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Cw Dying? Or Dead

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#21 QueenBlade

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Posted 11 September 2015 - 01:07 PM

with the NBT-MWO league up and running, PGI should take note to the automation being done over there. These guys, people from the community have created a system that makes MWO CW feel like a universal war is happening.

Logistics, jumpship movements, resources, planetary income, merc contracts, Clans having to cross over hundreds of light years to invade the Inner Sphere, salvage, alliances, betrayals, recons, raids, planetary assaults, and much more. Many things I wish CW had that NBT has managed to put together.

If things do not change for CW, I won't be back. Not anytime soon.

#22 WARCRACK

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Posted 11 September 2015 - 01:11 PM

I would like to see more new battlefields, or hell just incorporate all existing maps and modes into CW.

#23 NUJRSYDEVIL

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Posted 11 September 2015 - 01:12 PM

IMO the easiest way to get people back into it is big C-Bill payouts. Win = automatic 500,000k Loss = automatic 100,000k - increase bonuses and make kills worth 50k a head.

People will come in swathes.

Wouldn't hurt PGI to do some homework when it comes to the map. Terra has been surrounded by CW for how long now and they're not able to attack? Us Falcons steamrolled Steiner and we still have no pathway to taking their home world.

#24 wanderer

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Posted 11 September 2015 - 02:10 PM

CW is great...if you're in a big organized group and can farm PUGs on whatever few planets everyone sets up on, usually in whatever faction is the biggest.

For amount of actual gameplay/hour, it fails horribly, even compared to non-CW group queue. It'll stay near-dead until enough groups have farmed what little gameplay remains for the loyalty point rewards, at which point it'll die, period.

Or they get 4v4 and similar small-scale CW content in.

#25 CLANBOY FFI

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Posted 15 September 2015 - 07:33 AM

Its not worth keeping in its current format. Bin it and build something good, There's been so many excellent ideas from the community, use a few.

#26 grayson marik

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Posted 15 September 2015 - 08:20 AM

View PostPappySmurf, on 04 September 2015 - 07:48 AM, said:

CanDrill I personally think CW is not dead yet and can be fixed so everyone in MWO can have fun playing it a few things would help to repopulate CW.

#1 Make a new MSN Game Lobby Clone with Global chat place it on the front of the MWO UI so everyone can log online to MWO go right into the Lobby system to Recruit players chat and set up CW games in private rooms as well as play private 1v1-12v12 matches in leagues for FREE no MC required for anyone.

#2 Make C-bill rewards higher in CW games by 50%.

#3 Make mode game modes for CW and private league matches.MechWarrior2-4 had 15+ game modes to choose from.

#4 Make All Maps playable in CW and on a good map rotation!!!! Plus make all maps playable for private matches.

#5 Make MWO mechs tougher = (armor/hitboxes) or (get rid of the Alpha fire mechanisms) in CW focus fire kills mechs in 60 seconds players don't want to wait 5+ minutes to just be blown away so quickly skilled or unskilled players.

These are just a few fixes I would make to revive MWO and CW but I have said this since closed beta and the Devs wont listen or don't comprehend MechWarrior in general. MechWarrior was never a E-sport/Moba and it will not survive long like its previous PC incarnations MechWarrior2-MechWarrior4and expansions

P.S NBT-MWL-BTU were the 3 biggest private planetary leagues of the older PC MechWarrior games they were fun and diverse and very economy/tactical driven CW needs to evolve or it will just be a FAIL game mode adventure.

I know I have played 20+ years of this IP and have played in over 50+ Leagues Solaris and Planetary.

Posted Image

Quoted for truth.

#27 Apnu

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Posted 15 September 2015 - 09:02 AM

View PostCandrill, on 04 September 2015 - 07:32 AM, said:

It seems that there is less and less interest, at least on the IS side, for CW. I have noticed that the Clan specific units have grown while many IS have shrunk or even, for the most part, left CW for strictly PUG drops. I anticipate that there will even be less interest with NBT kicking off. I know that many units are turning their attention to this and other Player based leagues and CW will just be an afterthought if anything.

So, what do you think, is CW dead? Is it dying? Or is this the calm before the Pheonix rises from the ashes?



I think PGI was too ambitious with CW out of the gate with the Invasion mode. While its a great idea, it, clearly wasn't ready for prime time.

Leagues and teams were already using the PUG maps and modes for their own needs, and the smart play for PGI would have been to use those maps and modes in CW to start. Then add in the Invasion stuff later as an add-on pack.

This would have meant less work for PGI upfront, with more variation in game play. They could have easily controlled maps and modes to 4v4, 8v8, 12v12, 10v12 as they wanted depending on the map size. Hell we could even chain modes together into a sort of rudimentary story that could have been "waves" like we see in Invasion now.

Or just expanded the current maps to have drop zones, then do the drop ship thing which is really cool and fun to experience. Or even shift drop zones around the map as the game goes on, especially if one team is spawn camping. I mean really, why would any dropship put a mech or two on the ground knowing it would be surrounded by 12 mechs while its still in the air?

There's so many different paths PGI could have taken with CW, recycling content to speed things up and meet that deadline they put on for themselves. But they didn't and PGI's staff is over worked and moving at a slow pace for the size of the game. So we wind up with focus on one section, while another languishes, all because PGI keeps thinking they need to make new things right now.

Yes more maps is good, but follow the programmer's creed: RECYCLE EVERYTHING YOUCAN

View PostPappySmurf, on 04 September 2015 - 07:48 AM, said:

CanDrill I personally think CW is not dead yet and can be fixed so everyone in MWO can have fun playing it a few things would help to repopulate CW.

#1 Make a new MSN Game Lobby Clone with Global chat place it on the front of the MWO UI so everyone can log online to MWO go right into the Lobby system to Recruit players chat and set up CW games in private rooms as well as play private 1v1-12v12 matches in leagues for FREE no MC required for anyone.

#2 Make C-bill rewards higher in CW games by 50%.

#3 Make mode game modes for CW and private league matches.MechWarrior2-4 had 15+ game modes to choose from.

#4 Make All Maps playable in CW and on a good map rotation!!!! Plus make all maps playable for private matches.

#5 Make MWO mechs tougher = (armor/hitboxes) or (get rid of the Alpha fire mechanisms) in CW focus fire kills mechs in 60 seconds players don't want to wait 5+ minutes to just be blown away so quickly skilled or unskilled players.

These are just a few fixes I would make to revive MWO and CW but I have said this since closed beta and the Devs wont listen or don't comprehend MechWarrior in general. MechWarrior was never a E-sport/Moba and it will not survive long like its previous PC incarnations MechWarrior2-MechWarrior4and expansions

P.S NBT-MWL-BTU were the 3 biggest private planetary leagues of the older PC MechWarrior games they were fun and diverse and very economy/tactical driven CW needs to evolve or it will just be a FAIL game mode adventure.

I know I have played 20+ years of this IP and have played in over 50+ Leagues Solaris and Planetary.



This. So much THIS! ^^^^

#28 Tremendous Upside

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Posted 15 September 2015 - 09:41 AM

I've just started playing this game again after a lengthy break... and my immediate impression of CW at present is that it's at a point where it just doesn't seem sustainable. I took a contract with Smoke Jaguar upon returning, and every time I've logged in with the intent to catch a few drops, the faction population for SJ is sitting at somewhere between 15-25 players. In primetime. While I enjoy the change in gameplay and like to vary things up from just straight skirmishes once in a while, I'm sorry. I've no patience for sitting around in a queue for what could be forever just to get a match in. I've zero interest in joining a unit or any of the politics or nerdery that entails. I just want to jump in a few games now and then, run what I want to run, and play the way I feel like playing. Simple as that. And it just can't be done if all you can reasonably do is sit around and wait for a slot to open in one of maybe 2 active hotspots over the course of the night.

The entire concept they've been working towards from the start is flawed. The group vs. solo dynamic in this game is the problem, and it's an issue that's been fostered along and supported with bad decisions from day 1. The only way CW is going to work with such a small population is if it's built into the game as the ONLY mode of play. You don't have to have a quick drop option in a game like this. If it'd been designed around the individual planets, with each supporting both groups and solo players and all game modes -- with slots you could move into willingly from a general lobby, half the issues we have here would've been solved. Make the individual planets distinct. Some with tonnage limits -- like light only drops, up to mediums, etc... And what you'd see is what you'd get. Jump into a room with 5 Emp guys on one side and you're running solo? Yeah, maybe you'd want to go back to the lobby and find another match instead... It's easy. It's how Battletech 3025 was set up and it worked. Want to run a light mech but don't wanna get fed to a meat grinder of stomping, clomping Atlases? Don't drop in an unlimited tonnage world. Create worlds with 4v4 slots. 8v8, 12v12 - some with invasion-type scenarios, and just let people fill in where they want to.

Who knows... When they move to Steam, we should get a nice infusion of new players -- though for how long it'll last is anyone's guess. Maybe those new players won't be jaded against the current game structure, and maybe you'll get tons of new players dropping into CW instead of quick-dropping... but I'm kind of thinking it's all going to end up the way it did for Planetside. Too many buckets, not enough players, and then the only remaining avenue will be to cater around more of a Solaris-type of experience instead. It'd be a shame - but at this point I'm not sure what else they can do to get people to willingly "choose" CW.

Edited by Banky, 15 September 2015 - 09:44 AM.


#29 Dawnstealer

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Posted 15 September 2015 - 09:56 AM

AI would help:

Guaranteed drop in five minutes. If there are no human opponents, you drop against AI. If it's a low-priority world, you're up against tanks and infantry (WAAAAAAY more fun to stomp on them than turrets). If it's a high-priority world, maybe lighter mechs, or a mix of a couple mechs and vehicles (but still woefully underdefended against a Company of attackers).

If you can't field a whole 12, then your gaps are filled in with AI vehicles. Quick drops would help a lot.

Make all the matches count for the percentage, not just the ones immediately before the cease-fire.

Pretty sure this is part of the idea for CW 3, but make the individual worlds mean something. Right now, you're just hording dots. There is zero impact on the game if a faction has 300 planets or one.

Edited by Dawnstealer, 15 September 2015 - 10:07 AM.


#30 Euphoric1RW

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Posted 15 September 2015 - 10:19 AM

If we as a player base can come up with ways to get our groups and friends to play CW instead, then it would be much better, and that is happening to a certain extent.

CW does take a little more organizing then just grabbing a mech and going, unless you have your drop decks always set up and ready, which I do not.

#31 MT Slayer

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Posted 15 September 2015 - 11:01 AM

Fork its done

#32 PFC Carsten

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Posted 15 September 2015 - 11:44 AM

Dead in the water, I'd say.

And I really really hope that PGI will not just continue on their rather planless road, but put some thorough thought into CW, do a PTS and re-launch it with a big event which is announced early on to give everyone the chance to take part.

Single biggest issues that need to be adressed:
- wait times (for example: Do not let single-players choose where to attack, just assign them, only groups can choose)
- diversity (for example: more extreme environment, including near-zero grav or blizzards garbling electronics/dust storms rendering laser inefficient etc. pp.)
- remove ghost drops (nothing is more frustrating than to wait for 10 minutes just to have to run across an empty map)
- quality of pairings: No PUG-groups against organized 12-man.

#33 Cyborx

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Posted 15 September 2015 - 02:30 PM

The problem with CW is not that it´s dying - it was never born. There was never even a bare concept shining through! The most important things you need in a Battletech-related (YES: you can only call it related!!!! ) game is missing.
let me copy a post i did in a different thread:
---------------------------------------------------------------------------
View PostFenrisian Wolf, on 29 June 2015 - 10:46 PM, said:


Can the clans not attack Terra or whats up with that:"?

----------------------------------------------------------------------------
(angry mode enabled)
It´s simple:
"Someone" , "someone important", "someone important without any interest in delivering" forgot about terra. "Someone" deosn´t even want to put a single goal, a single important planet on this CW map.
Maybe "someone" just forgot that players don´t like fighting itself that much , players prefer to fight FOR! something.
MWO´s CW is absolutly unique:
-no loot
-no salvage
-no benefits
-no goals
-no missions
-no restrictions
-no economics
-no tactics
-no strategies
-no alliances
-no competition (thx arivio)
-no ranking system
-not even a winning condition

"someone" really thinks those "no s" are not worth being focused.
But hey: maybe " someone"´s 4vs4 gamemode and new mechs will fix this motivational and structural problem!

" good luck!"
"tzzzzz"
SLACKERS!!!!!

Edited by Cyborx, 15 September 2015 - 02:43 PM.


#34 J0anna

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Posted 15 September 2015 - 02:48 PM

PGI dropped the ball when they claimed CW was "end game" and yet went out of their way to specifically make CW rewards LOWER than solo/group drops. This wasn't a mistake, they deliberately did this. The results are what you see

#35 Cyborx

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Posted 15 September 2015 - 03:11 PM

first of all Moenrg, CW income is higher than reg Queue:
drop as 12 man and you get instant Drops. Even against another 12 man group the game will be finished after 15 minutes. income: 300k cbills + winning Bonus + ranking System Bonus makes an estimated income of 500k cbills in 15 minutes without premium time. Compared to 2 Drops or less in 15 minutes of regular Queue Drops with income of 2x150k in average makes 300k cbills in 15 minutes.
But who cares about cbills.

I agree with you that PGI wants to wreck CW as soon as possible. It´s just costing them money to develop it. That seems to be how they look at CW. It could be the carrying part of the game- but it´s simply PGI. Their concept is exchanging players´/fans´ nostalgic feelings and hopes into cash. Delivering : NO !

mechs = cash
CW = costs

after 4 years of listening to the fkin promises and following delays, i simply can´t judge a different way anymore.

everything works as intended
GGclose
LORD Cyborx

Edited by Cyborx, 15 September 2015 - 03:15 PM.


#36 RichAC

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Posted 15 September 2015 - 06:17 PM

PC gaming died 10 years ago. You can't blame the devs not much they can do

I don't know why the people begging for cw thought it would be any diff then 12 man game mode was. I am also tired of getting ***** by the same couple premade teams of superb aims literally pwning the other side. Playing pc games nowadays makes me not even want to upgrade my windows to windows 10 for free. I only need windows for gaming but I figure i'll just give up gaming after 2020. Maybe go play some boring strategy and cheap looking graphic games like dota on linux, instead of supporting an unscrupulous company like M$. It still takes alot of timing and muscle memory but at least they have alot of players. And fps, hack tools and team stackers aren't a huge factor. RIP pc gaming, RIP internet. Hello dota facebook and twitter...:( 2005 was the last great year. Hello 2015 :(

And screw all your android/ios hacked surveillance devices for peeping toms, with your non computer replacement, delusional dont' work apps. I can't wait for that bubble to burst.

Edited by RichAC, 15 September 2015 - 06:19 PM.


#37 Spare Parts Bin

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Posted 16 September 2015 - 03:39 AM

I would like to see more game modes, with the new maps available they should be able to use regular MWO maps and even revamp some MWO modes as well.

#38 Anjian

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Posted 16 September 2015 - 04:06 AM

CW is not dead yet, but the numbers I see every night, and for quite some months now, do not represent anything resembling a sustainable ecosystem.

It is no surprise, and quite logical in fact from a business point of view, PGI stopped development and maps for CW in favor of reworking the public maps, mech content and basic weapons balance.

Every night I see a lot of players that used to play CW, just playing in the public queue now. These are players with squad tags that are heavily involved in CW. Or used to be.

#39 NuclearPanda

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Posted 16 September 2015 - 04:16 AM

Being a legendary founder, and playing on and off since very early closed beta, my group and I honestly haven't even had much interest in CW. There are some definite changes to be made.

#40 TercieI

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Posted 16 September 2015 - 04:58 AM

It's pretty much DOA until there's real motivation to play it. And I think the real motivation has to come with real connection to a faction. The "everybody's a merc" style we have now doesn't work in a map-based campaign because you don't have any actual skin in the game. Mercs should be allowed for those who want to play just for CB, but if you want to drive the map, you should have to sign up for real with a faction. Fundamentally, that's the issue IMO.





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