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Will We Ever See The Good Old Days Again ?

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#1 Kh0rn

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Posted 07 April 2015 - 07:24 AM

I come now and then and play a few rounds of MWO then head back too MWLL and switch between the two when the other day I stumbled across some good old closed beta footage of MWO and showed me how the game has come and some of the awesome things we had then which are now no longer in and possible new ideas too bring the game further away from arcade too more of a sim based shooter. Here are but a few I looked at.

1. The old but far better graphics: Will we ever see them return ? The lighting , texture and over all graphics just seem too be far better I know they were brought down due too player base but now in 2015 shouldn't they atleast be returned too possibly something like if you set too ultra because for myself those graphics were great.

2. old sound effects: Now I know not all the sounds were great but then some where like the awesome heavy impact sounds, the missile launches, laser sounds I would like too see a re look into beefing up some of the sounds or adding a option for the old ones.

3. Cork screw missiles: This animation alone was freaking amazing hell I just would add a Lrm too watch them go like that I really hope they will make a return.

4: old ammo explosion effect: This was amazing when your mech had a ammo blow out the mech would rock around as you could hear the ammo in your mech exploding why they took it out I do not know.

5. Return of better damage models: Right now it just seems like a generic mesh on every mech no matter where you hit it.

-------------------------------

Some new features.

Crouch ability

Passive / active radar.

a more echo like AI voice for betty like in MW 2.

Different foot step sounds for different weight classes, the heavier the more powerful.

A more of a " Jump" in jump jets then a hover.

Better start up sound for the Fusion engine like Mechwarrior 4 had.

---------------------------------

Just a few things I have been wondering and if any one feels the same or would like too know if one day some of these old assets and new ideas will ever see the light of day cause I would like too :).

#2 ThirtyOughtSix

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Posted 07 April 2015 - 07:26 AM

TL: DR:

Answer to title of post: Nope.

#3 Rhaythe

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Posted 07 April 2015 - 07:30 AM

1) Possibly. Russ mentioned in an old town hall that he'd get someone to look into graphical fidelity. Unfortunately, this is a Free-to-Play game, meaning its graphics must accommodate entry-level gaming rigs to include the general public. Hard to pull off when you went with the Crysis Engine. (Unreal, on the other hand, runs on toasters)

2) Doubtful. That ship has probably sailed.

3) I seem to remember the cork-screwing missiles (god I loved those) attributing to hit-registration issues. Each missile is tracked (each projectile in fact), so most likely they're gone for good. Unfortunately.

4) Mech effects in general are quite lack-luster. I personally miss the hurky-jerk stutter when you have an engine crit. Damn shame that was removed.

5) Not likely. At least, not for a while. Again, least-common denominator, especially as we build for a steam release.

#4 Gas Guzzler

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Posted 07 April 2015 - 07:34 AM

Oh... I thought you meant the good ol' days of jump sniping...well that's awkward.

#5 Kh0rn

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Posted 07 April 2015 - 07:41 AM

Nah more of a Jump instead of a hover up and around pretty much like MWLL jets work where its a boost of power.

#6 Alistair Winter

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Posted 07 April 2015 - 07:42 AM

I was looking at some Beta video the other day, and I actually miss the way mechs used to glow more when they took damage. Now, I'm not talking about the bug that made the Stalker glow with the light of a thousand suns, to the point where you could only look at it for so long before your computer monitor burst into flames. I'm just talking about the fact that when a mech had been ripped to shreds by a torrent of lasers and missiles and ballistics, it would be smoking pile of molten metal on the battlefield. It was a lot more satisfying to look at, whereas today, there's less explosions and hardly any glow effect. Dead mechs look like they just ran out of fuel, unless they've been chopped to bits.

Yeah, we have a damage texture to show damage, but even by the time your mech has 80% health, you've probably not got any actual paint left on your mech.

I've said it before and I'll say it again. I can't think of any game I have ever played - literally - where the graphics declined as much as they have done in MWO. Actually, I can't even think of any game where the graphics have declined at all. It's really weird.

#7 Kh0rn

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Posted 07 April 2015 - 07:47 AM

View PostAlistair Winter, on 07 April 2015 - 07:42 AM, said:

I was looking at some Beta video the other day, and I actually miss the way mechs used to glow more when they took damage. Now, I'm not talking about the bug that made the Stalker glow with the light of a thousand suns, to the point where you could only look at it for so long before your computer monitor burst into flames. I'm just talking about the fact that when a mech had been ripped to shreds by a torrent of lasers and missiles and ballistics, it would be smoking pile of molten metal on the battlefield. It was a lot more satisfying to look at, whereas today, there's less explosions and hardly any glow effect. Dead mechs look like they just ran out of fuel, unless they've been chopped to bits.

Yeah, we have a damage texture to show damage, but even by the time your mech has 80% health, you've probably not got any actual paint left on your mech.

I've said it before and I'll say it again. I can't think of any game I have ever played - literally - where the graphics declined as much as they have done in MWO. Actually, I can't even think of any game where the graphics have declined at all. It's really weird.



Well since its decline and more approach too Arcade then Sim I have return too Mechwarrior living legends and have too say. They nailed 9/10 for creating a awesome game that looks and feels like mechwarrior I still hope for PGI in the near future once the main things are finished too work on bringing more immersion , more depth more simulation too draw people into a really great mechwarrior/ battle tech universe.

#8 Gas Guzzler

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Posted 07 April 2015 - 07:47 AM

View PostKh0rn, on 07 April 2015 - 07:41 AM, said:

Nah more of a Jump instead of a hover up and around pretty much like MWLL jets work where its a boost of power.


I am with you, Highlander especially has terrible jump jets. They are so slow, even with 8 tons of them, and are also extremely hot.

#9 Kh0rn

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Posted 07 April 2015 - 07:52 AM

View PostGas Guzzler, on 07 April 2015 - 07:47 AM, said:


I am with you, Highlander especially has terrible jump jets. They are so slow, even with 8 tons of them, and are also extremely hot.



The burst will help the highlander as because of its high amount of jets it would get a lot of boost, that's how it works in MWLL the more jets the more powerful the boost. I also liked the idea if you jumped really high or for a long period you would loose all momentum which actually made using JJ in a brawl hard and had too be used at the right time other wise the enemy would get a advantage.

#10 Senor Cataclysmo

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Posted 07 April 2015 - 08:55 AM

I miss corkscrew missiles & inverse kinematics :(

#11 Kh0rn

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Posted 08 April 2015 - 05:35 AM

Too be honest I felt the game was more back in its old state then it is now. It just lacks so much immersion , sound effects , details , simulation. Its sad but all we can do is hope.

#12 Virgil Greyson

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Posted 08 April 2015 - 05:40 AM

I just want my AC/20 to sound better. Right now it sounds like a guy was hired to bang trashcan lids together in front of a 14 dollar logitech microphone.

#13 xeromynd

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Posted 08 April 2015 - 06:48 AM

Old Sounds: please for the love of god.

Everything sounded MEANER.

Edited by xeromynd, 08 April 2015 - 06:48 AM.


#14 LordBraxton

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Posted 08 April 2015 - 07:00 AM

View PostRhaythe, on 07 April 2015 - 07:30 AM, said:

1) Possibly. Russ mentioned in an old town hall that he'd get someone to look into graphical fidelity. Unfortunately, this is a Free-to-Play game, meaning its graphics must accommodate entry-level gaming rigs to include the general public. Hard to pull off when you went with the Crysis Engine. (Unreal, on the other hand, runs on toasters)

2) Doubtful. That ship has probably sailed.

3) I seem to remember the cork-screwing missiles (god I loved those) attributing to hit-registration issues. Each missile is tracked (each projectile in fact), so most likely they're gone for good. Unfortunately.

4) Mech effects in general are quite lack-luster. I personally miss the hurky-jerk stutter when you have an engine crit. Damn shame that was removed.

5) Not likely. At least, not for a while. Again, least-common denominator, especially as we build for a steam release.


1) MWO needs to forget this BS identity crisis. No casual players are ever going to buy $80 mech packs. This game is for a hardcore niche audience. They need to figure out how to make those features optional or force a few people to upgrade. It's sad to spend money on a product only to watch it devolve.

2)starting to tear up a bit... those old sounds... so intense...

3) This makes me cry... I miss them too... another example of PGI just trashing whole features because they can't fix them.

4) I forgot about that one... ok im bawling like a child now....

5) such a small feature, but, Images of shredded Atlai pushing through our lines... with all their internals revealed, their AC20 gone, but SRMs still flying at me... as they stare me down with that glowing red eye... my lasers heat up their armor into molten slag, glowing white hot fading to red... WHAT HAPPENED MWO!?!?



View PostGas Guzzler, on 07 April 2015 - 07:34 AM, said:

Oh... I thought you meant the good ol' days of jump sniping...well that's awkward.


you must not have even been here for the good old days. because the good old days started about a year before the poptart meta, and ended months before hand as well.

View PostSenor Cataclysmo, on 07 April 2015 - 08:55 AM, said:

I miss corkscrew missiles & inverse kinematics :(


IK alone makes me cry everytime.

losing IK made the game about half as visually immersive.

Edited by LordBraxton, 08 April 2015 - 07:03 AM.


#15 LordBraxton

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Posted 08 April 2015 - 07:06 AM

View PostAlistair Winter, on 07 April 2015 - 07:42 AM, said:

I was looking at some Beta video the other day, and I actually miss the way mechs used to glow more when they took damage. Now, I'm not talking about the bug that made the Stalker glow with the light of a thousand suns, to the point where you could only look at it for so long before your computer monitor burst into flames. I'm just talking about the fact that when a mech had been ripped to shreds by a torrent of lasers and missiles and ballistics, it would be smoking pile of molten metal on the battlefield. It was a lot more satisfying to look at, whereas today, there's less explosions and hardly any glow effect. Dead mechs look like they just ran out of fuel, unless they've been chopped to bits.

Yeah, we have a damage texture to show damage, but even by the time your mech has 80% health, you've probably not got any actual paint left on your mech.

I've said it before and I'll say it again. I can't think of any game I have ever played - literally - where the graphics declined as much as they have done in MWO. Actually, I can't even think of any game where the graphics have declined at all. It's really weird.


This. A million times this. Anytime Bishop or equivalent forum goer leads the golden defense force out the gates with a cry of, 'Thank you PGI, may I have another!?' I close my eyes and see the beauty of closed beta... and I know... something has gone horribly wrong...

edit- sorry for double, messed up my multiquote

Edited by LordBraxton, 08 April 2015 - 07:07 AM.


#16 Joseph Mallan

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Posted 08 April 2015 - 08:52 AM

View PostKh0rn, on 07 April 2015 - 07:24 AM, said:

I come now and then and play a few rounds of MWO then head back too MWLL and switch between the two when the other day I stumbled across some good old closed beta footage of MWO and showed me how the game has come and some of the awesome things we had then which are now no longer in and possible new ideas too bring the game further away from arcade too more of a sim based shooter. Here are but a few I looked at.

1. The old but far better graphics: Will we ever see them return ? The lighting , texture and over all graphics just seem too be far better I know they were brought down due too player base but now in 2015 shouldn't they atleast be returned too possibly something like if you set too ultra because for myself those graphics were great.

2. old sound effects: Now I know not all the sounds were great but then some where like the awesome heavy impact sounds, the missile launches, laser sounds I would like too see a re look into beefing up some of the sounds or adding a option for the old ones.

3. Cork screw missiles: This animation alone was freaking amazing hell I just would add a Lrm too watch them go like that I really hope they will make a return.

4: old ammo explosion effect: This was amazing when your mech had a ammo blow out the mech would rock around as you could hear the ammo in your mech exploding why they took it out I do not know.

5. Return of better damage models: Right now it just seems like a generic mesh on every mech no matter where you hit it.

-------------------------------

Some new features.

Crouch ability

Passive / active radar.

a more echo like AI voice for betty like in MW 2.

Different foot step sounds for different weight classes, the heavier the more powerful.

A more of a " Jump" in jump jets then a hover.

Better start up sound for the Fusion engine like Mechwarrior 4 had.

---------------------------------

Just a few things I have been wondering and if any one feels the same or would like too know if one day some of these old assets and new ideas will ever see the light of day cause I would like too :).

Thats the problem with the Good Old Days.



They're gone. :unsure:

#17 Juodas Varnas

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Posted 08 April 2015 - 09:20 AM

Posted Image

#18 Burktross

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Posted 08 April 2015 - 09:26 AM

I miss single heatsinks...
I used to run a 2 ssrm, 5 sL 4sp....
Good times...

#19 Lightfoot

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Posted 08 April 2015 - 09:32 AM

Bring back the PPC's speed because it was actually a slower paced game with functionally accurate PPC's than the current Laser-Brawl.

Really. I have been leveling my Clan mechs and now the Zeus since the PPC nerf and rarely piloting 45 and under mechs until the last two weeks and the Lights die so fast now compared to when the PPC was good for accuracy. Just rip-rip with lasers and dead. Speed is no longer a defense for Lights because the true nature of Lasers is just Point&Click with no actual aiming and tracking lasers is easy at medium to long distance because the cursor movement required shrinks with distance. I'd laugh if it wasn't so sad.



.

Edited by Lightfoot, 08 April 2015 - 09:33 AM.


#20 Kh0rn

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Posted 09 April 2015 - 05:28 AM

For me and always for me the closed beta was when the game really showed what he had , level of detail , sound , IK system, better damage models it was better and always will be in my eyes. Today's version is but a shadow of what it was.





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