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Is Dropdeck Tonnage Reduction Now In Effect


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#273 Genesis Rex

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Posted 12 May 2015 - 07:12 AM

IS doesn't win because they have a 10 tonne boost to their deck. They win because all of the Clan groups are playing outside of CW. And because the mercs that switched to Clans have come back to the IS.

That being said I really like the way that announcement was made. In-universe posts are enjoyable, and add a bit of spice to otherwise boring news.

#274 Freebrewer Bmore

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Posted 12 May 2015 - 07:19 AM

View PostVarvar86, on 12 May 2015 - 12:51 AM, said:

Game doesn’t need 100+ mechs if there only 5 of them are in use because of OP Quirks.


Well, the thing is, if we had a dynamic, usage-based weighting system for dropdeck allocation instead of a static, tonnage based one (i.e. make a mech cost more/less to put in your dropdeck according to how much it's over/under-played at any given time compared to the average variant), we'd get plenty of diversity even without getting rid of quirks. Mechs are never going to be perfectly balanced anyway, so let's acknowledge that and simply not allow them to proliferate such that the game is overrun by everyone and their mom playing the same few OP mechs.


View PostRobin Wolf, on 12 May 2015 - 05:08 AM, said:

It's not a bad thing per se, dynamic weight restrictions according to the map evolutions are fine if you ask me.


I'd love it if the dropdeck limits were dynamic, but changing it like this is not actually "dynamic". It's arbitrary. It happens whenever the devs feel like it, and lacks continuity. If your dropdeck limit was dynamically usage-based as I promote, or if it were programmed to decrease the further the contested planet was from your factions' capital or some such, that'd be different. You can plan for those factors and act accordingly, whereas nobody can know when Russ will decide to intervene and suddenly make their mechs unusable.


View PostKay Wolf, on 12 May 2015 - 02:54 AM, said:

the only way to truly differentiate these 'Mechs is to take all of the same component parts of BV and having those be static, while the overall 'Mech build determines their overall Battle Value.


Static valuation is the problem, though, whether you're talking in terms of tonnage or of BV. We need a dynamic system that continually adjusts itself against the OP flavor of the month, because there will be an OP flavor of the month regardless of how well you try to devise BV, or tonnage allocations, or quirk/weapon balances, or whatever.

Please see my last post in this thread:
http://mwomercs.com/...t/page__st__232

#275 ScrapIron Prime

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Posted 12 May 2015 - 07:24 AM

This is a change that makes no difference at all. 10 tons isn't a significant difference, especially when Inner Sphere's only concrete advantage is in light mech speed.

#276 800

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Posted 12 May 2015 - 07:39 AM

So IS lost and gets punished? Even though I am against this tonnage reduction, it does make sense, pretty much in any war the losing side gets punished hard by the winners, atleast in reality.

#277 WarHippy

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Posted 12 May 2015 - 07:49 AM

This is fine with me either way. I'm still waiting on different weight limits per planet like was originally talked about. I'm fine with 240 being the most common, but I want to see some planets that are 200 or 300 tons as example.

#278 Gas Guzzler

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Posted 12 May 2015 - 07:52 AM

View PostOsis, on 12 May 2015 - 04:34 AM, said:


Hail,

Your delusional, anything that got double digit anything is one of the reasons the balance is out of control. The drop decks used by organized teams are so narrowly focus, it is crazy. Just the same thing over and over again.

Seyla,

View PostCrushLibs, on 12 May 2015 - 05:47 AM, said:

10 tons is meaningless when you have alot of viable mechs to take.

Couple Stalkers and two FS and you are set. Or throw in some thunderwubs

Nothing has really changed. And if you think giving any mech a 50% cool down , 30% heat gen reduction , 40-50 tons worth of internal buffs , 25% - 50% armor buff , 50% laser duration , and other HUGE quirks just brings the IS mechs even with a Clan mech with fixed engine , fixed JJs , fixed endo , fixed armor , even a fixed flamer (adder) then you need to take off the rose colored glasses and learn to pilot your OP IS mech better.

2 slot DHS vs 3 slot DHS doesn't compensate for 12.5-30% heat Gen quirks , and IS lasers were better heat to damage before the quirks , its easy to close range when your lights are 43Kph faster or your assaults are 10 kph faster. Yep SC and TW are pretty nasty but IS has dozens of quirked OP mechs to compensate.


Yet with all those CRAZY quirks, Stormcrows, Timber Wolves and Dire Wolves (and maybe Hellbringers) are still the mechs of choice for competition use.

Is that just because comp teams like a challenge so they put themselves at a disadvantage??? That must be it..

#279 Der Hesse

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Posted 12 May 2015 - 07:53 AM

What the ******* hell.....i just bought 2 ****** new heroes just to fit 250 and one ******* week later we are back to 240????
TY VERY MUCH!


Edit: ****** you ****** with your ****** ******* and ****** ****** you ***** ******

Edited by Der Hesse, 12 May 2015 - 07:55 AM.


#280 Summon3r

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Posted 12 May 2015 - 07:55 AM

LOL yea cause the tonnage has anything to do with anything currently, A for effort maybe?

#281 Genesis Rex

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Posted 12 May 2015 - 07:57 AM

I'd like to take a moment and acknowledge the challenge PGI's 65 employees face in creating a balanced, dynamic game mode that we all (including these devs) want CW to be.

Folks, that's 65 people trying to take care of an estimated population 35,000.
So Thank YOU, PGI, for making and continuing to work on MWO: Community Warfare. As you can see many of us are passionate about it, so keep up the good work!


COMMUNITY NOTE: I know some of you are going to take potshots at this, saying I'm kissing up to the devs. Well fire away! You can't hit me because I'm in my lag-shielded Firestarter! :P

#282 Kain Demos

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Posted 12 May 2015 - 07:58 AM

View PostArioch1973, on 11 May 2015 - 02:33 PM, said:

What!!!!!!!!! So just because the clans won, and they still ***** about our mechs being OP, we get reduced drop tonnage??????
Insanity.


This is about getting people to switch sides so that CW doesn't stay dead.

But if the crybabies are getting to you imagine being a clan player---its all we have heard since day one.

View PostGenesis Rex, on 12 May 2015 - 07:57 AM, said:

I'd like to take a moment and acknowledge the challenge PGI's 65 employees face in creating a balanced, dynamic game mode that we all (including these devs) want CW to be.

Folks, that's 65 people trying to take care of an estimated population 35,000.
So Thank YOU, PGI, for making and continuing to work on MWO: Community Warfare. As you can see many of us are passionate about it, so keep up the good work!


COMMUNITY NOTE: I know some of you are going to take potshots at this, saying I'm kissing up to the devs. Well fire away! You can't hit me because I'm in my lag-shielded Firestarter! :P


35,000? I thought only 17,000 participated in Tukayyid.

#283 Jack Spade Ward

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Posted 12 May 2015 - 08:00 AM

Very nice, now Clans and IS are equal in case of tonnage ;)

I still wonder why IS fan boys are crying? Isnt enough to get the current meta on their side, they have to get more tonnage as well on CW drops?

Now, to put things as they should be, unnerf clan tech. With the current quircks on IS mechs, what IS players need is to bring their meta mechs "i win button" to level the ground with clan mechs.

Remember that the clans only won tukayid because of the main merc top competitive teams changed to the clans, otherwise, clans would be runned over.

#284 Summon3r

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Posted 12 May 2015 - 08:05 AM

View PostSpadejack, on 12 May 2015 - 08:00 AM, said:

Very nice, now Clans and IS are equal in case of tonnage ;)

I still wonder why IS fan boys are crying? Isnt enough to get the current meta on their side, they have to get more tonnage as well on CW drops?

Now, to put things as they should be, unnerf clan tech. With the current quircks on IS mechs, what IS players need is to bring their meta mechs "i win button" to level the ground with clan mechs.

Remember that the clans only won tukayid because of the main merc top competitive teams changed to the clans, otherwise, clans would be runned over.


good post..... maybe instead of looking at trivial things like tonnage they should be looking at teh depth of CW and the way mercs operate the maps the game modes basically all of it, so pardon me when i lol my head off at the wasted time and effort thinking about tonnage increases and decreases

#285 Tiamat of the Sea

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Posted 12 May 2015 - 08:07 AM

View PostQuickdraw Crobat, on 11 May 2015 - 09:56 PM, said:

In a sad sort of a way, I find it a wonder that people are assuming the fluff reasoning given in the opening post of this thread is the actual reasoning for the change.

Rather than coming to the eminently more reasonable conclusion that the +10 tonne IS drop deck was an experiment they did that they chose to use during the Tukayyid event as well, and have now concluded and either decided it was not the way to go, or are currently working over the data gathered during that time to figure out what to do next.


Gonna restate this.

Really wish people around here would quit panicking and raging as though every change were inherently a bad thing or some kind of personal attack.

#286 Gas Guzzler

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Posted 12 May 2015 - 08:09 AM

View PostSpadejack, on 12 May 2015 - 08:00 AM, said:

Very nice, now Clans and IS are equal in case of tonnage ;)

I still wonder why IS fan boys are crying? Isnt enough to get the current meta on their side, they have to get more tonnage as well on CW drops?

Now, to put things as they should be, unnerf clan tech. With the current quircks on IS mechs, what IS players need is to bring their meta mechs "i win button" to level the ground with clan mechs.

Remember that the clans only won tukayid because of the main merc top competitive teams changed to the clans, otherwise, clans would be runned over.


The meta is Timber Wolves, Stormcrows and Dire Wolves, along with maybe Hellbringers. Not really sure what IS meta you are talking about.

Edited by Gas Guzzler, 12 May 2015 - 08:09 AM.


#287 Bwelt29

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Posted 12 May 2015 - 08:15 AM

View PostGas Guzzler, on 12 May 2015 - 08:09 AM, said:


The meta is Timber Wolves, Stormcrows and Dire Wolves, along with maybe Hellbringers. Not really sure what IS meta you are talking about.


LOL I would almost take this seriously if I did not think you were joking. If you ARE not joking good one troll on.

#288 Gas Guzzler

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Posted 12 May 2015 - 08:17 AM

View PostTopper McGruff, on 12 May 2015 - 08:15 AM, said:


LOL I would almost take this seriously if I did not think you were joking. If you ARE not joking good one troll on.


Ask top competitive players if you don't believe me. If you are losing its because you are being outplayed unfortunately.

#289 Bwelt29

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Posted 12 May 2015 - 08:20 AM

View PostGas Guzzler, on 12 May 2015 - 08:17 AM, said:


Ask top competitive players if you don't believe me. If you are losing its because you are being outplayed unfortunately.


Very amusing I am sure everybody here agrees there is NO IS META just like there is NO CLAN META. LOL Done with this argument. Have a nice Day.

Edited by Topper McGruff, 12 May 2015 - 08:20 AM.


#290 Der Hesse

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Posted 12 May 2015 - 08:25 AM

As always Clan Wolf players that denie the truth that they are sitting on the best mechs in game.

#291 CrushLibs

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Posted 12 May 2015 - 08:26 AM

Gas you must only play PUG drops and not CW. DW is crap in CW matches and only does decent in pug drops.

Yes lots of SC and TW since they are decently fast at 89 kph but a 53kph DW is garbage in CW.

#292 Skaav

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Posted 12 May 2015 - 08:27 AM

View PostTopper McGruff, on 12 May 2015 - 08:15 AM, said:


LOL I would almost take this seriously if I did not think you were joking. If you ARE not joking good one troll on.


Sooooo, your are saying thats IS has the better Mechs?





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