Zaydin, on 06 August 2015 - 09:35 PM, said:
If you want to make CW fun, and not an exercise in frustration of pugs getting slaughtered by seal-clubbing units, pre-made groups need to be limited to a single lance per side.
Now, I know the premades are gonna complain about how that undermines CWs purpose, but I'd say the point of MWO as a whole is to have fun. Capping the size of premades is a step towards reaching that goal. And if you want to do a full premade, then there can be a special queue just for full premades to fight each other. That way, the premade will actually have to fight for a win.
G'day,
Its all been said before Zaydin and you're only inviting toxic responses from those who have a different view to you. If being part of a large team or group doesn't suit your MWO situation (like most), then just keep clear of it.
As it stands, the only objective in CW seems to be a bunch meaningless name tags on a galactic map. It kind of makes the whole thing rather pointless. However, if you do feel the need to go into CW, then go in on your own terms. Is best to try as an "attacker - red" and avoid being part of a rainbow drop. It'll probably mean a long wait, but you can use that time to try to hook up with your affiliated faction on TS. Basically, if your team drops in the same faction, there is more opportunity for effective communication and a fighting chance.
If you drop in as a defender (blue), you will be part of a rainbow group (conglomerate of many factions) and communication can be limited. Not many use VOIP. Essentially, you'll be seal farmed, no matter how good a Pug you may be.
I know this is fairly depressing to you and the solo Pug, but all said and done, is best to avoid CW altogether and stick to single or group queues. This seems to be what most MWO players are doing and is much more profitable. It is clear that Pugs are not wanted in CW, but are required to fill player volume for CW to be workable in its current form. This premise is another good reason to avoid CW when playing solo.
What happens to CW in the future? Who knows? Currently, it caters for an ever smaller select portion of the MWO market which appears to be withering on the vine. Something will have to be done on PGI's part to entice more players in, but for it to be acceptable to Pugs, it'd probably compromise the "large group" orientation of CW. Throwing more bonuses at it, will just mean that the current few who play CW will get more bonuses.
Is best left for PGI to sort out, for them to determine exactly whom CW is marketed to and whether it has any legs. If it was my choice, I'd make all the modes of play contribute to CW, but that post was buried months ago. For now, my advice is to keep clear unless there is something that you really want from it. Like level 2 mech bays.
Let CW sink or swim by its own devices. If it fails, then PGI and its clients have missed an opportunity, because with a little more thought and effort, it could have been much, much better. Always keep in mind, that as a Pug, you can afford to wait it out. It's not the single or group game mode at risk of failure here and leveling out mechs is not a bad thing.
Hope this offers some solace.
Regards.
Edited by Draughluin, 07 August 2015 - 09:22 AM.