Its wrong to single out any one mech because the problem is systemic.
The problem is the long ranges on all these weapons. Specifically due to the quirks on the Stalker/Thunderbolt and the inherently long range on the clan LPL, ERLL, and Gauss.
Its turned the game into a long-range laser light show, pretty much killed off brawling completely, and its just not fun anymore.
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What's wrong with it is that Clan players can't handle the IS being able to effectively mount a counter
Because giving IS a counter was the whole problem. Rather than fixing the clan range issue before adding quirks they made the range issue worse by incorporating it into IS quirks.
Think about it... why were the Stalker and Thunderbolt quirked so insanely in the first place? So IS could compete with the Clan's longer range... The best fix is to reduce the range on ALL these weapons. The game would be so much more enjoyable with a balanced mix of long-range and brawling, like how it used to be...
Reduce range bonuses on Stalker/Thunderbolt. Reduce range on CLPL, CERLL, and possibly Gauss. That way long-range combat doesnt completely dominate the meta. A healthy meta has a balanced mix of long-range combat and brawling.
Edited by Khobai, 28 April 2015 - 05:32 PM.