Public Service Message From House Kurita
#1
Posted 19 May 2015 - 06:18 AM
I loved parts of CW Beta 1 fights we had. I hadn't understood exactly how good Kurita had it for fights until we had no fights anymore. I now think I understand the emptiness Marik's must feel with so little to do. I loathed Smoke Jag when you got the MERC stack and stomped Kurita (when NS then started our Davion vengeance campaign). I now understand after having the MERC stack recently (we apparently have several sugardaddies in Kurita) how boring it can be for units which actually like to fight in CW.
Right now Kurita is largely devoid of MERCs ... at least large groups of MERCs anyway. So fair fights can be had now with Kurita. NKVA is taking a tour of the inner sphere and NS is about to take a tour of IS and yes likely clans as well.
So ... lets bring back the good times we once had. Where you often had the edge and pushed towards Luthien. That was WWWAAAYYY more fun that us having -MS- and or 228th stomp the crap out of you.
6RNT/Arkab/3TL/9SD/11th/36th/QAR are ready for some good fights.
#2
Posted 19 May 2015 - 08:22 AM
I wonder, should I ask PGI for a discount on the Wave 3 packs? They must have lots of surplus right now.
Edited by Roland09, 19 May 2015 - 08:22 AM.
#3
Posted 19 May 2015 - 08:26 AM
Crockdaddy, on 19 May 2015 - 06:18 AM, said:
It seems that the Clan units that are still playing are with the Falcons now. So if you want fights, you should switch to Steiner.
CSJ is ded.
#4
Posted 19 May 2015 - 08:34 AM
KinLuu, on 19 May 2015 - 08:26 AM, said:
It seems that the Clan units that are still playing are with the Falcons now. So if you want fights, you should switch to Steiner.
CSJ is ded.
Honestly that sucks to hear. I pointed out inside of HK High Council that having us stomp so hard with the early MERC rush wasn't terribly productive so soon after Tukayyid. Steiner is currently super stacked I think I would rather go Jade Falcon than pile onto the already large pile.
#5
Posted 19 May 2015 - 08:47 AM
But CW really needs some fixes badly.
#6
Posted 19 May 2015 - 08:59 AM
Gotta do something amusing with the time.
#7
Posted 19 May 2015 - 11:57 AM
Crockdaddy, on 19 May 2015 - 06:18 AM, said:
I loved parts of CW Beta 1 fights we had. I hadn't understood exactly how good Kurita had it for fights until we had no fights anymore. I now think I understand the emptiness Marik's must feel with so little to do. I loathed Smoke Jag when you got the MERC stack and stomped Kurita (when NS then started our Davion vengeance campaign). I now understand after having the MERC stack recently (we apparently have several sugardaddies in Kurita) how boring it can be for units which actually like to fight in CW.
Right now Kurita is largely devoid of MERCs ... at least large groups of MERCs anyway. So fair fights can be had now with Kurita. NKVA is taking a tour of the inner sphere and NS is about to take a tour of IS and yes likely clans as well.
So ... lets bring back the good times we once had. Where you often had the edge and pushed towards Luthien. That was WWWAAAYYY more fun that us having -MS- and or 228th stomp the crap out of you.
6RNT/Arkab/3TL/9SD/11th/36th/QAR are ready for some good fights.
Unfortunately SA will be leaving CSJ more then likely for the next few weeks. So not much of a chance here, and yes the MERC issues really exacerbated an already prevalent problem CSJ dealt with from day one and that is a SUPER low Population/ player base of our faction.
SO we are off to toy with over quirked IS mechs and try to reap the benefits that the MERC's have been for a long time. Being loyal did nothing but burn us out and limit our fun. Should have even been an option if there was no real reward.
But come the Wave 3 launch you will see SA back in the CSJ corridor IF we DO in fact leave for a tour. So until then Loyal Kurtian Warriors....until then.
Seyla!
#8
Posted 19 May 2015 - 12:07 PM
#9
Posted 19 May 2015 - 03:03 PM
#10
Posted 19 May 2015 - 08:06 PM
#11
Posted 20 May 2015 - 04:35 AM
Edited by signal, 20 May 2015 - 04:38 AM.
#12
Posted 20 May 2015 - 09:12 AM
CW is NOT FUN right now for me...no sugar coating needed.
I would LOVE to be back in Kurita space fighting my way to Terra but its rather impossible with a small faction and lack of interest.
Wave 3 may reignite the flame inside me...i hope.
But in NO WAY did i take this as a Troll attempt, you are not a member of NKVA after all....
And those who are need to settle down, this is a game and we are here to have fun. Crockdaddy is just doing the same thing to assure his Unit has a good time each night they log on. I commend you for that sir and you did it without screaming "Clams is OP".
Edited by DarthRevis, 20 May 2015 - 09:13 AM.
#13
Posted 20 May 2015 - 09:50 AM
#14
Posted 21 May 2015 - 04:30 AM
Crockdaddy, on 19 May 2015 - 08:06 PM, said:
Nope never thought you were trolling. prolly someone else. Sorry you got reported.
#15
Posted 21 May 2015 - 05:31 AM
DarthRevis, on 20 May 2015 - 09:12 AM, said:
What changes do you think would help CW? I see a lot of people complaining but not many offer solutions... (I'm not a CW player, that's why I'm asking)
#16
Posted 21 May 2015 - 06:14 AM
My proposal was limit the number of 1 and 2 week contracts. Keep unlimited 1 month and perm contracts though.
#17
Posted 21 May 2015 - 06:21 AM
reign, on 21 May 2015 - 06:14 AM, said:
My proposal was limit the number of 1 and 2 week contracts. Keep unlimited 1 month and perm contracts though.
Something like that should be done. House governements do not have infinite money to hire all the Inner Sphere merc units at the same time for long periods of time i suppose..
#18
Posted 21 May 2015 - 09:26 AM
reign, on 21 May 2015 - 06:14 AM, said:
My proposal was limit the number of 1 and 2 week contracts. Keep unlimited 1 month and perm contracts though.
OK, that's a suggestion.
I suppose the greatest problems with CW are:
1- few people playing CW;
2- unbalance in player numbers through the factions.
I think raising the rewards would help solving both problems. The rewards for higher faction ranks should really worth it. Substantial prizes in C-Bills, MCs, house painting schemes, house colors, cosmetic items and even mechs could bring more players to CW. Making the prizes for higher ranks much better would also help keeping people inside the same faction, instead of encouraging switching factions (like the current system does). More (happy) people playing = smaller waiting times. Win/win situation.
Edited by Odanan, 21 May 2015 - 09:27 AM.
#19
Posted 21 May 2015 - 11:01 AM
Edited by Volkodav, 21 May 2015 - 11:02 AM.
#20
Posted 21 May 2015 - 11:21 AM
Odanan, on 21 May 2015 - 05:31 AM, said:
Honestly, I am quite unsure.
Limiting the sing ups per faction per day would be a great start, this would stagger merc units and keep them from rushing to the most lucrative faction all the time.
The new mechnics were made to HELP lower pop factions but actually just hurt us more(hurt big groups too but not as much). In 3 hours of CW play last night my 12 man managed to take 2 pips. So by those maths its takes like 10 hours for us as one 12 to take a planet which is impossible due to ceasefires and available times for players. The useless defenses HAVE to go, there is nothing fun or cool about wasting my time even in a trivial thing such as a video game.
Another issue I have is the maps and spawn points....PUGS and Thrown together teams seem to have a hard time remvoing spawn campers and preserving the DS areas. This need to be addressed so PUGs can actually get into the action and IMO would help with keeping them in games longer both being a living fighting pilot for your team as well as not rage quiting and QQing on the forums.
The original mechnics were better and worse at the same time, it favored the quickest team to ready and get their mode which is lame because there was no explanation of this and a lot of player still dont understand how the first one worked. But this version is painful, useless drops for a single 12 man trying to make a difference is silly when its hard enough for us already at least with the old mechnics we had a shot at rushing gens and readying up as fast as we could to assure at LEAST we tagged one planet a night. Now it would take the whole ceasefire...
I have given a few ideas to RE DO cw but I dont know how to fix this...there is not much to fix IMO. Just bag it and start over...
Lore is moot so why not chuck some more out anyway...
I'd rather see a point system and NO pips. just let matches go on the planets tally up the win and losses and to the victor goes the spoils. Once you win the planet change the system to a defense only kinda thing where for One 24 hour period the team that just tagged the planet just DEFENDED it. If you lost it before the 24 hours were up you have a little cooldown before you can take it again. If you keep it for the 24 hour period the Defenders who just lost it would have the 24 hour cooldown THUS moving us around the map fighting over different planets each day.
Im at work...so that might be gibberish since im trying to work and forum warrior at the same time. LOLZ
Edited by DarthRevis, 21 May 2015 - 11:22 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users