#241
Posted 15 August 2015 - 12:59 PM
#242
Posted 15 August 2015 - 01:00 PM
HellAvenger, on 15 August 2015 - 12:21 PM, said:
This thing feels like a firestarter, but not as fast.
I agree, it gets damaged when it gets hit.
It is difficult to hit because of the geometry.
It can take a lot of hits because of its armor/structure and Clan XL.
It has great durability, and this is no problem in and of itself.
The problem is that it has great durability AND speed AND firepower AND agility AND ECM.
I'm a darn broken record over here. Someone please move the needle...
Edited by Dino Might, 15 August 2015 - 01:00 PM.
#243
Posted 15 August 2015 - 01:03 PM
#244
Posted 17 August 2015 - 06:03 AM
SRM hitreg is bad to begin with, but against the ACH, you may as well be shooting soap bubbles.
#245
Posted 17 August 2015 - 06:23 AM
This is the usual hysteria.
#246
Posted 17 August 2015 - 06:34 AM
Dino Might, on 14 August 2015 - 09:19 AM, said:
The problem is that you take every characteristic, and it is best in class in all of them.
and this is not true, but as long as you compare 7clanpew pews, vs 8 Is perw pew,s without thinking about ehat and other stuff, yes you are right, in the way you use both mechs wrong, the ACH will be the better wrng one.
@Sarlic, see that armpit thing, it is when damage disappears, that you visually think the mech ate. its just a few milliseconds that this happens, yet it does actually drain damage from the mech. especially when you ahve short duration lasers, beaing off for 0,15 seconds even means quite a lo damage going somewhere else. Thats similar to the SCR where people said stuff doesn't registers, But in fact weird hitboxes can make damage go through some gaps, especially on lasers.
Thast why people advice the legs, there are only 3 possible hitboxes, legs, (pelvis) and CT. And it does normally not have any gaps and is moving way more predictable.
#247
Posted 17 August 2015 - 06:44 AM
Squarebasher, on 17 August 2015 - 06:23 AM, said:
This is the usual hysteria.
I said the same thing for the first few weeks.
Keep playing and you'll see some sh*t. It's not consistent, it's just that hitreg is even worse for the ACH than other mechs.
#248
Posted 17 August 2015 - 08:34 AM
Lily from animove, on 17 August 2015 - 06:34 AM, said:
and this is not true, but as long as you compare 7clanpew pews, vs 8 Is perw pew,s without thinking about ehat and other stuff, yes you are right, in the way you use both mechs wrong, the ACH will be the better wrng one.
It is true though. You are going to have to elaborate your rebuttal a bit more, because your current one has next to no content friend. How is either of us not thinking about this and how is either of us using both mechs wrong?
#249
Posted 17 August 2015 - 09:19 AM
Tristan Winter, on 17 August 2015 - 06:03 AM, said:
SRM hitreg is bad to begin with, but against the ACH, you may as well be shooting soap bubbles.
Please define point blank, the mech you were using so we can know where the hardpoints are, which SRMs you were using, whether you had artemis, and whether you were both moving.
Or a video.
#250
Posted 17 August 2015 - 09:34 AM
Mizeur, on 17 August 2015 - 09:19 AM, said:
Or a video.
I was running a Summoner SRM boat with Artemis. Combination of SRM4 and SRM6. My target was a legged ACH standing completely still. I was standing still as well. Range was about 30-50 meters. At that range, any light mech standing still will vaporize. This wasn't an issue with convergence or SRM spread.
#251
Posted 20 August 2015 - 12:10 AM
Tristan Winter, on 17 August 2015 - 06:03 AM, said:
SRM hitreg is bad to begin with, but against the ACH, you may as well be shooting soap bubbles.
why not makign a proper thread about SMR hitreg isntead littering the issue in a thread no one will care about srm issues?
also make videos, too manypilots I have seen "point blank" claimings hile they missed a lot stuff.
50 srms = 100 damage, ST's transfer only 50% to the CT. so when you mostly were hitting one ST and haven't ripped of both its not unlikely to survive that.
Edited by Lily from animove, 20 August 2015 - 12:13 AM.
#252
Posted 20 August 2015 - 01:43 AM
http://youtu.be/e2ZlPgd7mkc
Allright. Let's make a breakdown of the event.
Breakdown of the Artic Cheetah:

*I instant noticed something was odd with this one. It took longer to make a damage reg out of it. Sidetorso lights up, as intended. Damage shows being applied by the outside being lighted up. But there's a small tight space where it doens't reg between head and torso components in a fraction of seconds. Untill i get registration on his joint on one of his joints from shoulders to arm.
Last spread is between the legs due arm pitch limitation. (See the last section about lasers goung through)

Gauss hit from 77% to 73%. Front load. I am sure the stats of the gauss rifle is known to the Community. There should be atleast a breach. Yet it didn't. (With range being a exception) Look carefully at the paperdoll.
Max is 27 front points on the CT, without frontloading on the ACH Prime.
The Firestarter
Again another gauss shot full on the head component:

From 72% to 62% of health. Including laser damage.
Working as intented. Stripped armor on the head component. Paperdoll shows exactly what i hit with the ballistic weapon.
Next thing, the same Firestarter.
Rear gauss shot.Firestarter rear is 14 pps without backloading. Or 10 pps in rear torso's if that matters.
Allright. Let's move on: Then his friendly buddy, another Firestarter turns up:

Thanks to perfect convergence the damage should have be instant.
Medium lasers: 5 damage spread from CT to ST due the Firestarters movement and the SRM 6 do 12.90 damage(!) each which should have gotten atleast a good chunk out of it.
The last one at 2.13 mark is the same Artic Cheetah not really worth to mention the damage as i was spreading around and couldn't decently hit him because of his JJ- thrust. But the paperdoll is worth to mention because of my earlier actions it seems to have hardly affected him where he first started at 77% health down to 73% and now 68% due a teammembers probaly stripped one of his legs.
Granted: This was not the best place to encounter them on hills. Ouchie.. but hey for what's worth i tried my best.
Again, exclusively trying to aim above the legs for my own experiences. Hope this clears things more up. I was on the EURO servers as usual.
Something else worth to mention, which alot of people seems to forget:
In my opinion the Artic Cheetah has almost zero, nada, none drawbacks. The exception of most heard excuse is "It's a light!!!!!!"
Well good for you powercreep, but it has
- Well scalled
- Tiny profile
- Good hitboxes (Judge above- or not)
- JJ
- ECM
- Amazing speed & Firepower
- Both Endo & Ferro-Fibrous internals and armor
- Quirks...(!)

Or from a other breakdown:

From the original breakdown:

(Note: i took the head aswell, just for showing how the shape is very different)
I want to say that when you are effectively trying to encounter a Artic Cheetah you tend to spread laser damage all over the place. Between the legs or arms with lasers and even ballistics making it way more ineffective is not a uncommon thing as shown in this video:
The crosshair is not always right where you aim at! (Always keep this in mind...)
As named above the speed differences between a regular Assault and a Artic Cheetah can measure up to 76,1 km/h difference! This is insane to name it.
Best thing is as alot of people have been pointed out is to aim for the legs. As it should. BUT easier said then done... i know!
Another thing i noticed is that ping, lag and serverload is affecting gameplay aswell. I assume i am not the only one in this. Sometimes they're extremely though to hit with high ping and then you see one in a lower ping and its much easier. Wonky for sure.
In my opinion they should remove the goddamn buffs and it will be fine as it already has all the capabilities of every clanners wet dream.
This is my last post about the Artic Cheetah and wish everyone good luck what your judgement may be upon reading this.
Thanks for reading.
Edited by Sarlic, 20 August 2015 - 04:08 AM.
#253
Posted 20 August 2015 - 02:05 AM
Lily from animove, on 20 August 2015 - 12:10 AM, said:
why not makign a proper thread about SMR hitreg isntead littering the issue in a thread no one will care about srm issues?
also make videos, too manypilots I have seen "point blank" claimings hile they missed a lot stuff.
50 srms = 100 damage, ST's transfer only 50% to the CT. so when you mostly were hitting one ST and haven't ripped of both its not unlikely to survive that.
Atleast i am not afraid to admit i miss on lights. The speed alone of that thing is a valid reason to miss, the tiny V-taper torso is a thing to miss to name a example.
I would just advice people to record and replay your actions. Sometimes it's funky, but sometimes it's legit misses.
Edited by Sarlic, 20 August 2015 - 02:06 AM.
#254
Posted 20 August 2015 - 02:27 AM
Sarlic, on 20 August 2015 - 02:05 AM, said:
I would just advice people to record and replay your actions. Sometimes it's funky, but sometimes it's legit misses.
do you have premium time? we could meet at a private and check the area where it seems to not hit. on the other side, this could have been a regular hitreg issue. which then isn't caused by the mehc itself. I had this once as well
The crosshair suddenly turns on non hit, even if I am not slipping of the mech into the arm pit, I stayed slightly above it. So Crosshair is its fully on the mech the entire time. yet a part of the beam just seems not to register hits.
But this was some tiem ago when hitreg was vey often very bad for lasers.
VOLUME MUTE PLS.
So probably you have a similar issue happening there as well, just its a lot more rare today.
The ACH is like someone breeded a FS9 with a SCR, damn weird hitboxes makes staying on locatiosn hard. probably impossible if it moves.
Edited by Lily from animove, 20 August 2015 - 02:34 AM.
#255
Posted 20 August 2015 - 04:06 AM
Lily from animove, on 20 August 2015 - 02:27 AM, said:
do you have premium time? we could meet at a private and check the area where it seems to not hit. on the other side, this could have been a regular hitreg issue. which then isn't caused by the mehc itself. I had this once as well
The crosshair suddenly turns on non hit, even if I am not slipping of the mech into the arm pit, I stayed slightly above it. So Crosshair is its fully on the mech the entire time. yet a part of the beam just seems not to register hits.
But this was some tiem ago when hitreg was vey often very bad for lasers.
VOLUME MUTE PLS.
So probably you have a similar issue happening there as well, just its a lot more rare today.
The ACH is like someone breeded a FS9 with a SCR, damn weird hitboxes makes staying on locatiosn hard. probably impossible if it moves.
Hit reg issues could be one of the things, i agree. People have been reporting hit reg issues with low ping as well.
I don't have Premium time, sorry. Thanks for your offer though.
Edit: added video. Though i added it..
#256
Posted 20 August 2015 - 08:29 AM
Have the devs take a look at the hitboxes and see if they can make it a liiiittle easier to hit, then add some neg quirks to it's ECM torso. Would it really be that much of a catastrophy for cheetah pilots?
#257
Posted 20 August 2015 - 08:37 AM
#258
Posted 20 August 2015 - 11:51 AM
#259
Posted 20 August 2015 - 02:10 PM
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