New Cw Match Selector Is Bad
#1
Posted 21 April 2015 - 05:36 PM
If ghost drops are only accounting for 2% of drops, then ghost drops should guarantee gaining a planetary marker.
#2
Posted 21 April 2015 - 05:40 PM
Who is person who thought this was good idea? Discourages people from playing and encourages light rushes on offense because attack node opportunities now limited by time available in ceasefire window.
Edited by Tasker, 21 April 2015 - 05:40 PM.
#3
Posted 21 April 2015 - 05:46 PM
Tasker, on 21 April 2015 - 05:40 PM, said:
Who is person who thought this was good idea? Discourages people from playing and encourages light rushes on offense because attack node opportunities now limited by time available in ceasefire window.
PGI is intent on ruining this game. Thanks PGI, time to
Edited by ilKhan Alec Baldwrensky, 21 April 2015 - 05:47 PM.
#4
Posted 21 April 2015 - 05:52 PM
#5
Posted 21 April 2015 - 05:53 PM
This system has absolutely broken CW, and my merc unit will now stop playing until the Tukayyid event. Note, ACES mercs have played CW non stop since its launch. Us stopping is only in the face of such a massive problem.
A rollback is needed.
#6
Posted 21 April 2015 - 06:04 PM
#7
Posted 21 April 2015 - 06:10 PM
Edited by Tasker, 21 April 2015 - 06:11 PM.
#8
Posted 21 April 2015 - 06:11 PM
Shimmering Sword, on 21 April 2015 - 05:53 PM, said:
This system has absolutely broken CW, and my merc unit will now stop playing until the Tukayyid event. Note, ACES mercs have played CW non stop since its launch. Us stopping is only in the face of such a massive problem.
A rollback is needed.
Add NKVA to that list. We're a unit of entirely newbies who started this January specifically gearing ourselves towards CW mode. Discouraging us from playing with even more pointless ghost drops on top of the current system is quickly sapping my unit's will to play CW, and I imagine many more units will join us soon.
Revert this change or modify it, the current system is a death knell for the remaining CW population.
#9
Posted 21 April 2015 - 06:12 PM
Z3R0 0N3, on 21 April 2015 - 06:04 PM, said:
Whats that, the matchmaker is now defending planets for you instead of you having to do that? I guess boo hoo'ing to PGI is the best strategy.
If PGI had any brains, after 8/9 minutes waiting without an opponent, it should forcibly move the marker to an invasion/counter attack position. That gives the lower population faction 8 or 9 minutes to create a group / finish the last match before they become penalized.
#11
Posted 21 April 2015 - 06:23 PM
Adamski, on 21 April 2015 - 06:12 PM, said:
If PGI had any brains, after 8/9 minutes waiting without an opponent, it should forcibly move the marker to an invasion/counter attack position. That gives the lower population faction 8 or 9 minutes to create a group / finish the last match before they become penalized.
It is! The result? IS quirks and the second round of clan quirks.
#12
Posted 21 April 2015 - 06:24 PM
#13
Posted 21 April 2015 - 06:27 PM
Adamski, on 21 April 2015 - 06:12 PM, said:
If PGI had any brains, after 8/9 minutes waiting without an opponent, it should forcibly move the marker to an invasion/counter attack position. That gives the lower population faction 8 or 9 minutes to create a group / finish the last match before they become penalized.
If PGI had any brains a win would take a node. Done. Solution found. Game is fixed.
#14
Posted 21 April 2015 - 06:28 PM
Adamski, on 21 April 2015 - 06:12 PM, said:
Quoted. For truth. I was one of the people who was strongly in favour of the new system. Although I think it will work, these little tweaks need to be made. Not sure why I'm seeing more ghost drops than before.
#15
Posted 21 April 2015 - 06:29 PM
You win defense, you get a node. Make it worth to queue up on defense. Done.
#16
Posted 21 April 2015 - 06:32 PM
Beyond the patience level for most players or units that cannot field at least 2 teams on a planet. It is also possible that it cannot now be done by one team during a typical ceasefire period as there is simply not enough time to complete the now required minimum 15 drops to get your 8 required sectors and that is assuming you win every match.
If there is no chance of winning a planet why bother playing, as evidenced by the above comments.
I have said this before.
Use the random sector (map) selector that we have in game now. Play the mode required depending on the colour of the sector at the time of the sectors selection. If it is blue the invaders attack, if it is red the invaders defend on counter attack. As sectors are taken you will naturally find more counter attacks which will push the planet towards the 50% typing point. Simple.
What we get is yet another overly complicated PGI solution that will only result in yet fewer players playing CW. GG PGI.,
#17
Posted 21 April 2015 - 06:32 PM
#18
Posted 21 April 2015 - 06:33 PM
#19
Posted 21 April 2015 - 06:37 PM
Ghost Drop should net some planetary gain. Just had 2 Ghost Drops and couldn't take a square.
That's a wasted 20mins of que time, for nothing.
an uncontested Ghost Drop should net something.
#20
Posted 21 April 2015 - 06:38 PM
Z3R0 0N3, on 21 April 2015 - 06:04 PM, said:
lol NO. That is not it at all.
Point is can ONLY overwhelm planet with numerical superiority or sheer luck of RNG giving lot of attack queues now.
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