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#221 Koniks

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Posted 14 August 2015 - 08:07 PM

AC5s have no problem damaging ACH legs. Assuming you can aim.

#222 Wild Hamster

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Posted 14 August 2015 - 08:43 PM

As an almost exclusive FS9 pilot for the past two years, I haven't touched them since ACH was released.

Although 5 tons lighter and less-armored, its hands down a superior choice. Having had to carefully sneak behind enemy lines for backstabbing operations, I can now stroll into their backyard with ECM on my shoulders. This same ECM also gives me an added option to be immensely useful to my team when I so choose. Just the other day, I just decided to stand around in the midst of 4 LRM assaults who were lobbing into the enemy with no return fire - the latter didnt have ECM.

Where my big-breasted FS9 would get its ST shot up and die, my ACH can still continue fighting with half its weapons intact. Many complain about its hard-wired JJs, I find it incredible given I could only squeeze in 1 measly JJ on my FS9.

So yeah.. the ACH to me is the perfect mech. Even without its structure buffs, it would be still incredibly competitive.

#223 GrimRiver

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Posted 14 August 2015 - 09:09 PM

View Postbad arcade kitty, on 14 August 2015 - 07:59 PM, said:


so you found that homing missiles and lasers with the shortest burntime i.e. small pulses work better to shoot a small nimble mech... who would think :3

is small pulses should be more reliable btw, 0.5 vs 0.75 on clan ones

Who would've gaussed(bad pun) lol. (Not on ACH)->Yeah I tried to do IS SPL's but the clans SPL works better for me while IS's AC, LL and med lasers work like a wet dream for me.

There is just some weapons that won't play ball with me like any clan missiles and AC's, but for IS it's the SPL, PPC and for both IS/CLAN the MG and flamer.

#224 MechWarrior3671771

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Posted 14 August 2015 - 10:52 PM

"Seriously, shoot the legs. Stop complaining."

You guys realize that when you say that, you are admitting the torso is borked, right?

#225 Mcgral18

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Posted 14 August 2015 - 10:57 PM

View PostFenrisulvyn, on 14 August 2015 - 10:52 PM, said:

"Seriously, shoot the legs. Stop complaining."

You guys realize that when you say that, you are admitting the torso is borked, right?


No, it goes for FS9s, Spiders, pretty much anything with a thin torso that spreads damage across 5 hitboxes.


2>5, so you'd want to shoot those two instead. cXL is just the added bonus, but same principle.

#226 spectralthundr

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Posted 14 August 2015 - 11:02 PM

View PostMcgral18, on 14 August 2015 - 10:57 PM, said:


No, it goes for FS9s, Spiders, pretty much anything with a thin torso that spreads damage across 5 hitboxes.


2>5, so you'd want to shoot those two instead. cXL is just the added bonus, but same principle.


The hitboxes are borked, same for the firestarter, and I do occasionally run lights myself.

#227 Sarlic

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Posted 14 August 2015 - 11:05 PM

View Postbad arcade kitty, on 14 August 2015 - 07:09 PM, said:

it doesn't seem as laser warping though, imo you just moved your crosshair below ach's armpit i.e. targeted the building behind and the cheetah managed to get in the safe place before the lasers converge

Posted Image


Yep. It was out my 'perfect convergence range'. Arms pitch limitation, also at 0.12.

Edited by Sarlic, 14 August 2015 - 11:08 PM.


#228 Mystere

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Posted 14 August 2015 - 11:07 PM

View PostMizeur, on 14 August 2015 - 08:07 PM, said:

AC5s have no problem damaging ACH legs. Assuming you can aim.


An AC just died while he was flying to the withering fire of a 3xUAC5 EJ just a few minutes ago. Good riddance to that pest. :lol:

Edited by Mystere, 14 August 2015 - 11:08 PM.


#229 Y E O N N E

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Posted 14 August 2015 - 11:11 PM

View Postbad arcade kitty, on 14 August 2015 - 07:59 PM, said:


so you found that homing missiles and lasers with the shortest burntime i.e. small pulses work better to shoot a small nimble mech... who would think :3

is small pulses should be more reliable btw, 0.5 vs 0.75 on clan ones


Quirks notwithstanding, IS and Clan Small pulse have identical damage over duration, and thus deal the exact same amount of damage for a given interval of time spent on a component. 0.5 seconds spent on-target will do 4 damage with both SPL and C-SPL. I got into a duel with an ACH with my MLX, and he was bleeding pretty badly before a team-mate came in and finished him off.

I actually don't like it when the IS SPL are quirked to shorter than 0.5 seconds; it makes firing a shot more of an all-or-nothing affair and is harder to use than ballistics.

#230 Jack Shayu Walker

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Posted 15 August 2015 - 01:21 AM

View PostDino Might, on 14 August 2015 - 09:19 AM, said:


Even if none of that is exaggerated, it's only proof of hit reg problems in that particular match. Were you playing on Oceanic? To my knowledge, there is still some issue where a shutdown mech may not be exactly where your client tells you it is.

On top of that, remember there is significant damage reduction when firing through destroyed components. Is it 20% transfer at this point? It's something obscenely small.

But you're trying to make a point that doesn't need to be made. Everyone accepts the ACH is really durable. It's not too durable if you look at that aspect alone.

The problem is that you take every characteristic, and it is best in class in all of them. THAT is the problem. Not that it is best in class in any one thing. The problem is that it's best in class in everything.

Firepower - check
Durability - check
Mobility - check
Hardpoints - check
ECM - check



I'm glad somebody gets it. I'm inclined to believe there is a hitbox issue with the cheetah, but even if there isn't, if nothing else, the problem with the cheetah is it's got all best attributes for a light with no downsides.

#231 Jack Shayu Walker

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Posted 15 August 2015 - 01:31 AM

View PostMcgral18, on 14 August 2015 - 10:57 PM, said:


No, it goes for FS9s, Spiders, pretty much anything with a thin torso that spreads damage across 5 hitboxes.


2>5, so you'd want to shoot those two instead. cXL is just the added bonus, but same principle.


Lol, as a kitfox pilot, I shoot FS9s in the torso and kill them just fine, 90% of the time when I kill a FS9 it's my ERPPC XL checking their ST. For obvious reasons you cannot do that to a cheetah, it's clan XL is a large reason why it outclasses the firestarter. One of the most common sights I see in MWO these days is a cheetah running around missing a side torso still kicking ass.

#232 TercieI

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Posted 15 August 2015 - 04:51 AM

View PostFenrisulvyn, on 14 August 2015 - 10:52 PM, said:

"Seriously, shoot the legs. Stop complaining."

You guys realize that when you say that, you are admitting the torso is borked, right?


No, we're saying it has a clan XL and one ST loss will neither kill it not turn it into a sitting duck, so it's more efficient to shoot the legs. It's always been more efficient to shoot lights' legs, unless you can land a killing blow on an XL ST, but that's not possible for a clan XL ACH, so just shoot the legs...like you mostly should have been anyway.

#233 Novakaine

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Posted 15 August 2015 - 05:37 AM

Well I call a most hearty BS, they should name it the Ghost Cheetah.
Was in the cockpit watching this guy wail away at one to know avail.
The player was a smart guy and turtle'd up with his back against a wall.
The cheeto was jumping in and out going full bore alpha only to shut down.
Then power up and leap away.
This pilot had to be the Mad Max of torso twisting or as I suspect....
Built in lag shield and poor poorly rendered hit boxes to enhance it's survivalblity.
Hence selling more cheeto's
Any way back to my story.
The cheeto pilot finally managed to leg himself in front of the 6 AC2 Crab.
The Crab pilot was blasting away still to no avail.
Range 75 meters that's point blank range.
Finally the Crab pilot got tired popped an arty on the cheeto.
That got the little cheater.
The only thing that saved the Crab pilot was the cheeto only had one mlaser left.
Video evidence nope but I watch it with my own mark one eyeballs.
Yeah that's just BS.

#234 Mystere

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Posted 15 August 2015 - 10:02 AM

And as of 2015-08-15:16:00 GMT, lights are back to 13% in the queue. :(

I blame all the hate on lights. All these threads against the Arctic Cheetah are nothing more than thinly veiled campaigns to keep lights down.

Edited by Mystere, 15 August 2015 - 10:12 AM.


#235 Lugh

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Posted 15 August 2015 - 10:51 AM

View PostFenrisulvyn, on 14 August 2015 - 10:52 PM, said:

"Seriously, shoot the legs. Stop complaining."

You guys realize that when you say that, you are admitting the torso is borked, right?

We are admitting that the arms on the torso mounts do a lot of blocking and per the rules add to the damage reduction formulas very easily. Not that the torso is borked. Every time I have alpha;d a shut down ACH newb CT it has died.

#236 Jack Shayu Walker

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Posted 15 August 2015 - 12:10 PM

View PostMystere, on 15 August 2015 - 10:02 AM, said:

And as of 2015-08-15:16:00 GMT, lights are back to 13% in the queue. :(

I blame all the hate on lights. All these threads against the Arctic Cheetah are nothing more than thinly veiled campaigns to keep lights down.


No it isn't, get in your FS9 and I'll get in my Kitfox and we'll drop together and have a swell time. The Cheetah's though, they need a rebalance, I expect they'll get one despite the counter argument, once they go out for cbills. I don't wish them a nerf because they frustrate me (I make sure all my builds can handle lights), I wish them a nerf because I think it's sad that they make up such a blatant majority of the light population in MWO.

#237 Dino Might

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Posted 15 August 2015 - 12:17 PM

View Postbad arcade kitty, on 14 August 2015 - 07:59 PM, said:


so you found that homing missiles and lasers with the shortest burntime i.e. small pulses work better to shoot a small nimble mech... who would think :3

is small pulses should be more reliable btw, 0.5 vs 0.75 on clan ones


4 damage vs 6. Clan Small Pulse are way better. Same damage for burn time, but you can throw out a lot more burn time with the Clan versions, and you get a significant range boost on them, too. I want Clan Small Pulse on my Locust. Then it would run like a house on fire.

#238 HellAvenger

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Posted 15 August 2015 - 12:21 PM

just started playing my ACH after seeing so much crying on this forum, and I wanted to see what is the big fuss is about, I can tell you I get damaged as I get hit. I noticed many players, especially in IS mechs cannot seem to aim very well. always one step behind of me, scrape me and miss the rest of their laser beam.

This thing feels like a firestarter, but not as fast.

Edited by HellAvenger, 15 August 2015 - 12:21 PM.


#239 Jack Shayu Walker

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Posted 15 August 2015 - 12:22 PM

View PostHellAvenger, on 15 August 2015 - 12:21 PM, said:

just started playing my ACH after seeing so much crying on this forum, and I wanted to see what is the big fuss is about, I can tell you I get damaged as I get hit. I noticed many players, especially in IS mechs cannot seem to aim very well. always one step behind of me, scrape me and miss the rest of their laser beam.

This thing feels like a firestarter, but not as fast.


Remember to Elite it ;p

#240 Sarlic

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Posted 15 August 2015 - 12:50 PM

View PostHellAvenger, on 15 August 2015 - 12:21 PM, said:

just started playing my ACH after seeing so much crying on this forum, and I wanted to see what is the big fuss is about, I can tell you I get damaged as I get hit. I noticed many players, especially in IS mechs cannot seem to aim very well. always one step behind of me, scrape me and miss the rest of their laser beam.

This thing feels like a firestarter, but not as fast.


I am sorry, what?

So, judging on the crying you judge several random people who cant aim? Bet you only played like 5 up to 10 matches before spewing this around.

If you would take a closer look you would see that the V - shaped torso together with the attached side torso's are super tiny. (Well scaled as intented. Including their hitboxes) The laser spread is working as intended. Set a Atlas next to this light mech and you would immediately notice the V taper and how monsterous tiny it is. Intented. I have posted serveral videos of how the damage registration works.

You see you have two types of lock control. Everbody and each chassis have their own sensivity. I for example need a higher sensitivy because i need to twist my upper a.s.a.p. i perhaps sacrifice full control unless i lock it quick enough with the shift key.

Based on my experiences and aiming for the upper torso's people tend to spread laser fire around while pin point weapons are much easier to use. A double AC/5 paired gun will most likely take the ACH faster out then with lasers because of the spread when people tend to aim for the legs. Which i will say again: IF people aim for the legs.

I think i have expressed my opinion how i think about this particular light mech enough times and i will not repeat myself again. I am no man who screams for a instant nerf. I observe and think before i say something if i look at the whole picture alone alone.

Despite your igorance but i had to comment on your shitpost.

For the rest: Carry on.

Edited by Sarlic, 15 August 2015 - 11:41 PM.






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