt work at all because that is exactly what LRMS are meant for. flushing out entrenched enemies that are camping behind cover. but for whatever reason and PGI's infinite wisdom LRMS are useless and have no real tactical value.
I dont see large groups properly utilizing lrms and mixed loadouts. again they reduce combat to the smallest common denominator and by eliminating all other factors (some might say this is classic abuse of the ingame mechanics. kinda like you know pop-tarting? minimizing your risk maximizing your reward). and for one exclusive purpose and thats farming and one that is tuned for farming random pugs not fighting against other organized teams.
If the teams i have witnessed tuned their tactics and loadouts to fight against these kinds of teams with these kinds of tactics they would adapt a rolling thunder strategy of having having continous firepower being layed down with heavy guns and LRMS from the backlines with proper skirmishers/spotters to overwhelm and crush an enemy that is depending on using FF and camping/playing peek-a-boo.
"a bad plan is one that cannot be altered"<- this is the essense of clan laser vomit with camping/FF. it is a plan that only works against a certain opponent (pugs because they dont FF and they arent communicating like a group is) and cannot be adapted to a fluid battlefield. hence it is a bad plan, and the players that advocate it are bad players.
if we had any kind of real weapons variety (lrms that worked, long toms on our mechs, Arrow IV missle launchers) groups would cry about nothing else but "those nubs and their nub cannons why do i have to suffer against people that know how to use combined arms properly i should be allowed to camp and just use lasers/gauss and i should be allowed to farm those pugs cuz their dumb for even dropping in CW. everyone knows CW is all about "tactics" and "focus fire" so no pug should have any expectation of anything different when they drop"
again you want a cookie? or you want real tactics ingame? if groups wanted a challenge and to test their tactics THEY WOULD FIGHT OTHER GROUPS OF SIMILAR CALIBER kinda like how pro nfl players play against pro nfl players. but no again they just farm pugs and their tactics show it.
Edited by Mellifluer, 30 March 2015 - 02:20 PM.