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Lrm King Crab


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#1 IraqiWalker

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Posted 19 August 2015 - 01:04 AM

Okay, I've seen at least 4 of those last night.

They weren't even running 4xLRM 15, to at least have some kind of excuse for being an LRM assault mech.

Instead both were packing 2xLRM15s + 1 LRM5, with artemis, and ONE LPL.


Seriously, WTF is wrong with people? That is a 100 ton assault mech, that has the firepower of a medium, or a badly built Catapult.

If you're going to bring an assault mech as an LRM boat. ESPECIALLY a 100 ton mech (you really shouldn't), at least make the build half decent. Throw in a TAG at least.

Instead of the 7 tons on that LPL, get a TAG, and 3 MPLs. Or how about NOT using a 100 ton assault mech as an LRM boat?

Here, let me give you a basic LRM build for that King Crab instead.

KGC-0000

EDIT: You can drop 2 tons of ammo, and throw in a BAP.

Edited by IraqiWalker, 19 August 2015 - 01:10 AM.


#2 Nullmancer

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Posted 19 August 2015 - 04:01 AM

you tell 'em iraqi!

missile assaults are stalker and that cattlemaster battlemaster MISSILEMASTER, king crab and atlas are for fighting

#3 Donnerkeil666

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Posted 19 August 2015 - 04:05 AM

Should not be allowed in game. Absolute waste of tonnage and those precious ballistic slots, play HBK-4J instead.

#4 627

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Posted 19 August 2015 - 04:10 AM

But Lurmcrab is so fun!

It is a lulz build that collects tears of tryhards :lol: :P

#5 Torezu

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Posted 19 August 2015 - 08:18 AM

In all seriousness, if I had a KGC, I would put 3 LRM 15s (or ALRM 10s) on it (with an XL 350-360) just to mess with people. 3 ERLLs, maybe a UAC/5...act like a slow but agile heavy with lots of armor. It's a troll build.

Edited by Torezu, 19 August 2015 - 08:19 AM.


#6 Kjudoon

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Posted 19 August 2015 - 08:29 AM

But I like my Tardar Sauce!

http://mwo.smurfy-ne...432686276002c1f

Go 'head. Get close and give me a hug!

#7 ApolloKaras

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Posted 19 August 2015 - 08:48 AM

View PostIraqiWalker, on 19 August 2015 - 01:04 AM, said:

Okay, I've seen at least 4 of those last night.

They weren't even running 4xLRM 15, to at least have some kind of excuse for being an LRM assault mech.

Instead both were packing 2xLRM15s + 1 LRM5, with artemis, and ONE LPL.


Seriously, WTF is wrong with people? That is a 100 ton assault mech, that has the firepower of a medium, or a badly built Catapult.

If you're going to bring an assault mech as an LRM boat. ESPECIALLY a 100 ton mech (you really shouldn't), at least make the build half decent. Throw in a TAG at least.

Instead of the 7 tons on that LPL, get a TAG, and 3 MPLs. Or how about NOT using a 100 ton assault mech as an LRM boat?

Here, let me give you a basic LRM build for that King Crab instead.

KGC-0000

EDIT: You can drop 2 tons of ammo, and throw in a BAP.



I made a few changes to your suggestion.

KGC-0000 :D

Leave the lrms for mechs that can actually get into position to fire them.


Updated - missing a heatsink lol thanks Torezu

Edited by Saxie, 19 August 2015 - 09:02 AM.


#8 Torezu

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Posted 19 August 2015 - 08:59 AM

View PostSaxie, on 19 August 2015 - 08:48 AM, said:



I made a few changes to your suggestion.

KGC-0000 :D

Leave the lrms for mechs that can actually get into position to fire them.

Let's see - what could you do with that last ton and 3 crits...? Hmmm...

#9 ApolloKaras

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Posted 19 August 2015 - 09:01 AM

View PostTorezu, on 19 August 2015 - 08:59 AM, said:

Let's see - what could you do with that last ton and 3 crits...? Hmmm...


Appears I forgot a heatsink lol. Fixed

#10 HighTest

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Posted 19 August 2015 - 09:05 AM

You just can't account for human preferences and taste. Some people are just going to build a King Crab with 35 LRM tubes and a LPLAS because they want that. Or think it's a challenge. Or cool. Or whatever.

Heck, how do you think Honda keeps selling so many Civics!?

:)

#11 ApolloKaras

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Posted 19 August 2015 - 09:06 AM

View PostHighTest, on 19 August 2015 - 09:05 AM, said:

You just can't account for human preferences and taste. Some people are just going to build a King Crab with 35 LRM tubes and a LPLAS because they want that. Or think it's a challenge. Or cool. Or whatever.

Heck, how do you think Honda keeps selling so many Civics!?

:)


Within reason, but some builds are just bad. I saw a Banshee the other day with 2 Er large and an AC10...? Personal taste be damned that mech sucks.

#12 Torezu

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Posted 19 August 2015 - 09:13 AM

Or the Huginn with the single AC/10, and that's it? The best design I can come up with, possibly with small adjustments for ammo/armor/engine balance, is this:

http://mwo.smurfy-ne...ee13cb3e21a811a

#13 Chuffter

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Posted 19 August 2015 - 09:14 AM

View PostHighTest, on 19 August 2015 - 09:05 AM, said:

You just can't account for human preferences and taste. Some people are just going to build a King Crab with 35 LRM tubes and a LPLAS because they want that. Or think it's a challenge. Or cool. Or whatever.

Heck, how do you think Honda keeps selling so many Civics!?

:)


YOU TAKE THAT BACK! Honda's are cool! :)

#14 jss78

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Posted 19 August 2015 - 09:45 AM

View PostDonnerkeil666, on 19 August 2015 - 04:05 AM, said:

Should not be allowed in game. Absolute waste of tonnage and those precious ballistic slots, play HBK-4J instead.


I'm actually more afraid when facing those medium LRM boats. That Hunchback, and also those Kintaros firing that never-ending stream of LRM 5's. The thing is, the people piloting those seem to more often know what they're doing with LRM's.

#15 Kjudoon

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Posted 19 August 2015 - 10:07 AM

View Postjss78, on 19 August 2015 - 09:45 AM, said:


I'm actually more afraid when facing those medium LRM boats. That Hunchback, and also those Kintaros firing that never-ending stream of LRM 5's. The thing is, the people piloting those seem to more often know what they're doing with LRM's.

They often do because it's a fighting style known as LRMishing. It is a blast and gives tons of tactical flexibility. That said, if PGI would back the nerf off LRMs, they'd actually be a serious asset to the team without the need for quirks to make them functional.

#16 Dawnstealer

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Posted 19 August 2015 - 10:20 AM

I ran one with LRM5s as a troll build, but that was just to annoy people and wasn't the main punch of the mech. And the 4x ALRM15 is a pretty nasty boat, but...boring to play.

KGC-0000

4x ALRM5, ERLL, TAG, BAP, 2MPL.

View PostKjudoon, on 19 August 2015 - 10:07 AM, said:

They often do because it's a fighting style known as LRMishing. It is a blast and gives tons of tactical flexibility. That said, if PGI would back the nerf off LRMs, they'd actually be a serious asset to the team without the need for quirks to make them functional.

This. Right now, they're kind of useless, but they don't have to be.

#17 Kjudoon

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Posted 19 August 2015 - 10:24 AM

View PostDawnstealer, on 19 August 2015 - 10:20 AM, said:

I ran one with LRM5s as a troll build, but that was just to annoy people and wasn't the main punch of the mech. And the 4x ALRM15 is a pretty nasty boat, but...boring to play.

KGC-0000

4x ALRM5, ERLL, TAG, BAP, 2MPL.


This. Right now, they're kind of useless, but they don't have to be.

No, they don't have to be, but PGI succumbed to the whine of "I need to be able to shoot the person shooting me" of all the 'l33ts' out there. You want to fix LRMs, you can do it best one of two ways.

1. Give all LRMs the same convergence as DF weapons. You fire 60LRMs, they all hit the same component.
2. You take away convergence from DF weapons and give them LBx style spreads for all grouped and sync fired weapons.

Weapons equalized.

#18 Dawnstealer

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Posted 19 August 2015 - 10:58 AM

View PostKjudoon, on 19 August 2015 - 10:24 AM, said:

No, they don't have to be, but PGI succumbed to the whine of "I need to be able to shoot the person shooting me" of all the 'l33ts' out there. You want to fix LRMs, you can do it best one of two ways.

1. Give all LRMs the same convergence as DF weapons. You fire 60LRMs, they all hit the same component.
2. You take away convergence from DF weapons and give them LBx style spreads for all grouped and sync fired weapons.

Weapons equalized.

Even that isn't totally necessary. Lore-wise (stop grating your teeth), LRMs hit a variety of components in clumps, so it's fine the damage from lurms is shotgunned across the target. I'd say speed them up, though - make them harder to dodge so they actually hit when you shoot them.

That said, lurmpocalypse wasn't all that fun.

#19 Kjudoon

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Posted 19 August 2015 - 11:05 AM

View PostDawnstealer, on 19 August 2015 - 10:58 AM, said:

Even that isn't totally necessary. Lore-wise (stop grating your teeth), LRMs hit a variety of components in clumps, so it's fine the damage from lurms is shotgunned across the target. I'd say speed them up, though - make them harder to dodge so they actually hit when you shoot them.

That said, lurmpocalypse wasn't all that fun.

Yep, very familiar with TT mechanics. But since they've chucked Lore under the bus for CoD QQ Esports... give the same to LRMs. You couldn't sync all your weapons to hit the same spot... ergo, equalize it all one way or the other. All problems solved, but the whining will just change it's pitch.

#20 Spleenslitta

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Posted 19 August 2015 - 11:13 AM

I can't remember the last time i used an assault mech in MWO....if ever.
In any case 100 tonn LRM boats? Crap.
At least use the LRM as a kind of support weapon alongside other guns or even better - Use 3 or 4 streak SRM2 to make the lights think twice before attacking the sluggard behemoth.
Then use the remaining tonnage on gauss rifles or whatever suits your fancy.

If you saw such a bad build you have my sympathies Walker.





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