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Should Cw Be Closed?


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Poll: Should CW be Closed? (293 member(s) have cast votes)

Should CW be Closed

  1. Voted Yes (104 votes [34.90%] - View)

    Percentage of vote: 34.90%

  2. No (194 votes [65.10%] - View)

    Percentage of vote: 65.10%

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#1 Moldur

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Posted 18 May 2015 - 08:12 PM

First off, I'm not asking if CW should be permanently removed.
In it's current form, CW appears to be a bust. Nobody is playing. Not only that, but I fear that it is affecting mech balance in regular queue (that people do play in) due to the fact that the situation of pure Clan vs. IS tech is inherently different from a mix of both v.s. a mix of both, yet any nerfing or buffing applies to mechs in both scenarios. Not only that, but splitting the playerbase like it is only creates bias depending on faction, which is awful if PGI actually listens to a majority of what we have to say. That's my personal take.

I know there is always a lot of whining and crying on the forums, but now especially appears to be a period of great discontent. I figured it would be nice to see a poll with some numbers.

I know there are many topics with suggestions to fix CW, many of which are quite good (or far better than what we currently have.) I do want CW to be good, but tell me what reason there is for us to be playing it in its current form.

Nobody is playing it for whatever reason (feel free to use your imagination.) Something is wrong with it. Players have spent enough time to see that it needs fixing, and now that they have, what else is there to do with it other than redact it and reintroduce it in a playable/overhauled state some time later? It appears to give us 0 benefit for its potential cost.

In the meantime, we can have the same gamemode, but make it a regular queue not attached to any planets (since it appears to be universally agreed upon that the star map is pointless) and with no mech faction restrictions (feel free to argue that point.)

edited for clarity

Edited by Moldur, 19 May 2015 - 10:36 AM.


#2 LordNothing

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Posted 18 May 2015 - 08:16 PM

reworked? yes.
removed, no!

i have nothing against the invasion game mode, but the way the map and the queues work gets in the way of getting into the actual game.

Edited by LordNothing, 18 May 2015 - 08:16 PM.


#3 slide

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Posted 18 May 2015 - 08:32 PM

I voted no because:-

-I am sick of the regular queue both solo and group, I have been playing that since closed beta.

-if they make changes to anything how can they check to see if it works if the mode isn't easily available. Not sure that it would be easy to turn a whole portion of the game on or off.

#4 Felio

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Posted 18 May 2015 - 08:34 PM

View PostMoldur, on 18 May 2015 - 08:12 PM, said:

In the meantime, maybe we can have the same gamemode, but make it a regular queue not attached to any planets and with no mech faction restrictions. That way units could still have some purpose.

View PostLordNothing, on 18 May 2015 - 08:16 PM, said:

i have nothing against the invasion game mode, but the way the map and the queues work gets in the way of getting into the actual game.


CW should never have had a separate queue system. It should have been added to the public and groups queues, with wins/losses going on a scoreboard continuously and flipping planetary control somehow, be it wins per day or overall or weekly -- anything.

We sacrifice so much for this zone business. It isn't worth it at all. And I think PGI, Russ and Paul are dealing with the "sunk cost" fallacy. They spent too much time and effort on it to bring themselves to junk it.

As to the topic more directly at hand: I guess if the clan vs. IS balance changes are harmful and being caused by CW, well, I don't see that going away no matter how CW is changed in the future. As far as fracturing the playerbase by faction, well, that's likely to continue as well unless we let people play for both sides. Which isn't a bad idea, in my opinion. I just think it's about as likely as them shutting down CW for a reboot.

#5 Arkbird_

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Posted 18 May 2015 - 08:36 PM

Sorry but I've been playing pug queue 12v12's on the same 3 game modes for 2+ years and I am more than bored of it and it's lack of any sort of immersion. Nothing has really changed except adding a few maps, skirmish, some mechs, and a couple metas since BETA. All the new (ish) stuff is in CW, pug queue is essentially the same as it was back at release. Only major changes include removing the poptarting and reasonable cbill earning.

Take away CW I go with it. (also I'd refund wave 3 as I bought it for CW not for deathmatch pug queue)

CW just needs a lot more work and balancing, does not need to be removed entirely.

Edited by Arkbird Phoenix Kell, 18 May 2015 - 08:38 PM.


#6 Gladewolf

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Posted 18 May 2015 - 08:38 PM

after playing CW, my desire to return to the NASCAR circuit is almost nil

#7 YaKillinMeSmalls

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Posted 18 May 2015 - 08:52 PM

I think the regular queue should be rolled over into CW, with Invasion being just another game mode to choose from. Let people contribute to their faction's progress using maps and modes from the non-CW queues. That way we could go back to only having a 'bucket' split between PUGs and premades.

Edit: Typo.

Edited by YaKillinMeSmalls, 20 May 2015 - 01:59 PM.


#8 Nightshade24

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Posted 18 May 2015 - 08:53 PM

I believe it should be out still. CW is getting quite a few changes soon like 4 vs 4 and 8 vs 8 as well as eventually an overlord dropship, may make things more interesting.

#9 Malcolm Vordermark

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Posted 18 May 2015 - 08:57 PM

I like CW, I just want more stuff for it.

#10 Pariah Devalis

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Posted 18 May 2015 - 09:06 PM

View PostFelio, on 18 May 2015 - 08:34 PM, said:

And I think PGI, Russ and Paul are dealing with the "sunk cost" fallacy. They spent too much time and effort on it to bring themselves to junk it.


Brother, you just described 90% of the problems in this game....

#11 Ace Selin

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Posted 18 May 2015 - 09:17 PM

Whatever CW could have been, it has failed. I see hardly anyone playing it... a pity as it had turned into my favourite mode in MWO.

#12 Clownwarlord

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Posted 18 May 2015 - 10:06 PM

I would play CW more if I could drop in different mechs, sadly I feel like one hand tied behind my back with the tonnage rule even though I understand why.

#13 Gagis

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Posted 19 May 2015 - 12:20 AM

I have had a lot of great games in the Steiner - Clans border with plenty of enemies to shoot at. CW works.

#14 Appogee

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Posted 19 May 2015 - 12:31 AM

I'm playing it. People just need time to get over the Tukkayid grind. (And yes the mode still needs major work too.)

#15 Prof RJ Gumby

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Posted 19 May 2015 - 12:38 AM

No.

Don't play that mode often, now mostly because it's kinda empty (thus I'm making it more emptier :ph34r: ). Between flaws and wait times, it is still a nice diversion from the standard queues. Just don't take it too seriously for the time being.

Edited by Prof RJ Gumby, 19 May 2015 - 12:38 AM.


#16 Mosadoff

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Posted 19 May 2015 - 01:19 AM

View PostRouken, on 18 May 2015 - 08:57 PM, said:

I like CW, I just want more stuff for it.

This.
10 minutes in queue, 10 minutes waiting for ghost drop, 4 minutes loading and killing beacons.
I can make 500 000+ cbills in my hero assault in such time. Not mentioning the fun.

Edited by Mosadoff, 19 May 2015 - 01:21 AM.


#17 Snegtag

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Posted 19 May 2015 - 01:28 AM

I'm--lets see I'm an evil PUG player--I can deal with the 12 man stomp that happens just makes you better (ok in theory) its the wait that gets me 12 attackers 2 defenders on one planet mean while another planet has 1 attacker and 36 defenders--give me a choice IS vs Clan or IS vs IS or Clan vs Clan. I'd like to see some weekend or week events centered around specific conflicts how about Operation Bull dog or maybe the Falcon Wolf issue that was in MWII. I don't play CW to make C-bills I play it to add more dimension how about more of a base make the attacker think ok first we have to take out X so we have a shot at Y.

I'm hoping it is really a work in progress and over the next few month it'll morph into something better

Edited by Snegtag, 19 May 2015 - 01:29 AM.


#18 anonymous161

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Posted 19 May 2015 - 01:40 AM

It doesn't play any different though. You mine as well just play the regular que will earn more cbills...a lot more in the time it takes to complete one game in cw.

Also because of cw mechs are getting nerfed that are not that huge of a problem in regular matches thus making the money you spent on them even less value.

#19 Depressing-Fire

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Posted 19 May 2015 - 03:13 AM

Personaly, I'm burnt out on CW till we have a reward system for taking planets (more acess to expendable ammunition like AC magazines, srms, lrms, ams, arty/aerospace fighter support, UAVs ect) making taking planets essential for supply/repair routes and what not. Just spit balling my ideas.

#20 Depressing-Fire

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Posted 19 May 2015 - 03:17 AM

Also it's a time zone thing for me, had a bunch of mates from my town join a Wolf unit and we're running on Aus Eastern Standard Time, when we get on TS is a bit of a ghost town when we can all play together :P





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