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Disconnecting CW Players


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#1 Romeo Deluxe

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Posted 16 April 2015 - 05:45 PM

The title is a lot weaker language than I really want to use. :)

There seems to be a rash of people I have seen on IS side that will disconnect as soon as things don't look so hot for our side. I have seen up to 3 in a match do it. You know who you are. Please do your fellow gamers a huge favor and don't even bother queueing up for CW. Take your poor attitude somewhere else.

Winners don't only know how to win, they know how to lose gracefully.

PS I'm not talking about the people that lost all their mechs already.

Edited by Romeo Deluxe, 16 April 2015 - 05:46 PM.


#2 Commander A9

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Posted 16 April 2015 - 07:54 PM

I've seen that happen a few times on both sides of Clan vs IS. That's really not too fun to see that, especially if the pilot leaves some nasty message before leaving.

Stay and finish the job-you make more C-Bills that way.

#3 Saint Atlas and the Commando Elf

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Posted 17 April 2015 - 08:12 AM

I've seen this also. Don't like it, but can understand it. I even did it myself once or twice, when my mood was low after getting stomped by 12 man premades several times in a row. Sorry about that.

Question is, whether or not Pugs should be encouraged to do exactly that!

If Pugs would disconnect in high numbers, when facing a 12man premade, this would surely spoil the fun for them.
This would result in a lot of whining on the forums and eventually/hopefully PGI would notice. (as we know, they care a great deal more about their organized players than the Pugs).

And then PGI would improve the situation. Or at least try to.

But as long as Pugs just endure the beating, nothing will change.

PS: Don't tell me that CW is pro-mode and stuff. I know that.

#4 Zeusus

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Posted 17 April 2015 - 08:17 AM

View PostSthtopokeon, on 17 April 2015 - 08:12 AM, said:

I've seen this also. Don't like it, but can understand it. I even did it myself once or twice, when my mood was low after getting stomped by 12 man premades several times in a row. Sorry about that.

Question is, whether or not Pugs should be encouraged to do exactly that!

If Pugs would disconnect in high numbers, when facing a 12man premade, this would surely spoil the fun for them.
This would result in a lot of whining on the forums and eventually/hopefully PGI would notice. (as we know, they care a great deal more about their organized players than the Pugs).

And then PGI would improve the situation. Or at least try to.

But as long as Pugs just endure the beating, nothing will change.

PS: Don't tell me that CW is pro-mode and stuff. I know that.


Yes hopefully pgi would notice and start handing out bans.

#5 sycocys

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Posted 17 April 2015 - 08:19 AM

It lessens their fun and increases their rewards - pretty much washes out at a certain point.

But I guess I'd rather have a player quit than b and moan while doing nothing for the entire match.

#6 pbiggz

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Posted 17 April 2015 - 08:27 AM

Posted Image

Rage quitters are my favourite kind of people, they tend to get mad when we tell them a plan, and then they ignore that plan, die, and blame us.

#7 Saint Atlas and the Commando Elf

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Posted 17 April 2015 - 08:29 AM

View PostZeusus, on 17 April 2015 - 08:17 AM, said:

Yes hopefully pgi would notice and start handing out bans.


And what would you propose instead? MWO is a game after all. I do this to have fun. And the current situation in CW is no fun at all.

Edited by Sthtopokeon, 17 April 2015 - 08:29 AM.


#8 xWiredx

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Posted 17 April 2015 - 08:35 AM

I would be for PGI instituting a zero rewards + penalty policy for quitting matches still in progress for players that still have mechs left. Maybe even scale it for how many tons they still have to drop or something (for instance, if the player has one 35 ton mech left and quits, maybe there is a 350,000 c-bill penalty).

Edited by xWiredx, 17 April 2015 - 08:36 AM.


#9 sycocys

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Posted 17 April 2015 - 08:37 AM

View PostSthtopokeon, on 17 April 2015 - 08:29 AM, said:


And what would you propose instead? MWO is a game after all. I do this to have fun. And the current situation in CW is no fun at all.

It's plenty of fun once you shed the pug mentality and actually learn how to play on a team.

#10 Zeusus

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Posted 17 April 2015 - 08:41 AM

View PostSthtopokeon, on 17 April 2015 - 08:29 AM, said:


And what would you propose instead? MWO is a game after all. I do this to have fun. And the current situation in CW is no fun at all.


3 choices.
1. Don't play CW
2. Find a group
3. Play anyways and just deal with it.

I generally do 3 myself. I have fun, you don't so I suggest 1 or 2.

#11 Saint Atlas and the Commando Elf

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Posted 17 April 2015 - 09:02 AM

View Postsycocys, on 17 April 2015 - 08:37 AM, said:

It's plenty of fun once you shed the pug mentality and actually learn how to play on a team.


I've heard that argument before. Here's my theory, why it doesn't work:

-To actually stand a fair chance against a premade unit, all (yes all 12) pugs need to be willing and able to cooperate. Furthermore, all of them need to have a (at least) decent drop deck.

From my experience this will occur in 5% of all games max.

But on the other hand there is a chance of:
-50% that some players have trial mechs
-25% that someone writes: "Wow, first time on this map!"
-99% that someone turned his comms off
-99% that someone turned the chat off

#12 Saint Atlas and the Commando Elf

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Posted 17 April 2015 - 09:08 AM

View PostZeusus, on 17 April 2015 - 08:41 AM, said:

3 choices.
1. Don't play CW
2. Find a group
3. Play anyways and just deal with it.

I generally do 3 myself. I have fun, you don't so I suggest 1 or 2.


No. I used to do 3 as well.
But I can only take so much. And after being stomped several times in a row i choose 4, which is "rage quit and do the laundry"

#13 Rivenstar

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Posted 17 April 2015 - 09:28 AM

I have also seen this on both sides and it truly belittles and disrespects your Lance mates. Buck up little camper and do you best. Work as a unit and get better as a whole. Even in routs I have learned something and look to improve on my weaknesses. FFS I need too! Feel like a speedbump sometimes but hey it's all good!

It's just a game and there is nothing to lose of any real consequence.

#14 sycocys

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Posted 17 April 2015 - 09:30 AM

Well then the problem is you are playing in the wrong faction mate. FRR pugs work as a team and bring the pain.

#15 Crockdaddy

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Posted 17 April 2015 - 09:32 AM

I can't say when I pug CW that it is a fulfilling experience but I in fact have my best "personal" matches as a pug typically over 3000 damage with 12 or so kills. No way I am getting that if PWNface or Stealth Raptor is in the match with me (NOTE shoot PWNface arm!)

#16 Revis Volek

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Posted 17 April 2015 - 10:09 AM

View PostRomeo Deluxe, on 16 April 2015 - 05:45 PM, said:

The title is a lot weaker language than I really want to use. :)

There seems to be a rash of people I have seen on IS side that will disconnect as soon as things don't look so hot for our side. I have seen up to 3 in a match do it. You know who you are. Please do your fellow gamers a huge favor and don't even bother queueing up for CW. Take your poor attitude somewhere else.

Winners don't only know how to win, they know how to lose gracefully.

PS I'm not talking about the people that lost all their mechs already.



Could be alt account trying to put you at a disadvantage. Report them when you see it.

I know FOR A FACT some people on here have alt clan and IS accounts and drop into CW matches just to leave and have them be one person down for the whole match.

View PostSthtopokeon, on 17 April 2015 - 08:12 AM, said:

I've seen this also. Don't like it, but can understand it. I even did it myself once or twice, when my mood was low after getting stomped by 12 man premades several times in a row. Sorry about that.

Question is, whether or not Pugs should be encouraged to do exactly that!

If Pugs would disconnect in high numbers, when facing a 12man premade, this would surely spoil the fun for them.
This would result in a lot of whining on the forums and eventually/hopefully PGI would notice. (as we know, they care a great deal more about their organized players than the Pugs).

And then PGI would improve the situation. Or at least try to.

But as long as Pugs just endure the beating, nothing will change.

PS: Don't tell me that CW is pro-mode and stuff. I know that.



There is not a fix currently, Russ has stated numerous time he doesnt want more buckets so we cannot split Solo and premades in CW, Sorry.

Edited by DarthRevis, 17 April 2015 - 10:13 AM.


#17 LordNothing

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Posted 17 April 2015 - 10:19 AM

View PostxWiredx, on 17 April 2015 - 08:35 AM, said:

I would be for PGI instituting a zero rewards + penalty policy for quitting matches still in progress for players that still have mechs left. Maybe even scale it for how many tons they still have to drop or something (for instance, if the player has one 35 ton mech left and quits, maybe there is a 350,000 c-bill penalty).


military doctrine has always shot deserters. take away their lp or something or demote them one rank (kind of harsh so maybe frequent offenders only).

Edited by LordNothing, 17 April 2015 - 10:21 AM.


#18 MischiefSC

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Posted 17 April 2015 - 10:48 AM

I've always shilled hard for the matchmaker and the pug/premade split that gave us the pug/premade queue. I'm a big fan of Elo because I actually understood that it worked and I admit - there's a bit of schadenfreude over seeing how people respond to an actual Elo-free environment. Suddenly the pug/group queue matches seem balanced as hell, don't they? Where's all those ranting posts about 'Elo doesn't work!' on the forums? Oh, yeah. Nowhere because when you have both available at once it's a lot harder to confirmation-bias your way into an argument about how Elo doesn't work in a game like this, cuz it's easy to see that it does work and work well.

However.

Elo and pug/premade split in CW doesn't work. You don't get to take a world from a faction because you were not good enough to play its best players. Also the population is too low (and will be until a map reset) to even attempt to fill matches with pug/premades split and even if the population was huge you still can't because, again, you don't get to flip a planet because your bads were slightly better than their bads.

CW is and functionally has to be 'hardcore mode'. What you need to do is find the best players in your faction and try to learn from them what makes them play well and to gather the best players you can into a group and play together, learn to be better.

CW is not a pug/group queue. It's not just another game mode in what we've always had. It's an attempt to create a more organic environment and an actual war between factions. You want your faction to win you need your whole faction to get better. Learn what WINS, what WORKS, focus on that and learn to be good at it. There's no special magic. There isn't some magical aptitude you need. You don't have to be the best player in the game. You just need to be willing to get good at teamwork and get a team that works.

The solution is not to break CW until it's functionally just another game mode in the group/pug queues. The solution is to be honest about CW - it's hardcore mode and it's whole function is refining and rewarding good teamwork and intelligent tactics and intelligent builds. You don't need to run 4 meta mechs, just don't run 4 bad mechs and don't run all 'support' mechs. In fact if you're going to pug you need to run brawlers and mid-long range mechs that are designed to run with the pack. 'support' builds like LRMs and snipers who are pugs are on average a burden to the team regardless of what damage/kills they put up as the damage/kills they do is effectively done by sacrificing their team to shoot distracted enemies from cover. That's what loses you matches when you pug.

Build your deck to help tank damage and support your teams objectives from the front or the middle and you'll win more. Get good at playing with groups and get a good group to play with.

That is exactly what CW is, what it's for. Breaking the game isn't the solution.

#19 Saint Atlas and the Commando Elf

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Posted 17 April 2015 - 11:18 AM

View PostMischiefSC, on 17 April 2015 - 10:48 AM, said:

CW is and functionally has to be 'hardcore mode'.


View PostSthtopokeon, on 17 April 2015 - 08:12 AM, said:

PS: Don't tell me that CW is pro-mode and stuff. I know that.


That being said, I'm quite sure sure nobody in this thread demanded to split the queues up. I know it was mentioned in other threads quite often.

I actually don't want to advise what PGI should do here. I just want to raise awareness of the simple fact that, the numbers of CW players will drop quite soon, if pugs are not having fun!

This is based on the assumption that PGI is not (yet) aware of this. I can't remember this issue being adressed in the last Town Hall Meeting. Correct me if I'm wrong here.

#20 sycocys

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Posted 17 April 2015 - 11:33 AM

The pugs CAN have fun - they just don't want to up their game or learn how to play as a team in a mode that is purely and wholly team driven.

Its really a matter of those players starting to take advantage of all the things implemented to actually make them better players and running with the ball, until they do that they will not have fun in CW - and after some time they will not have fun in standard queue as more and more players realize that the guys on here saying "teamwork is op" were not only right, but also encouraging them to actually start working as a team with other players.





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