Always hoped mines would be added along with a support role like scout tank or mine layer like Mech Commander had.
4
Anti Mech Mines?
Started by Athieros, Apr 17 2015 07:27 AM
45 replies to this topic
#41
Posted 21 July 2016 - 08:30 PM
#42
Posted 22 July 2016 - 05:48 AM
100% against having them as a consumable.
Mines are made of matter, and as such, they have weight and take up space.
Mines are made of matter, and as such, they have weight and take up space.
#43
Posted 22 July 2016 - 08:15 AM
No. This game thrives on player vs player (team vs team really) interaction. The more you take away from that...
#44
Posted 24 July 2016 - 03:38 PM
Give us Arrow IV deployable minefield consumables, more useful than arty strikes atm. Give us mech deployable mines too, give lights the ability to drop them off on a run past mechs so when the enemy team retreats they take damage, suddenly tactics, woo! Also giving us other mech deployable devices and attach rewards to them.
#46
Posted 04 August 2016 - 11:25 AM
Well, it can be consumable like arti strike. Some remote artillery can shoot cluster ammo to designated point on the same conditions - 30 microlandmines 10 meters radius with friend or foe capability.
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