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Mechlab Ui Improvements (Source: Weekend Update) Work In Progress


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#1 Sean Lang

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Posted 25 April 2015 - 02:17 PM

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Edited by Sean Lang, 25 April 2015 - 05:22 PM.


#2 Tarogato

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Posted 25 April 2015 - 02:21 PM

Really happy with how it's looking so far!

Hopefully there will be more sort options for equipment and possibly a word/search filter, but it looks like they've got pretty much everything in place for the final polishing. =]

#3 Tennex

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Posted 25 April 2015 - 02:23 PM

*Drools

#4 Rebas Kradd

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Posted 25 April 2015 - 02:27 PM

Reposted from another thread: Can we drag-and-drop components from one component to another (e.g. a heat sink from LT to RT) without changing menus?

I hate to be harping on this in three different places, and I don't want to sound ungrateful for all the other streamlining that's happened. But being able to edit every component from the same screen is a pretty crucial functionality if PGI wants people doing their tinkering in the game client instead of a third-party website (Smurfy).

Edited by Rebas Kradd, 25 April 2015 - 02:27 PM.


#5 Tennex

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Posted 25 April 2015 - 02:34 PM

can't wait to get this in myhands when is the patch date?

#6 mark v92

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Posted 25 April 2015 - 02:44 PM

Looking nice.

still think it could be a bit better.

1 able to save and load loadouts.

2 smurfy's weaponlab details (with heatdissipation % instaid of 1.3 or w/e) and with weapon sliders.

3 maybe ditch the whole mechstats window or replace it with smurfy's weaponlab window and put the mech quirks under the upgrades window. So you can always see the quirks while building. (this is what im also missing in smurfy)

4 able to share builds. (like smurfy does with link) example: somebody sends me a build link. i paste it in the mechlab and if i dont have the mech or parts it gives me the option to buy them right away.

Edit: 5 show ammo for used weapons only checkbox next to the missile, balistic and ams checkbox. (again like smurfy)

But all in all it seems a lot better than what we have now.

Edit edit: The other most used tabs for me in smurfy is weaponlab, heatscale and quirks. Just for the info.

Edited by mark v92, 25 April 2015 - 05:16 PM.


#7 Burktross

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Posted 25 April 2015 - 02:48 PM

View Postmark v92, on 25 April 2015 - 02:44 PM, said:

Looking nice.

still think it could be a bit better.

1 able to save and load loadouts.

2 smurfy's weaponlab details (with heatdissipation % instaid of 1.3 or w/e) and with weapon sliders.

3 maybe ditch the whole mechstats window or replace it with smurfy's weaponlab window and put the mech quirks under the upgrades window. So you can always see the quirks while building. (this is what im also missing in smurfy)

4 able to share builds. (like smurfy does with link) example: somebody sends me a build link. i paste it in the mechlab and if i dont have the mech or parts it gives me the option to buy them right away.

But all in all it seems a lot better than what we have now.

this this this this

#8 Mordynak

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Posted 25 April 2015 - 02:53 PM

Looks very slapped together. Doesn't look like it would fit on any low resolution screens.
Colours are bad, very bad. Im slightly colour blind and I can't read much of the crap on the right hand list.

It's taken all this time to get this? Really?

#9 Burktross

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Posted 25 April 2015 - 02:55 PM

View PostMordynak, on 25 April 2015 - 02:53 PM, said:

Looks very slapped together. Doesn't look like it would fit on any low resolution screens.
Colours are bad, very bad. Im slightly colour blind and I can't read much of the crap on the right hand list.

It's taken all this time to get this? Really?

Have to agree with this.
It certainly needs some polish.
But they'll fix that.
Right?
Right? :(

#10 mark v92

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Posted 25 April 2015 - 02:56 PM

View PostMordynak, on 25 April 2015 - 02:53 PM, said:

Looks very slapped together. Doesn't look like it would fit on any low resolution screens.
Colours are bad, very bad. Im slightly colour blind and I can't read much of the crap on the right hand list.

It's taken all this time to get this? Really?


It took long, it needs improvements but atleast it headed in the right direction.

#11 Tennex

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Posted 25 April 2015 - 02:56 PM

View PostMordynak, on 25 April 2015 - 02:53 PM, said:

Looks very slapped together. Doesn't look like it would fit on any low resolution screens.
Colours are bad, very bad. Im slightly colour blind and I can't read much of the crap on the right hand list.

It's taken all this time to get this? Really?


I gotta admit the yellow(purple)/green/red circles in the very first column of weapon list is very tacky. Looks like 1st grade cut and past art class.

Why is it necessary? The text already shows the colors, it doesn't really need a circle next to it show show the color.

Maybe they are planning on replacing it with the icons for that item type?

Edited by Tennex, 25 April 2015 - 03:18 PM.


#12 LORD TSARKON

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Posted 25 April 2015 - 02:58 PM

This is what the UI SHOULD HAVE BEEN Since JAN 2014....... I've been a huge opponent of the 2.0 UI and how it was one of the worse User Interfaces I have ever seen and played with. Honestly the main design person for 2.0 should be shot.

UI 1.0 was and is still better than the current horror we have now... If this rectifies somewhat that mistake then I am happy some what... but you guys really still killed one of my favorite things about Mechwarrior.... building mechs for fun..

Half the game was in the mechlab putting stuff together to make a mech... then click Launch...

...then 2.0 UI came along and killed HALF of my fun of the game... literally... with all the horrible clicking, wasted Engine boxes, weird placement of crappy info,ect...

This is a step in the right direction...

but I am not going to say "Good Job PGI"

I am going to say " aBOUT ^%&(ING Time already"

#13 Mordynak

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Posted 25 April 2015 - 03:00 PM

Makes me wonder why we have the terrible grid layout that takes up more than half of the screen...

I can't help but think its just a case of bad planning.

"No no no, were not gonna make a smurfy layout...."


Months later, smurfy...

#14 MatterBeam

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Posted 25 April 2015 - 03:01 PM

I can't confirm from still pictures, but is there a mech-level drap and drop option?

As in, you can modify the loadout from the 'mech details' full mech screen?

#15 Goose

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Posted 25 April 2015 - 03:02 PM

Annnnd for the paint shop, we have … ?

#16 MoonUnitBeta

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Posted 25 April 2015 - 03:03 PM

This is just a WIP... right Sean?

Looks rough, but I guess w/e makes customizing our mechs easier is a plus... UI1.0 wasn't very nice looking either.

View PostTennex, on 25 April 2015 - 02:56 PM, said:


I gotta admit the yellow/green/red circles in the very first column of weapon list is very tacky. Looks like 1st grade cut and past art class.

Why is it necessary? The text already shows the colors, it doesn't really need a circle next to it show show the color.

I'm thinking (hoping) that it's just placeholder for the item's thumbnails, and it'll look kind of like MW4?
Posted Image


Also, I really hope PGI moves away from that font they're using.

Edited by MoonUnitBeta, 25 April 2015 - 03:12 PM.


#17 Tennex

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Posted 25 April 2015 - 03:12 PM

View PostMordynak, on 25 April 2015 - 03:00 PM, said:

Makes me wonder why we have the terrible grid layout that takes up more than half of the screen...

I can't help but think its just a case of bad planning.

"No no no, were not gonna make a smurfy layout...."


Months later, smurfy...


what ever are we going to do without those giant engine icons?

#18 MoonUnitBeta

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Posted 25 April 2015 - 03:13 PM

View PostTennex, on 25 April 2015 - 03:12 PM, said:


what ever are we going to do without those giant engine icons?

Yeah. I hope the icons are reserved solely for when the weapons/equipment is equipped to the mech. I dunno how they're going to fit on single slot weapons, but it'd be neat to see the icon on the engine that you have equipped. It doesn't feel satisfying that they disappear... but maybe they'll just scrap the thumbnails all together.

Edited by MoonUnitBeta, 25 April 2015 - 03:14 PM.


#19 Tennex

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Posted 25 April 2015 - 03:17 PM

List color for ballistic weapons seems to be yellow.

I thought UI 2.0 had changed ballistics to purple so that yellow could be used for ammo

#20 Alistair Winter

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Posted 25 April 2015 - 03:23 PM

Looks more functional, but I hope the aesthetic choices are WIP, because... to put it in gentle terms, it's not very easy on the eyes. Right now, it looks like a game developing tool. Lots of information, function over form, meant to do a job effectively instead of looking good.

Unless they make a good effort to prettify this thing, I wonder if new players will look at the old UI 1.0 from 2012 and ask why it looked a lot more polished and aesthetically pleasing. The actual functionality was crap, but it didn't make your eyes hurt. It's not just a number of tables and a bunch of coloured text put together.

Spoiler






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