 Dino Might, on 14 August 2015 - 11:20 AM, said:
Dino Might, on 14 August 2015 - 11:20 AM, said:
I myself do not believe that static values (i.e. paper stats) are enough when evaluating any dynamic system. They may be used as starting points. But, they alone do not cut it. Otherwise, i will not require my crew to run tests and more tests along with simulations and more simulations day in and day out for days or weeks on end before projects get my signature for deployment. But that's just me.
 Dino Might, on 14 August 2015 - 11:20 AM, said:
Dino Might, on 14 August 2015 - 11:20 AM, said:
...
Objectively, ACH isn't OP relative to other mechs like Thunderbolt, Timby, Dire, etc. but it is OP relative to other lights. That's the issue here. Quit arguing with the easy stuff and address the real point here.
It's a team-based environment in which the team decides (as a group or individually) what to bring to the engagement and fight as a team (or not in the case of PUGs). As such, the individual -- person or piece of equipment -- is subordinate to the group.
It's not as if anyone is really forced to bring something and only that something. As such, I see these calls for "fairness" quite excessive. Everyone having access to anything and everything is "fair" -- balanced -- enough for me.
Think of me as being more interested in the forest instead of each individual tree in it.
And finally, we're talking about Battletech. The source material is so full of imbalances it is almost futile to balance it all without turning it into something else. And so I see calls to make the Mist Lynx equivalent to the Arctic Cheetah -- something that was specifically designed to replace the former -- as nothing but silly. Power creep is unavoidable unless PGI freezes the timeline and stops releasing any more Mechs and equipment.
Does anyone want to play a game in which a Japanese Type 89 I-Go medium tank is just as good as a Russian T-34?
As I said, forest over tree.
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