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Should Cw Be Closed?


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Poll: Should CW be Closed? (293 member(s) have cast votes)

Should CW be Closed

  1. Voted Yes (104 votes [34.90%] - View)

    Percentage of vote: 34.90%

  2. No (194 votes [65.10%] - View)

    Percentage of vote: 65.10%

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#41 Bob Jenkins

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Posted 19 May 2015 - 10:09 AM

CW is awesome, but it needs a "solo que". Something that duplicates the Battle of Turkeyid's ability to find and jump into games extremely quickly. For those of us who could care less about owning planets and just want to jump into a game and start shooting.

#42 nimdabew

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Posted 19 May 2015 - 10:13 AM

View PostVellron2005, on 19 May 2015 - 05:19 AM, said:


PGI should just make it profitable for people to play.. with better C-bill farming and tournaments.

Most people just want to fill their mech bays. Grinding c-bills sucks, but the queue for CW would be more full if the rewards were better. I averaged 500k c-bills per match during turkeystan. It took over 45 minutes to do a single match though, so about 100k c-bills per 10 minutes. I can easily grind that without trying in the regular queue and often much more than that. Right now, CW queues can take much longer, prizes much less (ghost drops), and the chance of finding 11 other like minded fellows, attack a planet, and take it over is near nil.

I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.

#43 DaisuSaikoro Nagasawa

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Posted 19 May 2015 - 10:18 AM

I voted no. This is the mode I play the most. The mode I love the most. It's what I've been gearing up from and now that it's here I wouldn't want it to go away.

What I wish is that they could have figured out a way to incorporate the group drops and solo queue into CW. Perhaps the same split between solo players and grouped players but within the context of CW. Maybe include the solo drops as maps that rank towards wins and losses in CW.

Not sure, just throwing stuff out there but I would appreciate it more if we moved people onto the CW boat with all focus going to making that great as opposed to now having to work on two different worlds (solo/group vs CW). It's a small company... a very small company apparently and I just wish there were some focused movement forward (which there may be but it's not being communicated).

What I'd love to see is a roadmap to Beta3 (or whatever) with them setting goals even if they're of a fuzzy nature (we hope to get this done by summer of 2015, 3rd quarter of 2015, 4th quarter... etc)

View Postnimdabew, on 19 May 2015 - 10:13 AM, said:

Most people just want to fill their mech bays. Grinding c-bills sucks, but the queue for CW would be more full if the rewards were better. I averaged 500k c-bills per match during turkeystan. It took over 45 minutes to do a single match though, so about 100k c-bills per 10 minutes. I can easily grind that without trying in the regular queue and often much more than that. Right now, CW queues can take much longer, prizes much less (ghost drops), and the chance of finding 11 other like minded fellows, attack a planet, and take it over is near nil.

I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.


The saddest thing is that you can do things that help your team in CW (kill turrets and generators) and not have it count to your damage or overall score (relatively... turrets do get like 1000cbills and such (even though sometimes the awards don't seem to register).

#44 Nivison2

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Posted 19 May 2015 - 10:18 AM

View PostHydrocarbon, on 19 May 2015 - 08:15 AM, said:


The balance issues aren't created by CW, they're HIGHLIGHTED by CW. You think the TBR & SCR were just "average" in pub games? F***-no, I have dozens of pub screenies that will prove otherwise. Is CW fracturing the player base? No, the player base is doing it to themselves by not wanting to download a TS client & join a "average Joe" unit that doesn't care if you're only on one a month.


A unit for all you average joes is Swol(we're a clan unit), im currently in this Unit and all i can say is no one would care if some personal stuff came up, or you just wanted to take a break, or take a tour of the IS.

#45 Moldur

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Posted 19 May 2015 - 10:33 AM

View Postnimdabew, on 19 May 2015 - 10:13 AM, said:

Most people just want to fill their mech bays. Grinding c-bills sucks, but the queue for CW would be more full if the rewards were better. I averaged 500k c-bills per match during turkeystan. It took over 45 minutes to do a single match though, so about 100k c-bills per 10 minutes. I can easily grind that without trying in the regular queue and often much more than that. Right now, CW queues can take much longer, prizes much less (ghost drops), and the chance of finding 11 other like minded fellows, attack a planet, and take it over is near nil.

I am not saying make attacking a planet easier, but make it worth the trouble of going through the entire queue and waiting and sitting, and watching the loading graph, and sitting, and waiting.... I hate waiting in a queue/dropship/whatever when instead, I could be shooting lazors from my stompy mechs. That's what I want to do and the solo drop queue gives me that 100% of the time instead of ghost drops and loading screens.


My suggestion is that they remove the "galactic conquest" map + faction divisions altogether and make the invasion gamemodes like the regular queue until we have a better 'true' CW. This would alleviate the low population and high wait times in CW while retaining the gamemodes that people like. Matchmaking could pull any 24 people into the queue instead of requiring 12 people ONLY among the IS population to deliberately select the queue for a specific planet who must now wait for 12 people ONLY from the Clan population to select the same queue. Even when half of those people are grouped together in a premade, they're still waiting on 12 people from the other faction population to deliberately select that planet's queue.

I'm sure there's hundreds of people on at the same time, looking at the CW map and going "this planet's empty, this planet's empty, this planet's empty, oh I'm in a queue...with 6 people, oh make that 5 *leaves*" If we auto allocated people who waited in one 'super queue' then the hundreds of people perusing would get in a game much faster.

If we cut out the population splitting among factions and planets as well as the manual match finding for the Invasion gamemodes (read: cut out CW), we could get into games for it a lot faster. PGI could still keep loyalty rewards and stuff, but just remove the whole over world since pretty much everyone agrees it's pointless to begin with.

Edited by Moldur, 19 May 2015 - 10:38 AM.


#46 MHMarx

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Posted 19 May 2015 - 10:35 AM

Community Warfare ROCKS!

This game mode is what really makes sense in MWO, it is the true war! The other game modes are purely a simulation and has nothing to add besides CBills and XP.

CW in other way has a meaning, a goal, it is a war for territory where you fight along side the warriors to defeat a common enemy.

For me the only thing CW needs is to be more instant action, where you click and play, those long waiting times are difficult to bare, even though, once you learn to read the data, you can find it more quickly.

#47 Tarogato

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Posted 19 May 2015 - 10:39 AM

I want to play CW. But every time I go to look at the queue numbers, there's nowhere to go, it's dead. I'd rather they close it off as well and just work on it for a while before bringing the players back in. Right now... as it is... it's just a tease.

#48 oldradagast

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Posted 19 May 2015 - 06:03 PM

View PostDaisu Saikoro, on 19 May 2015 - 10:18 AM, said:


The saddest thing is that you can do things that help your team in CW (kill turrets and generators) and not have it count to your damage or overall score (relatively... turrets do get like 1000cbills and such (even though sometimes the awards don't seem to register).


That was the last straw for me. The back and forth steamrolls were idiotic, the long wait times were frustrating, and the stagnant game play and near total lack of maps (at the time) all sucked the fun out of CW... but the fact that a player was rewarded basically nothing for actually going after mission objectives was the final nail in the coffin.

The scene was that worthless Boreal map. I managed to take out a gate and a few turrets, and then sneak my way back and around the defenders and in a quick strike took out one of the 3 generators myself. Our team rallied, but - alas - was still defeated. And then at the end, I realized that all my time spent taking down "objectives" was wasted and I would have been paid more for mindlessly brawling. What a farce!

Edited by oldradagast, 19 May 2015 - 06:03 PM.


#49 Will9761

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Posted 19 May 2015 - 08:06 PM

CW doesn't need to close, it just needs new stuff to make it interesting again like:

Rewards:
Faction Colors and Patterns based on your faction
Mechs with Mechbays as rewards depending on your faction and rank

Game Modes:
King of the Hill - S.O.S
Capture the Flag - Pilot Recovery Rescuers(defenders) / Subjugators(attackers)
Saboteur - Like Conquest but you have to capture factory buildings to blow them up with secretly planted explosives. Defenders have to prevent this.
Solaris Free for All and Clan Trial of Possessions

Voice actors and NPCs for CW based on factions and game modes.
Davion players can talk to Hanse Davion
Clan Jade Falcon Players can talk to Elias Crichell
Duncan Fisher for Solaris Matches

Use for Coffers:
Aerospace Support
Conventional Support
Turrets Upgrades
Your own personal planet banner

Planetary Strikes for different types of group play:
Front Line attacks for premade matches
Second Line forces for Pug matches

Edited by Will9761, 19 May 2015 - 08:21 PM.


#50 Lindonius

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Posted 19 May 2015 - 08:12 PM

View PostWill9761, on 19 May 2015 - 08:06 PM, said:

Game Modes:
King of the Hill - S.O.S
Capture the Flag - Pilot Recover Rescuers(defenders) / Subjugators(attackers)
Saboteur - Like Conquest but you have to capture factory buildings to blow them up with secretly planted explosives. Defenders have to prevent this.


Posted Image

#51 Will9761

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Posted 19 May 2015 - 08:15 PM

View PostLindonius, on 19 May 2015 - 08:12 PM, said:


Posted Image

Do you like zerg rushes and bored a lot? I don't.

Edited by Will9761, 19 May 2015 - 08:33 PM.


#52 Lindonius

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Posted 19 May 2015 - 08:44 PM

View PostWill9761, on 19 May 2015 - 08:15 PM, said:

Do you like zerg rushes and bored a lot? I don't.


Imagine Gandalf is a PGI employee and you'll get my meaning. ;)

#53 Will9761

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Posted 19 May 2015 - 09:00 PM

View PostLindonius, on 19 May 2015 - 08:44 PM, said:


Imagine Gandalf is a PGI employee and you'll get my meaning. ;)

Oh, I got i, sorry for being jumpy. :)

#54 Summon3r

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Posted 19 May 2015 - 09:11 PM

View PostPariah Devalis, on 18 May 2015 - 09:06 PM, said:


Brother, you just described 90% of the problems in this game....


or 100% of the problems in this game

#55 madhermit

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Posted 20 May 2015 - 12:45 AM

Yes. It should be. They clearly took a too big bite to chew on.

#56 Anunknownlurker

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Posted 20 May 2015 - 01:03 AM

I voted no even though I very rarely play CW now. Leave it up for the people that enjoy playing it but as someone pointed out in an earlier post (sorry haven't the time to look back) PGI must climb out of the time/investment sink and accept that it needs a huge re-think; accept the feedback from a bunch of big stompy robot fans and implement the most commonly requested changes.

OK,PGI hasn't got the massive resources of Blizzard or Robert's Space Industries (what a scam!) and I realise the investment in fixing CW will be immense but, it's worth it...honestly, it is. For me, fixing CW is the most important thing in the game. Yes, I know moving to Steam will make them more money in the short term but my fear is that unless some fundamental aspects of the game are addressed it will be a slow death due to the massive negative effect of the (how can I put it without offending anyone?) "instant gratification generation" who will probably have one go at CW in PUG, get rofl-stomped by TCAF (nothing personal, just an example) and never touch that game mode again.

Anyway, just my two penny'th

#57 G SE7EN7

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Posted 20 May 2015 - 01:29 AM

Forget the map, just make a public que with CW maps and mode. let us have some matches while PGI figure out how to fix CW.

#58 Lukestah

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Posted 20 May 2015 - 03:16 AM

I voted yes. CW is disappointing and pretty much dead. Broken and empty queues behind a shiny inner sphere map.

#59 Naduk

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Posted 20 May 2015 - 03:27 AM

i voted no
pure tech should be brought into solo que
and
solo que matches should count as battles on the IS map

interaction with the CW map should be the only way the game is played
if everybody's actions affect the IS , then more people are likely to start giving a **** and perhaps choose a side (even if its temporary)

Edited by Naduk, 20 May 2015 - 03:40 AM.


#60 Tom Sawyer

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Posted 20 May 2015 - 03:39 AM

As others have pointed out its not CW that is the problem. Its the lack of game modes other than get the gun.

Fix the game

More people will play

More money will generated from more players





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