Color blindness and mech health
#1
Posted 01 July 2012 - 12:47 PM
I personally am slightly red green color blind, and have a hard time distinguishing between the various levels of armor damages (at least in the video).
Is there any plans to accommodate for this? Either displaying numerical values over top, or being able to select different color schemes?
#2
Posted 01 July 2012 - 12:49 PM
#3
Posted 01 July 2012 - 12:50 PM
#4
Posted 01 July 2012 - 12:53 PM
edit: lasers are also red, green, blue
Edited by Broceratops, 01 July 2012 - 12:54 PM.
#5
Posted 01 July 2012 - 12:56 PM
Feindfeuer, on 01 July 2012 - 12:50 PM, said:
Yeah I mean, I know its early yet, so I almost feel like I'm "knit picking" But I really have to stare at the armor status silhouette to figure out which is which and in a fight where you need to make quick decisions that could be a major draw back.
There is still lots of time left in the development cycle for changes/support for issues like this to be addressed, but I was just curious if there was any known information on it yet.
#6
Posted 01 July 2012 - 01:05 PM
#7
Posted 01 July 2012 - 01:07 PM
#8
Posted 01 July 2012 - 01:27 PM
#9
Posted 01 July 2012 - 01:29 PM
KaOTiK911, on 01 July 2012 - 01:27 PM, said:
That is the thing, It really is an easy thing to fix, so I'm sure it they can do it if necessary, I just wanted to raise the point so that they were aware of it in order to address it sooner then later.
Edited by MoxVoid, 01 July 2012 - 01:30 PM.
#11
Posted 01 July 2012 - 01:33 PM
#12
Posted 01 July 2012 - 01:38 PM
+1
#13
Posted 01 July 2012 - 01:45 PM
And yes many developers these days neglect to put in things that help colorblind people see their UIs better. I find it odd as being colorblind while uncommon isn't super rare (about 8-10% of males) I Remember I couldn't play DC online for the longest time because I couldn't see my cooldowns.
Edited by Gorith, 01 July 2012 - 01:46 PM.
#14
Posted 01 July 2012 - 01:45 PM
#15
Posted 01 July 2012 - 01:49 PM
Alexander Fury, on 01 July 2012 - 01:45 PM, said:
This.
#16
Posted 01 July 2012 - 01:56 PM
good point
#17
Posted 01 July 2012 - 02:07 PM
Alexander Fury, on 01 July 2012 - 01:45 PM, said:
Yeah just having the "body part" cell's color deplete vertically as the mech takes damage would work too!
#18
Posted 01 July 2012 - 02:14 PM
that sort of blindness is actually pretty common amongst today's men
i really hope they make those colours good to differentiate from each other (e.g. different brightness levels...)
#19
Posted 01 July 2012 - 02:21 PM
Note in the frozen city video at the following times:
1:20-1:26
In the upper right you'll see your target information. During these six seconds you see three different targets, each with a different size armor. Most importantly, the right leg of the Atlas during the last few seconds of it has no indicator, meaning to me at least that the right leg has been destroyed.
But, I'll leave that up to your interpretation.
#20
Posted 01 July 2012 - 05:06 PM
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