

Should Cw Be Closed?
#41
Posted 19 May 2015 - 10:09 AM
#42
Posted 19 May 2015 - 10:13 AM
Vellron2005, on 19 May 2015 - 05:19 AM, said:
PGI should just make it profitable for people to play.. with better C-bill farming and tournaments.
Most people just want to fill their mech bays. Grinding c-bills sucks, but the queue for CW would be more full if the rewards were better. I averaged 500k c-bills per match during turkeystan. It took over 45 minutes to do a single match though, so about 100k c-bills per 10 minutes. I can easily grind that without trying in the regular queue and often much more than that. Right now, CW queues can take much longer, prizes much less (ghost drops), and the chance of finding 11 other like minded fellows, attack a planet, and take it over is near nil.
I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.
#43
Posted 19 May 2015 - 10:18 AM
What I wish is that they could have figured out a way to incorporate the group drops and solo queue into CW. Perhaps the same split between solo players and grouped players but within the context of CW. Maybe include the solo drops as maps that rank towards wins and losses in CW.
Not sure, just throwing stuff out there but I would appreciate it more if we moved people onto the CW boat with all focus going to making that great as opposed to now having to work on two different worlds (solo/group vs CW). It's a small company... a very small company apparently and I just wish there were some focused movement forward (which there may be but it's not being communicated).
What I'd love to see is a roadmap to Beta3 (or whatever) with them setting goals even if they're of a fuzzy nature (we hope to get this done by summer of 2015, 3rd quarter of 2015, 4th quarter... etc)
nimdabew, on 19 May 2015 - 10:13 AM, said:
I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.
The saddest thing is that you can do things that help your team in CW (kill turrets and generators) and not have it count to your damage or overall score (relatively... turrets do get like 1000cbills and such (even though sometimes the awards don't seem to register).
#44
Posted 19 May 2015 - 10:18 AM
Hydrocarbon, on 19 May 2015 - 08:15 AM, said:
The balance issues aren't created by CW, they're HIGHLIGHTED by CW. You think the TBR & SCR were just "average" in pub games? F***-no, I have dozens of pub screenies that will prove otherwise. Is CW fracturing the player base? No, the player base is doing it to themselves by not wanting to download a TS client & join a "average Joe" unit that doesn't care if you're only on one a month.
A unit for all you average joes is Swol(we're a clan unit), im currently in this Unit and all i can say is no one would care if some personal stuff came up, or you just wanted to take a break, or take a tour of the IS.
#45
Posted 19 May 2015 - 10:33 AM
nimdabew, on 19 May 2015 - 10:13 AM, said:
I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.
My suggestion is that they remove the "galactic conquest" map + faction divisions altogether and make the invasion gamemodes like the regular queue until we have a better 'true' CW. This would alleviate the low population and high wait times in CW while retaining the gamemodes that people like. Matchmaking could pull any 24 people into the queue instead of requiring 12 people ONLY among the IS population to deliberately select the queue for a specific planet who must now wait for 12 people ONLY from the Clan population to select the same queue. Even when half of those people are grouped together in a premade, they're still waiting on 12 people from the other faction population to deliberately select that planet's queue.
I'm sure there's hundreds of people on at the same time, looking at the CW map and going "this planet's empty, this planet's empty, this planet's empty, oh I'm in a queue...with 6 people, oh make that 5 *leaves*" If we auto allocated people who waited in one 'super queue' then the hundreds of people perusing would get in a game much faster.
If we cut out the population splitting among factions and planets as well as the manual match finding for the Invasion gamemodes (read: cut out CW), we could get into games for it a lot faster. PGI could still keep loyalty rewards and stuff, but just remove the whole over world since pretty much everyone agrees it's pointless to begin with.
Edited by Moldur, 19 May 2015 - 10:38 AM.
#46
Posted 19 May 2015 - 10:35 AM
This game mode is what really makes sense in MWO, it is the true war! The other game modes are purely a simulation and has nothing to add besides CBills and XP.
CW in other way has a meaning, a goal, it is a war for territory where you fight along side the warriors to defeat a common enemy.
For me the only thing CW needs is to be more instant action, where you click and play, those long waiting times are difficult to bare, even though, once you learn to read the data, you can find it more quickly.
#47
Posted 19 May 2015 - 10:39 AM
#48
Posted 19 May 2015 - 06:03 PM
Daisu Saikoro, on 19 May 2015 - 10:18 AM, said:
The saddest thing is that you can do things that help your team in CW (kill turrets and generators) and not have it count to your damage or overall score (relatively... turrets do get like 1000cbills and such (even though sometimes the awards don't seem to register).
That was the last straw for me. The back and forth steamrolls were idiotic, the long wait times were frustrating, and the stagnant game play and near total lack of maps (at the time) all sucked the fun out of CW... but the fact that a player was rewarded basically nothing for actually going after mission objectives was the final nail in the coffin.
The scene was that worthless Boreal map. I managed to take out a gate and a few turrets, and then sneak my way back and around the defenders and in a quick strike took out one of the 3 generators myself. Our team rallied, but - alas - was still defeated. And then at the end, I realized that all my time spent taking down "objectives" was wasted and I would have been paid more for mindlessly brawling. What a farce!
Edited by oldradagast, 19 May 2015 - 06:03 PM.
#49
Posted 19 May 2015 - 08:06 PM
Rewards:
Faction Colors and Patterns based on your faction
Mechs with Mechbays as rewards depending on your faction and rank
Game Modes:
King of the Hill - S.O.S
Capture the Flag - Pilot Recovery Rescuers(defenders) / Subjugators(attackers)
Saboteur - Like Conquest but you have to capture factory buildings to blow them up with secretly planted explosives. Defenders have to prevent this.
Solaris Free for All and Clan Trial of Possessions
Voice actors and NPCs for CW based on factions and game modes.
Davion players can talk to Hanse Davion
Clan Jade Falcon Players can talk to Elias Crichell
Duncan Fisher for Solaris Matches
Use for Coffers:
Aerospace Support
Conventional Support
Turrets Upgrades
Your own personal planet banner
Planetary Strikes for different types of group play:
Front Line attacks for premade matches
Second Line forces for Pug matches
Edited by Will9761, 19 May 2015 - 08:21 PM.
#50
Posted 19 May 2015 - 08:12 PM
Will9761, on 19 May 2015 - 08:06 PM, said:
King of the Hill - S.O.S
Capture the Flag - Pilot Recover Rescuers(defenders) / Subjugators(attackers)
Saboteur - Like Conquest but you have to capture factory buildings to blow them up with secretly planted explosives. Defenders have to prevent this.

#55
Posted 20 May 2015 - 12:45 AM
#56
Posted 20 May 2015 - 01:03 AM
OK,PGI hasn't got the massive resources of Blizzard or Robert's Space Industries (what a scam!) and I realise the investment in fixing CW will be immense but, it's worth it...honestly, it is. For me, fixing CW is the most important thing in the game. Yes, I know moving to Steam will make them more money in the short term but my fear is that unless some fundamental aspects of the game are addressed it will be a slow death due to the massive negative effect of the (how can I put it without offending anyone?) "instant gratification generation" who will probably have one go at CW in PUG, get rofl-stomped by TCAF (nothing personal, just an example) and never touch that game mode again.
Anyway, just my two penny'th
#57
Posted 20 May 2015 - 01:29 AM
#58
Posted 20 May 2015 - 03:16 AM
#59
Posted 20 May 2015 - 03:27 AM
pure tech should be brought into solo que
and
solo que matches should count as battles on the IS map
interaction with the CW map should be the only way the game is played
if everybody's actions affect the IS , then more people are likely to start giving a **** and perhaps choose a side (even if its temporary)
Edited by Naduk, 20 May 2015 - 03:40 AM.
#60
Posted 20 May 2015 - 03:39 AM
Fix the game
More people will play
More money will generated from more players
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