Even if that perfect gameplay balance were somehow miraculously achieved, it would still be upset by the next changing variable (e.g. a new map, or mech, or even just a new way of using one). Balance cannot be defined by static factors like X tons in your deck, or Y BV, or certain sets of quirks, or modified weapon rules, or 1-1-1-1:
Crockdaddy, on 11 May 2015 - 03:34 PM, said:
Instead, the system must be dynamic, with its parameters changing so that it continually brings itself into balance.
Markets do this thru prices. So, howbout we give mechs a price, not an ownership price but rather a selection price, and not in C-Bills or MC. In fact they already have such a price: dropdeck selection cost, denominated in tonnage. The problem is that the tonnage of each mech is fixed and cannot adjust to reflect its actual value relative to other variants, which is only crudely correlated with tonnage. Battle Value as traditionally defined is not as crude but has this same problem; nobody can know the perfect values to assign, and regardless they become obsolete as soon as the gaming environment changes.
Domenoth, on 11 May 2015 - 06:43 PM, said:
Indeed. Here's a fellow who was talking about a totally different and far superior kind of BV who unfortunately used the same term anyway:
http://mwomercs.com/...levalue-system/
He also spent rather too many words explaining what is a pretty simple concept: Use mech usage statistics to give each variant some kind of opportunity cost and allow that cost to adjust as player preferences change. Cost will meet the level of demand, OP mechs will be held in check, and you'll see way more mech diversity in play.
It'd also be a good platform from which to develop CW logistics. Seriously, this could improve so much and yet be trivially easy to implement...
Edited by Freebrewer Bmore, 11 May 2015 - 11:50 PM.