JC Daxion, on 26 August 2015 - 09:11 PM, said:
Well yes and no.. It really depends on the map, and position.. I can think of a few places on caustic, alpine, and Tourmline, that you can do the really long brawls.. I'm sure you know the open areas on either side of the circle (theta) in the desert, or coming up the hill or the lower flat alpine, heck even up before the tower pass is another great spot. On the other side the the chute, or the rarely used area farther to the right of it as you march up the hill, often people use that area to climb up onto the hill above the upper base, but that lower area is a huge wide open area. I know i have had some great battles in that spot when a couple mechs meet, of a only a few left.
A few spots around the crater on caustic too are pretty nice as well.. Most of the other maps don't really have spots like that. Though even the new river city and forest colony do have some open spots like that, but i have yet to have people fight in um.
But like leone said, Brawling is a lot more about a style of combat, verse a range IMO.
interesting topic though It does make me wonder what PGI can do to make brawling more appealing. I enjoy the idea of longer fights, lower alpha's and the constant slug fest of a good hot brawl!
I understand, and for me it's both about style and a range. At long range (600+), I don't consider it brawling, myself. I see that as a skirmish, more than a brawl.
At the end I look at the weapons that are classified as "brawling weapons", and they all have 270 meters max range. Because TECHNICALLY, you can brawl with an ERPPC. However, the ERPPC is NOT a brawling weapon.
I also remember when brawling in BT meant you got your Atlas to their adjacent hex, and punched that silly Direwolf right through the cockpit.