

Should Cw Be Closed?
#61
Posted 20 May 2015 - 03:43 AM
The past couple of events have taken the player base away from Community Warfare, so there were few players to show up on the weekend.
On the other hand, if events require the playing of Community Warfare, then it gets flooded with hundreds of pugs that make clog up the cues and make easy pickings on the Clan/IS border, rendering planetary defenses all but useless.
What we need is Choice in those drops. Maybe rather than counting how many drops or some convoluted calculation to tally up a match score, just simply say that your match score over the weekend is tallied up. That way, whether you're doing CW or Public cue, you're good to go. People who don't like CW, don't have to do CW. Vice versa.
Lots of players don't like the new match drop patterns, but I don't think that's what's stopping things up. I think it has more to do with very poor incentive to show up when PGI is dangling a free-stuff cookie over the fast and easy "public cue".
CW is the only reason I really come to play MWO, these days. I don't call playing the public cue "Grinding" for nothing. It's literally just where I go to get my mechs through Basic and earn speed tweak. The matches are painfully bland there and it always amounts to "Just kill everybody because objectives are dumb". If they want to tweak CW, they should tweak it. Personally, I think that all those public cue maps are going to waste not being used alongside Community Warfare as fast-paced, small-scale, Lance-On-Lance fights.
#62
Posted 20 May 2015 - 04:09 AM
#63
Posted 20 May 2015 - 01:41 PM
I've seen suggestions to radically reduce the number of planets in CW, and to enforce faction alliances, which could help to reduce queue times; otherwise I personally wouldn't object if the CW game modes were combined with the regular solo and group queues for a bit, while further work is done on the metagame element of CW.
That said, my perspective is that of someone whose interest in the lore is more about the mechs than the factions, so the battle for territory and the rivalries between houses, clans and each other don't really motivate my play; I know a significant number of people are heavily invested in that aspect of the lore, and therefore of CW.
#64
Posted 20 May 2015 - 01:55 PM
#65
Posted 20 May 2015 - 01:55 PM
#66
Posted 20 May 2015 - 04:05 PM
#67
Posted 21 May 2015 - 04:35 AM
This is closer than I thought it would be....
Seyla,
#68
Posted 21 May 2015 - 05:04 AM
#69
Posted 21 May 2015 - 05:17 AM
would i rather play cw, or more specifically cw style battle.. yeah 10 to 1, but utter incompetence has made that impossible.
the egos of upper mngmnt continues to hamstring this game, The lack of taking ANY responsibility for their epic fckups is nauseating.
typical.
#70
Posted 21 May 2015 - 06:41 AM
#71
Posted 21 May 2015 - 07:11 AM
#72
Posted 21 May 2015 - 08:29 AM
CW should be a simple fix. During the onset of the clan invasion the vast majority of IS mechs were older tech, aka single heat sinks, standard engine and zero advanced technology like XL engines, DHS, endo etc. The clan attacked using 50% of the force the IS had so cut the drop deck for clan to 120 tons and 2 mechs. The IS will have 240 tons with 4 mechs with older tech.
#73
Posted 21 May 2015 - 08:40 AM
#74
Posted 21 May 2015 - 08:41 AM
#75
Posted 21 May 2015 - 10:22 PM
From a cold hearted business perspective, corporations have killed more viable options. I have followed corporations closely and observe the tech industry. Other companies would have killed this by now.
For the months I played CW, I really enjoyed it. But from a business perspective, this game with its small niche user base, cannot sustain it, nor can it sustain a multi mode game. It needs to go back to the basics, back to a single queue mode and focus on quality. The efforts that created six CW maps, should have gone into fixing an equal number of public maps that a lot more people play, and if this was an alternative history, we should already have six fixed or new public maps in exchange. (I propose that the six CW maps should be modified for public games in order not to waste the investment).
I suspect that Russ knows this already, he is after all, a businessman first, and in the time to come, he is going to focus less on CW, stop making new CW maps, and focus on rebooting the public ones
Edited by Anjian, 21 May 2015 - 10:23 PM.
#76
Posted 22 May 2015 - 08:48 AM
#77
Posted 23 May 2015 - 01:09 AM
They could even tie objectives into the Faction Battle mode which grant factions in CW bonuses, such as a 5% LP bonus for each generator destruction or a 5% exp bonus for UAV kills. Something like that would be fantastic as soon as decals are added into the game (Faction Battle wouldn't be very fun without faction insignias identifying each Mech on the battlefield).
#78
Posted 24 May 2015 - 02:30 AM
#79
Posted 24 May 2015 - 03:04 AM
I don't know if it will be finished or done well, but I have no real problems with the current features, there's just still very basic features missing (economy, logistics, game modes, macro strategic goals, an actual end game...)
#80
Posted 24 May 2015 - 05:50 AM
Yes yes, we have heard "stay away from CW as a PUG, it's not for you" but that's exactly what people are doing and why it's such a ghost town outside of events. This is not a PvE game; every game mode needs to be at least somewhat accessible to the majority of the population or it's going to fail.
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