Festus vanGeck, on 17 July 2015 - 06:09 AM, said:
I have an acute allergy for anything that does less than 100 kph, so I'll pass on this one. I don't even need to try that to know that it works very well. Best MWO matches I had were the ones with competent assault pilots leading the way. I do realise this works much better with a coordinated unit, but is still very, very effective when done half as good in a PUG match.
Oh goodie, a Sonic the Hedgehog pilot...
Listen, you want to know why the bulk of the assaults are behind your lines & not out front? If they're the first thing the enemy sees, they'll most likely brand them as Public Enemy #1 & they'll do whatever it takes to kill them. Once that happens, their mech might as well be made out of paper, as unlike you, they don't have the speed to get out of harms way. Thus, they end up playing their future maps in the back, hoping that they can catch an opponent unawares, or stuff their mech full of LRMs & lob them every which way.
However, the best ways to utilize one's assaults is, like some other people point out, is for the faster mechs to go in first, & the assaults to follow them shortly after. That way, the enemy will focus on them, leaving your assaults the opportunity to wail on them in peace. & if they go after the assaults then? The rest of the team will have an open line to their backs.
All this, of course, requires both teamwork & coordination, & seeing that both of those barely exist in the solo queue, they're pretty much in a catch 22: Stay behind the line, & possibly get nibbled to death by enemy lights. Stay in middle, & watch your team slowly roll over & die in front of your eyes as nobody will push. Go out in front, & you'll die faster than a light mech, alone, with zero support.
Makes me wonder why the assaults aren't the least popular class instead of the lights...
Edited by DarkMetalBlade, 17 July 2015 - 09:16 AM.