Edited by Chef Kerensky, 01 June 2015 - 02:56 PM.
#1
Posted 01 June 2015 - 02:22 PM
#2
Posted 01 June 2015 - 02:28 PM
#4
Posted 01 June 2015 - 02:56 PM
#5
Posted 01 June 2015 - 02:59 PM
Chef Kerensky, on 01 June 2015 - 02:56 PM, said:
tHank you. Very excite (this is a doge meme ref) for new timer scam chicken mode on counterattack
Edited by Scoops Kerensky, 01 June 2015 - 03:02 PM.
#6
Posted 01 June 2015 - 03:21 PM
Dropship! I summon you! time to eject-kill Earth
i honestly can't wait to get everyone clumped together and voluntarily eject, summoning a dropship that will destroy the entire opposing team with magnificent alpha strikes to the rear torso (obviously piloted by notorious NKVA cheaters.)
#7
Posted 01 June 2015 - 10:39 PM
YCSLiesmith, on 01 June 2015 - 03:21 PM, said:
Dropship! I summon you! time to eject-kill Earth
i honestly can't wait to get everyone clumped together and voluntarily eject, summoning a dropship that will destroy the entire opposing team with magnificent alpha strikes to the rear torso (obviously piloted by notorious NKVA cheaters.)
As much as it's trolling, I would probably leave a little wet patch from laughing too hard if this were to happen.
#10
Posted 02 June 2015 - 05:18 AM
And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.
#11
Posted 02 June 2015 - 06:05 AM
Widowmaker1981, on 02 June 2015 - 05:18 AM, said:
And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.
I call bull#@$ on never been spawncamped. Unless you are from -MS-.
#13
Posted 02 June 2015 - 06:29 AM
Making Omega into a conquest zone or even adding a couple more conquest zones that could be flipped to gain points superiority combined with kill superiority would seem to fit the goal of recapturing the map which is what counter attack is supposed to be.
The changes in the patch are good, but they are incomplete....why?...just why?
#14
Posted 02 June 2015 - 06:53 AM
The Ripper13, on 02 June 2015 - 06:29 AM, said:
Making Omega into a conquest zone or even adding a couple more conquest zones that could be flipped to gain points superiority combined with kill superiority would seem to fit the goal of recapturing the map which is what counter attack is supposed to be.
The changes in the patch are good, but they are incomplete....why?...just why?
Yeah, that would neatly resolve the forseeable problem of counter attacking teams getting a kill lead and destroying omega, then retreating to the godships to wait out the 30 mins. Do Like.
#15
Posted 02 June 2015 - 06:56 AM
Widowmaker1981, on 02 June 2015 - 05:18 AM, said:
And that is coming from someone who has literally never been spawncamped in this game, i know how to avoid it and really, it only happens to outmatched teams. It still needs to go, terrible mechanic.
I agree that spawncamping is a bad mechanic and as you said, it really only happens to outmatched teams. Buffing the dropships is not the way to solve the problem though.
The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.
To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.
If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.
#16
Posted 02 June 2015 - 06:59 AM
Xiphias, on 02 June 2015 - 06:56 AM, said:
The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.
To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.
If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.
Im sorry, but that wont happen.
When im playing, we always kill all 48 mechs, we want the C-Bills etc.
And the spawn camping issue that needed solving was the defenders getting camped by teams that have just pushed into the base, on certain maps (sulphur, emerald being the main culprits) and the only fix that was needed was to move the spawns somewhere sensible, like on Hellebore. If you get spawn camped as a defender on Hellbore you had already lost, not so on Sulphur or Emerald.
#17
Posted 02 June 2015 - 07:01 AM
#18
Posted 02 June 2015 - 07:01 AM
Xiphias, on 02 June 2015 - 06:56 AM, said:
The root cause of spawn camping is that it is a way to shorten uneven matches. No one wants to sit in the base for 30 minutes waiting for the timer to run out for the win. We already have that with waiting for turret drops.
To eliminate spawn camping both sides need to have a way to force a quick end to the game if the other team refuses to engage. In invasion the attacker already has this option with the omega, however the defender and both sides in counter attack do not have a way to end the match other than killing the entire enemy team, hence why spawn camping occurs.
If PGI adds a way to quickly end a match against teams that are not engaging (or minimally engaging) it will eliminate spawn camping by getting rid of the root cause.
The thing is spawn camping is occurring to defenders in normal Invasion matches as well. Teams ignore the objectives and wait to kill each and every one of the 48 defenders. Sometimes they have to wait several minutes.
Given that when this happens the defender is almost always a team of mostly solos getting camped made it that much worse.
If nothing else I think we will see more people willing to defend after this, which is sorely needed in CW.
#19
Posted 02 June 2015 - 07:18 AM
#20
Posted 02 June 2015 - 07:44 AM
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