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Should Cw Be Closed?


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Poll: Should CW be Closed? (293 member(s) have cast votes)

Should CW be Closed

  1. Voted Yes (104 votes [34.90%] - View)

    Percentage of vote: 34.90%

  2. No (194 votes [65.10%] - View)

    Percentage of vote: 65.10%

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#61 ice trey

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Posted 20 May 2015 - 03:43 AM

Some people don't like CW... That much is a given. I'm one of the people who don't like the public drops.

The past couple of events have taken the player base away from Community Warfare, so there were few players to show up on the weekend.

On the other hand, if events require the playing of Community Warfare, then it gets flooded with hundreds of pugs that make clog up the cues and make easy pickings on the Clan/IS border, rendering planetary defenses all but useless.

What we need is Choice in those drops. Maybe rather than counting how many drops or some convoluted calculation to tally up a match score, just simply say that your match score over the weekend is tallied up. That way, whether you're doing CW or Public cue, you're good to go. People who don't like CW, don't have to do CW. Vice versa.

Lots of players don't like the new match drop patterns, but I don't think that's what's stopping things up. I think it has more to do with very poor incentive to show up when PGI is dangling a free-stuff cookie over the fast and easy "public cue".

CW is the only reason I really come to play MWO, these days. I don't call playing the public cue "Grinding" for nothing. It's literally just where I go to get my mechs through Basic and earn speed tweak. The matches are painfully bland there and it always amounts to "Just kill everybody because objectives are dumb". If they want to tweak CW, they should tweak it. Personally, I think that all those public cue maps are going to waste not being used alongside Community Warfare as fast-paced, small-scale, Lance-On-Lance fights.

#62 Bullseye69

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Posted 20 May 2015 - 04:09 AM

Voted no myself. The new modes coming into the game such as 4 vs 4 and 8 vs 8 will give us quicker drop time and that will help a lot.We need more people playing the game as on the total amount of people and that comes with steam for good or bad but the game and CW still needs more polish before steam now here the rub. We all need to play and give good feedback on the game play and not complain about this nerf or that nerf or this quirk or that quirk. Yes they could have over done the nerf this time but everyone need to stop complaining and test out the mechs before your start talking about they ruined the game. They always either over nerf or under nerf and then go back and fixed it they don'get anything right the first time so take a chill pill and relax.

#63 Ano

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Posted 20 May 2015 - 01:41 PM

Personally, it's the queue times that are the major problem for me, and why I rarely play CW (even though I like the multiple-drop mechanic and the variation in objectives). While 4v4 and 8v8 might well make it quicker to get A match,I don't yet know whether I'll care for 4v4 or 8v8.

I've seen suggestions to radically reduce the number of planets in CW, and to enforce faction alliances, which could help to reduce queue times; otherwise I personally wouldn't object if the CW game modes were combined with the regular solo and group queues for a bit, while further work is done on the metagame element of CW.

That said, my perspective is that of someone whose interest in the lore is more about the mechs than the factions, so the battle for territory and the rivalries between houses, clans and each other don't really motivate my play; I know a significant number of people are heavily invested in that aspect of the lore, and therefore of CW.

#64 Moldur

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Posted 20 May 2015 - 01:55 PM

Nobody reads.

#65 Anunknownlurker

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Posted 20 May 2015 - 01:55 PM

@Moldur - then why post?

#66 dudehot

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Posted 20 May 2015 - 04:05 PM

those updated bonuses 0.0

#67 Osis

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Posted 21 May 2015 - 04:35 AM

Hail,

This is closer than I thought it would be....

Seyla,

#68 Jody Von Jedi

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Posted 21 May 2015 - 05:04 AM

I think the Battle for Tukkayid showed how good CW can be. One of the biggest issues I see with CW is there are too many contested planets per attack phase. Limit the number of contested planets to 2 or 3 per attack phase. I really enjoyed fighting over 1 planet and with the low participation in CW, maybe 1 planet at a time would be better until the Steam release.

#69 mekabuser

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Posted 21 May 2015 - 05:17 AM

yeah. havent played cw but for two matches prior to tuckered. saw what a fiasco that was and dropped once. wait even 30 min? i dont think so. post event ghost town.


would i rather play cw, or more specifically cw style battle.. yeah 10 to 1, but utter incompetence has made that impossible.

the egos of upper mngmnt continues to hamstring this game, The lack of taking ANY responsibility for their epic fckups is nauseating.
typical.

#70 Fle

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Posted 21 May 2015 - 06:41 AM

absolutely agreed with OP, at current state CW is a real pain, planets and IS map worthless, during the last event i`ve played huge amount of games for clans, most of them were boring (9 of 10 games were rollstomps) due to the lack of matchmaker, but there was one REAL BIG POINT - INSTANT MATCHES, this was real good, so if we can combine general queue and CW match format, it would be fine by me, when PGI implement global logistics, repair and rearm or whatever else needed for fullscale CW, we can turn map back on.

#71 Fle

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Posted 21 May 2015 - 07:11 AM

here`s similar topic in features suggestion path http://mwomercs.com/...age__mode__show, you can vote and bump those topic up as well, the more buzz we generate, the sooner devs hear our cries

#72 B O A

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Posted 21 May 2015 - 08:29 AM

I say we stop all the NERFING and BUFFING of mechs and just use a simple Battle Value method (BV) that is used on tabletop battletech? http://www.sarna.net/wiki/BV

CW should be a simple fix. During the onset of the clan invasion the vast majority of IS mechs were older tech, aka single heat sinks, standard engine and zero advanced technology like XL engines, DHS, endo etc. The clan attacked using 50% of the force the IS had so cut the drop deck for clan to 120 tons and 2 mechs. The IS will have 240 tons with 4 mechs with older tech.

#73 DONTOR

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Posted 21 May 2015 - 08:40 AM

I just LOVE waitng 30 minutes to play a 30 minute game.. 1 game an hour, thats just soooo much fun!

#74 990Dreams

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Posted 21 May 2015 - 08:41 AM

I think that, until they add purpose to planetary conquest, CW game modes should be switched to the normal queue and the faction tab closed up for a little while.

#75 Anjian

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Posted 21 May 2015 - 10:22 PM

For all intents and purposes, based on user numbers, its practically dead. Just on life support.

From a cold hearted business perspective, corporations have killed more viable options. I have followed corporations closely and observe the tech industry. Other companies would have killed this by now.

For the months I played CW, I really enjoyed it. But from a business perspective, this game with its small niche user base, cannot sustain it, nor can it sustain a multi mode game. It needs to go back to the basics, back to a single queue mode and focus on quality. The efforts that created six CW maps, should have gone into fixing an equal number of public maps that a lot more people play, and if this was an alternative history, we should already have six fixed or new public maps in exchange. (I propose that the six CW maps should be modified for public games in order not to waste the investment).

I suspect that Russ knows this already, he is after all, a businessman first, and in the time to come, he is going to focus less on CW, stop making new CW maps, and focus on rebooting the public ones

Edited by Anjian, 21 May 2015 - 10:23 PM.


#76 JT Black

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Posted 22 May 2015 - 08:48 AM

Starfighter Inc

#77 Pezzer

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Posted 23 May 2015 - 01:09 AM

CW keeps the ridiculous clans out of regular/group queue (House of Lords wannabes etc.), so no it should not be temporarily removed. It would be nice to have a "Faction Battle" game mode in the regular queue that is a mix of all game modes put under one Clan vs. IS banner instead. This would allow players that don't want to deal with CW the option to earn Loyalty Points/fight for lore-based reasons without having to deal with a very early beta half-broken system. I would enjoy fighting for the defense of the IS on regular maps.

They could even tie objectives into the Faction Battle mode which grant factions in CW bonuses, such as a 5% LP bonus for each generator destruction or a 5% exp bonus for UAV kills. Something like that would be fantastic as soon as decals are added into the game (Faction Battle wouldn't be very fun without faction insignias identifying each Mech on the battlefield).

#78 HoundOfCullan

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Posted 24 May 2015 - 02:30 AM

They should do away with mech buffing completely, just wipe if off the board. To fix CW just adjust the drop weights. Make the IS drop weight 250 and the clan drop weight 200 (or the lowest it needs to be to allow 1 assault and 3 of the lightest lights).

#79 Sjorpha

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Posted 24 May 2015 - 03:04 AM

I like CW, it's just very far from finished yet. You're playtesting the equivalent of a game alpha build.

I don't know if it will be finished or done well, but I have no real problems with the current features, there's just still very basic features missing (economy, logistics, game modes, macro strategic goals, an actual end game...)

#80 Zoid

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Posted 24 May 2015 - 05:50 AM

The biggest thing that needs to be done is to make it more friendly for PUGs. It's really pretty fun the way it is, but the long queue times combined with long game times and the high probability of getting premade roflstomped keeps a lot of people away.

Yes yes, we have heard "stay away from CW as a PUG, it's not for you" but that's exactly what people are doing and why it's such a ghost town outside of events. This is not a PvE game; every game mode needs to be at least somewhat accessible to the majority of the population or it's going to fail.





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