What i think and how I see Combined Arms working in MWO,
=Link to Poll=
=Combined Arms=
for this I see changing up the BattleGrid( B ) abit,
also adding in 2 Simple Craft that Can be Order around,
as well as Changing up the GameModes to Support this,
(for this im looking for Ease of Use and Implementation)
=Ordering Units=
This Functionality could also be Integrated Directly into the New Command Wheel,
Allowing for Commanders to Command NPCs to set up Distractions or Ambushes,
=Unit Control=
First off I see only simple Commands being used to Control Units,
Trying to keep these Simple for Coding and ease of Use,
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+BattleGrid+
in this Case entering the BattleGrid( B ) and looking over those Units,
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+Selecting Units+
Clicking on these Units, or Dragging over several Units to Select them,
Clicking a Point on the Map will have the Selected Units will move there,
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+Units = Moble Turrets+
Weapons on all Units are Turret based, using MWOs Turret Code,
Firing on the Closest Enemy within the Units Effective Weapon Range,
Commanders are not in Direct control and cannot select an Targets,
However they can Control the movement of those Units,
and the Turrets of these Units will Fire as they Move,
=Combat Units=
The Units i Feel should be Added to MWO to Enhance Play,
Each Unit will have all its weapons Locked into a Turret with in the Craft,
this Turret acts using MWOs Turret Code, Firing on the Closest Enemy within Range,
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the VTOL-Helo & Hover-Tank were Chosen as they can Easily Navigate Terrain,
Each Craft moves a set Speed and Floats a Set Height off the Ground,
(Note Weapons & Stats are my own and dont Fully represent Lore),
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+Vector+
(VTOL-Helo)(2708y)
Health= 30
Sensor Range= 600
Turret Weapons= 2ML(IS)
Weapon Range= 400
Weapon Cycle= 3sec
Craft Speed= 97kph
Move' Profile= Flying
Hover Height= 22m
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+Epona+
(Hover-Tank)(2884y)
Health= 50
Sensor Range= 300
Turret Weapons= 4ML(IS)
Weapon Range= 300
Weapon Cycle= 4sec
Craft Speed= 75kph
Move' Profile= Medium
Hover Height= 2m
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+Zephyr+
(Hover-Tank)(2621y)
Health= 40
Sensor Range= 450
Turret Weapons= 3ML(IS)
Weapon Range= 300
Weapon Cycle= 3sec
Craft Speed= 67kph
Move' Profile= Light
Hover Height= 2m
=Game modes=
to fully integrate this into the game it would have to work in all GameModes,
but as each GameMode is Unique so too must be how these work in Each,
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+Assault+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Home Bases Will generate 1 Reinforcement* each minute(14 over the Whole Match),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at Home base,
Units Cant be spawned if the Base is being Captured,
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
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+Conquest+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Points as Currency(lose 100Points gain 1Reinforcement*),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Capture Point,
Units Cant be spawned at Capture Points being Captured,
(Tactics)
1) use your Points Generously to Gain the Advantage for a Big push,
2) use your Points sparingly to keep the pressure on the Enemy,
3) use your Points to slow an Enemy push into your Territory,
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+Domination+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Time as Currency(Gain 15Seconds gain 1Reinforcement*),
to Avoid Abuse Commanders may only gain 1Reinforcement* if their Time Less than 45Seconds
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Working Base Point,
Units Cant be spawned at Destroyed bases(so Protect your Bases),
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
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+Skirmish+
Each Team Starts with 3Helos(Vectors) one in each Lance,
There are is no way to gain more Helos or Tanks in this Game Mode,
(Tactics)
1) use your Units as a Distraction as you Relocate into Position,
2) use your Units to Reinforce your Mechs as a Single Fighting Force,
=
=CW=
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders gain 1Reinforcement* Helo and 1Reinforcement* Tank Every Minute of the Match,
the Reinforcement* Helo & Reinforcement* Tank Spawn and are Dropped off by the DropShip
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
=Conclusion=
with these Changes I can see the Feel MWO Change,
allowing MechWarriors to feel more apart of a Universe,
=Link to Poll=
=Reminder Notes=
These Are Spawned in at the Beginning of the the Match, Players dont Bring them,
Also Players Cannot Pilot them they are NPC Units, and are no more than Mobile Turrets,
These Units Can Only Be Ordered around by the Player who has Command,
Thoughts, Comments, Concerns?
Thanks,
Edit- Spelling,
Edit2- Reminder Notes,
Edited by Andi Nagasia, 26 June 2016 - 07:19 PM.