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Clan Invasion Event Sale


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#41 Ovion

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Posted 21 May 2015 - 01:44 PM

View PostNightmare1, on 21 May 2015 - 01:22 PM, said:

Actually, I'm frustrated over all the nerfs. I bought the Wave I pack last year and still haven't Elited half the Mechs that are in it (including the TBRs and SCRs). I just don't play them; they're so underpowered. Why would I play something so boring when I can play Legos with my IS Mechs all day long and then take them out in the field and ROFLStomp Clan and IS?

Clans, in this sorry state, make me sad. :(
Mastered my Kit Foxes, Adders, Stormcrows and Mad Dogs pretty easily.
My Dire Wolf and Warhawk are half-elited, but that's mostly because I suck at Assaults.

My Timbers are only basiced, but they sorta bore me, so I never really bothered.
I never gave a damn about summoners so they have basically nothing, and I'm not generally good with mediums either, so my Novas are only basiced.

Sadly, my Wave II mechs I haven't had much time to play as I've been too busy with work, but I've got more time for a few weeks so will make a point to at least basic everything I haven't yet to see what I do and don't like.

The mechs aren't bad though. Adapt to the mech, don't expect the mech to adapt to you.

For what it's worth - Adders as LRM boats are fantastic, basically a full Catapult in a Light chasis.
35T mech, with the firepower and ammo of a 65T mech. Enjoy.

View PostCasshan, on 21 May 2015 - 12:56 PM, said:

Do the same sale for the invasion pack and I'll pony up for that.
Hey, congrats depending on where in the cycle you buy it:
Clan Wave 1: 60-70% less than contents value.
Clan Wave 2: 70-80% less than contents value.
Clan Wave 3: 70-80% less than contents value.

Resistance Wave 1: 75-85% less than contents value.

Urbanmech Collectors: 70-80% less than contents value.

Haven't calculated RW2 yet.

#42 Ovion

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Posted 21 May 2015 - 01:52 PM

View PostKnight2416, on 21 May 2015 - 01:37 PM, said:

Really! I have most of the nerfed IS mechs (FS/STK, minor changes, they still boat lasers fine) and the Timber. Before the patch I had 2 mixed loadouts (either missle or UAC with lasers as backup) and one mainly lasers.
Timber makes downing fast movers next to impossible with ER lasers due to the damage spread now the laser duration so long. I suggest you try to hold lasers on a fixed point on a light/medium that is not standing still. I swtiched all lasers to pulse to reduce the spread. We will see how it goes with the next nerf and if PGI still avoid Thunderbolt and other IS "super mechs" (so supercharged it is crazy).
ERLL (longest burn), with the greatest potential nerf (9 energy points, for +27%), gains .45 seconds of burn time.

Each hardpoint less you take, will result in 3% less increase. (I'm told 5 is a good number)

But even at 9, that's an increase of 0.202 seconds to 0.405 seconds depending on the laser.
Disclaimer - couldn't be bothered to check exact quirks, just working off memory of 3% per E hardpoint Even if math is off a little for it, it's really not the end of the world that a couple of mechs got nerfed a bit for being too good.

I never liked ERLLs anyway, far prefered LPL.

And while this may not be the ideal solution, what do you suggest to knock the TBR and SCR off their throne?

Edited by Ovion, 21 May 2015 - 01:56 PM.


#43 Canadian House Owl

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Posted 21 May 2015 - 02:00 PM

Yeah not getting another dime or playtime from me till things become more reasonable, I wanted to support and believe in the game but reasons just keep getting taken away.

#44 Lugh

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Posted 21 May 2015 - 02:04 PM

View PostBSK, on 21 May 2015 - 11:08 AM, said:

Good sale to get more people into the clan population!

You mean the population they keep pooping on?

View PostOvion, on 21 May 2015 - 01:52 PM, said:

ERLL (longest burn), with the greatest potential nerf (9 energy points, for +27%), gains .45 seconds of burn time.

Each hardpoint less you take, will result in 3% less increase. (I'm told 5 is a good number)

But even at 9, that's an increase of 0.202 seconds to 0.405 seconds depending on the laser.
Disclaimer - couldn't be bothered to check exact quirks, just working off memory of 3% per E hardpoint Even if math is off a little for it, it's really not the end of the world that a couple of mechs got nerfed a bit for being too good.

I never liked ERLLs anyway, far prefered LPL.

And while this may not be the ideal solution, what do you suggest to knock the TBR and SCR off their throne?

More as good options for the clans would be a good start brother.

#45 Pepito Sbazzeguti

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Posted 21 May 2015 - 02:27 PM

Posted Image

Edited by Pepito Sbazzeguti, 21 May 2015 - 02:28 PM.


#46 Knight2416

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Posted 21 May 2015 - 02:35 PM

View PostOvion, on 21 May 2015 - 01:52 PM, said:


And while this may not be the ideal solution, what do you suggest to knock the TBR and SCR off their throne?

Fix AC issues, one shell misses and damage is trashed? remove neg missile cooldown on timber for SRM/SSRM brawl build, or give us a ac boost.

I only have Timber's and Kit's and I loved them all, I was going to buy Crows and either Warhawk's or Dire Wolf's to add medium and assualts to deck. Now I will wait and see. Guess I will buy the 2xAtlas 2 xKing Crab and elite my reward mechs as IS mechs more fun to play right now.

#47 M A S E

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Posted 21 May 2015 - 02:39 PM

View PostSteve Pryde, on 21 May 2015 - 11:24 AM, said:

Hm, one Dire Wolf S, 2 Novas, 3 variants of Kit Foxes or 4th Mad Dog for 4x Mad Dog clan drop deck. xD

the 4 mad dog loadout is fun, I recommend!!

#48 Kali Rinpoche

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Posted 21 May 2015 - 02:53 PM

Dang it! Now I have to spend the 30 mil I made this weekend! Gargoyles or WH is the big decision point now.

#49 ColonelProctor

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Posted 21 May 2015 - 02:58 PM

Thanks for the sale PGI! Just yesterday I was considering getting some Dire Wolves. Now I may just do it. Usually I hate very slow assaults but I want a Clan assault. Got Crows and Timbers and mastered the Kit Fox already.

#50 KursedVixen

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Posted 21 May 2015 - 03:13 PM

View PostColonelProctor, on 21 May 2015 - 02:58 PM, said:

Thanks for the sale PGI! Just yesterday I was considering getting some Dire Wolves. Now I may just do it. Usually I hate very slow assaults but I want a Clan assault. Got Crows and Timbers and mastered the Kit Fox already.
Just remember the Dire wolf is slow ,but it's like a crab it carries a lot of guns.

#51 Ovion

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Posted 21 May 2015 - 03:14 PM

View PostKali Rinpoche, on 21 May 2015 - 02:53 PM, said:

Dang it! Now I have to spend the 30 mil I made this weekend! Gargoyles or WH is the big decision point now.
For what it's worth, I'd say Warhawks.

They're far more versatile than the Gargoyle, which, as much as I want to like it (only wave 2 clan mech I've taken out more than a couple of times so far), it just doesn't perform as well as the Warhawk.

I think the problem is its size, combined with the free space.
While you can mount a lot of lasers, there's just not enough room to go with Ballistics or missiles particularly effectively.
I mean, it's not bad persay, just narrow.
The Warhawk however can go energy, ballistics, missiles or a mix pretty effectively, meaning it's pretty versatile.

View PostColonelProctor, on 21 May 2015 - 02:58 PM, said:

Thanks for the sale PGI! Just yesterday I was considering getting some Dire Wolves. Now I may just do it. Usually I hate very slow assaults but I want a Clan assault. Got Crows and Timbers and mastered the Kit Fox already.
I'm not a fan of assaults, or going slow (light pilot, specialise in Locusts really), but I like Dire Wolves despite myself.

Something about even though slow, the ludicrous firepower and the sound of 4-6 heavy ballistics around me. : D

#52 Nightmare1

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Posted 21 May 2015 - 03:55 PM

View PostOvion, on 21 May 2015 - 01:44 PM, said:

Mastered my Kit Foxes, Adders, Stormcrows and Mad Dogs pretty easily.
My Dire Wolf and Warhawk are half-elited, but that's mostly because I suck at Assaults.

My Timbers are only basiced, but they sorta bore me, so I never really bothered.
I never gave a damn about summoners so they have basically nothing, and I'm not generally good with mediums either, so my Novas are only basiced.

Sadly, my Wave II mechs I haven't had much time to play as I've been too busy with work, but I've got more time for a few weeks so will make a point to at least basic everything I haven't yet to see what I do and don't like.

The mechs aren't bad though. Adapt to the mech, don't expect the mech to adapt to you.


It's not a lack of an ability to adapt to the Mech - I've had very excellent rounds with my Clan Mechs. My definition of what is good is based on how much fun I have playing the Mech. T-Wolves and SCRs may be the best for the meta cheese heads, but they simply aren't fun. None of the Clans are, actually. They're all dull, lifeless automatons that have half their features locked down and have been nerfed so hard that you have to really be on your toes when playing them. Compare that to something like the HBK, CN9, BLR, QKD, etc. and you can see the difference. IS Mechs are relaxing to play and are a lot of fun because they are highly variable. Clan Mechs are rigid, with only a couple of effective loadouts due to their rigidity. That's why they're lousy. Nerfing them further simply decreases the amount of fun you can have. I've had 1000+ damage rounds with my Clan Mechs that just weren't entertaining. It wasn't that the Mechs I used were OP either; I've used Summoners for 700+ damage rounds with 5 kills with nothing equipped but a Gauss and PPC. The issue simply lies in the fact that the Clan Mechs, in MWO, are not MechWarrior. MechWarrior is all about the customization. Clans are simply about meta cheese because there aren't many ways to run them other than that. They're lifeless.

Think of it this way. Let's say you want a sugar cookie. You have two options. Buy a cookie from the store or cook your own. The store cookie is undoubtedly good, but all you can do is put icing on it. The cookie you bake on your own is of your own design, made to your specifications, and with your own pleasure in mind. Whereas the store's cookie is merely round, you can use your cookie cutters to make any number or combination of shapes and styles out of the dough. Any personal idiosyncrasies you have regarding how its made or will taste are addressed. When it's complete, you can ice it just like the store bought one. However, the one you made will be much more satisfying to eat.

It's the same way with Clan Mechs. In short, they are like the store cookie. Sure, they're palatable, but they're not satisfying. That's because they are providing you with only half the experience of MechWarrior. IS Mechs, by contrast, give you the full experience and provide much more enjoyment.

Frankly, the best thing PGI could do for Clans right now is unlock all their components. I just might start using them again if they did.

If I knew back then what I know now, I never would have pre-ordered the Wave I Pack. I'll probably never buy another Clan Pack again and probably won't waste my C-bills on purchasing any of these half-Mechs.

View PostKursedVixen, on 21 May 2015 - 01:25 PM, said:

At least that's one person.


See below:

View PostNightmare1, on 21 May 2015 - 03:53 PM, said:


It's not a lack of an ability to adapt to the Mech - I've had very excellent rounds with my Clan Mechs. My definition of what is good is based on how much fun I have playing the Mech. T-Wolves and SCRs may be the best for the meta cheese heads, but they simply aren't fun. None of the Clans are, actually. They're all dull, lifeless automatons that have half their features locked down and have been nerfed so hard that you have to really be on your toes when playing them. Compare that to something like the HBK, CN9, BLR, QKD, etc. and you can see the difference. IS Mechs are relaxing to play and are a lot of fun because they are highly variable. Clan Mechs are rigid, with only a couple of effective loadouts due to their rigidity. That's why they're lousy. Nerfing them further simply decreases the amount of fun you can have. I've had 1000+ damage rounds with my Clan Mechs that just weren't entertaining. It wasn't that the Mechs I used were OP either; I've used Summoners for 700+ damage rounds with 5 kills with nothing equipped but a Gauss and PPC. The issue simply lies in the fact that the Clan Mechs, in MWO, are not MechWarrior. MechWarrior is all about the customization. Clans are simply about meta cheese because there aren't many ways to run them other than that. They're lifeless.

Think of it this way. Let's say you want a sugar cookie. You have two options. Buy a cookie from the store or cook your own. The store cookie is undoubtedly good, but all you can do is put icing on it. The cookie you bake on your own is of your own design, made to your specifications, and with your own pleasure in mind. Whereas the store's cookie is merely round, you can use your cookie cutters to make any number or combination of shapes and styles out of the dough. Any personal idiosyncrasies you have regarding how its made or will taste are addressed. When it's complete, you can ice it just like the store bought one. However, the one you made will be much more satisfying to eat.

It's the same way with Clan Mechs. In short, they are like the store cookie. Sure, they're palatable, but they're not satisfying. That's because they are providing you with only half the experience of MechWarrior. IS Mechs, by contrast, give you the full experience and provide much more enjoyment.

Frankly, the best thing PGI could do for Clans right now is unlock all their components. I just might start using them again if they did.

If I knew back then what I know now, I never would have pre-ordered the Wave I Pack. I'll probably never buy another Clan Pack again and probably won't waste my C-bills on purchasing any of these half-Mechs.


#53 CainenEX

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Posted 21 May 2015 - 03:57 PM

THANK YOU PGI!

Oh man I can't wait to grab clan mechs this weekend! My prays to Russ has been answered. Nerfs or not I'm getting my clan mechs!

#54 Ovion

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Posted 21 May 2015 - 04:40 PM

View PostNightmare1, on 21 May 2015 - 03:55 PM, said:

It's not a lack of an ability to adapt to the Mech ~snip~
I find there's still plenty of versatility in most Clan mechs.

But then for you, it comes down to the other option (that I didn't include originally because it's so subjective, and 95% of the time it's people wanting the mech to do something it isn't necasarily good at).

You just don't 'feel' Clan mechs, they don't gel with your preferences for the most part.
It's just your personal taste at that point.

That said, a lot of clan mechs aren't all that rigid, Omnipods give a lot of variety sure you have a set amount of free space and weight to use, but what fits in there is generally whatever you damn well please - many IS mechs also have the problem of 'only one really effective build' though, as though you can change the engine up or down, there's generally a set range where it's 'best' (speed vs space/weight) and it doesn't really stray from that too much.

You like the Hunchback, Centurion, Battlemaster and Quickdraw.
Me, I, don't really care for those.
I generally do incredibly poorly in mediums, just can't get the feel for them generally. A few exceptions, but I'd almost always rather take a light than a medium.
Same for Assaults tbh.
I really want to like the King Crab, Atlas and Stalker, but I just can't get into them. (Same for the Gargoyle tbh, and quite possibly the Executioner too - Warhawk I get along OK with, and Dire Wolf has the 'holyfucklookatwhatIjustputdownrange' thing going for it), but generally I want to like certain Assaults, but the just don't excite me that much.

Heavies... I do really well in my Jagers, Catapults and Mad Dog. don't really care for the rest.

Lights though - almost all lights, I can get behind.
Bar the Jenner for some reason.
Love the Locust.

- as the saying goes, no accounting for taste.

#55 ColonelProctor

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Posted 21 May 2015 - 08:36 PM

View PostOvion, on 21 May 2015 - 03:14 PM, said:

For what it's worth, I'd say Warhawks.

They're far more versatile than the Gargoyle, which, as much as I want to like it (only wave 2 clan mech I've taken out more than a couple of times so far), it just doesn't perform as well as the Warhawk.

I think the problem is its size, combined with the free space.
While you can mount a lot of lasers, there's just not enough room to go with Ballistics or missiles particularly effectively.
I mean, it's not bad persay, just narrow.
The Warhawk however can go energy, ballistics, missiles or a mix pretty effectively, meaning it's pretty versatile.

I'm not a fan of assaults, or going slow (light pilot, specialise in Locusts really), but I like Dire Wolves despite myself.

Something about even though slow, the ludicrous firepower and the sound of 4-6 heavy ballistics around me. : D


That's what draws me in also, the sheer destructive firepower of this mech. May even try to make up some of the famous ones form the book and try those loadouts. I know the Prometheus can be done and I think Natasha Kerensky's. Need to double check Hohiro's loadout

#56 KursedVixen

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Posted 21 May 2015 - 10:02 PM

Wow so the event is Cw only huh well in that case i may not play all the other events were in pug matches so why can't we be in pug matches.

this incredibly unfair for peopel who are still in IS factions because now they cannot participate.

Edited by KursedVixen, 21 May 2015 - 10:03 PM.


#57 ExoForce

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Posted 21 May 2015 - 10:29 PM

View PostNightmare1, on 21 May 2015 - 03:55 PM, said:


It's not a lack of an ability to adapt to the Mech - I've had very excellent rounds with my Clan Mechs. My definition of what is good is based on how much fun I have playing the Mech. T-Wolves and SCRs may be the best for the meta cheese heads, but they simply aren't fun. None of the Clans are, actually. They're all dull, lifeless automatons that have half their features locked down and have been nerfed so hard that you have to really be on your toes when playing them. Compare that to something like the HBK, CN9, BLR, QKD, etc. and you can see the difference. IS Mechs are relaxing to play and are a lot of fun because they are highly variable. Clan Mechs are rigid, with only a couple of effective loadouts due to their rigidity. That's why they're lousy. Nerfing them further simply decreases the amount of fun you can have. I've had 1000+ damage rounds with my Clan Mechs that just weren't entertaining. It wasn't that the Mechs I used were OP either; I've used Summoners for 700+ damage rounds with 5 kills with nothing equipped but a Gauss and PPC. The issue simply lies in the fact that the Clan Mechs, in MWO, are not MechWarrior. MechWarrior is all about the customization. Clans are simply about meta cheese because there aren't many ways to run them other than that. They're lifeless.

Think of it this way. Let's say you want a sugar cookie. You have two options. Buy a cookie from the store or cook your own. The store cookie is undoubtedly good, but all you can do is put icing on it. The cookie you bake on your own is of your own design, made to your specifications, and with your own pleasure in mind. Whereas the store's cookie is merely round, you can use your cookie cutters to make any number or combination of shapes and styles out of the dough. Any personal idiosyncrasies you have regarding how its made or will taste are addressed. When it's complete, you can ice it just like the store bought one. However, the one you made will be much more satisfying to eat.

It's the same way with Clan Mechs. In short, they are like the store cookie. Sure, they're palatable, but they're not satisfying. That's because they are providing you with only half the experience of MechWarrior. IS Mechs, by contrast, give you the full experience and provide much more enjoyment.

Frankly, the best thing PGI could do for Clans right now is unlock all their components. I just might start using them again if they did.

If I knew back then what I know now, I never would have pre-ordered the Wave I Pack. I'll probably never buy another Clan Pack again and probably won't waste my C-bills on purchasing any of these half-Mechs.

See below:


I comprehend what you are saying and verify that your statement is true, my good brother.

#58 G SE7EN7

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Posted 21 May 2015 - 11:50 PM

You call this an event sale but yet I cant use any of these mechs in the event....interesting.
Good marketing I spose...

#59 Ovion

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Posted 22 May 2015 - 01:56 AM

For those complaining - all contracts are having the penalty for breaking them removed for this event, meaning you can break any contract with no penalty, join a clan short term, then go back to your previous contract.

#60 dragnier1

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Posted 22 May 2015 - 02:42 AM

The sale comes after i purchased my warhawks. That's a couple of million cbills of potential savings "lost".

Oh well...





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