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Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!


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#1 Andi Nagasia

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Posted 09 September 2015 - 06:04 PM

So Adding Combined Arms to MWO to Enhance Play!
What i think and how I see Combined Arms working in MWO,
=Link to Poll=

=Combined Arms=
for this I see changing up the BattleGrid( B ) abit,
also adding in 2 Simple Craft that Can be Order around,
as well as Changing up the GameModes to Support this,
(for this im looking for Ease of Use and Implementation)

=Ordering Units=
This Functionality could also be Integrated Directly into the New Command Wheel,
Allowing for Commanders to Command NPCs to set up Distractions or Ambushes,

=Unit Control=
First off I see only simple Commands being used to Control Units,
Trying to keep these Simple for Coding and ease of Use,
-
+BattleGrid+
in this Case entering the BattleGrid( B ) and looking over those Units,
Posted Image
-
+Selecting Units+
Clicking on these Units, or Dragging over several Units to Select them,
Clicking a Point on the Map will have the Selected Units will move there,
-
+Units = Moble Turrets+
Weapons on all Units are Turret based, using MWOs Turret Code,
Firing on the Closest Enemy within the Units Effective Weapon Range,
Commanders are not in Direct control and cannot select an Targets,
However they can Control the movement of those Units,
and the Turrets of these Units will Fire as they Move,


=Combat Units=
The Units i Feel should be Added to MWO to Enhance Play,
Each Unit will have all its weapons Locked into a Turret with in the Craft,
this Turret acts using MWOs Turret Code, Firing on the Closest Enemy within Range,
-
the VTOL-Helo & Hover-Tank were Chosen as they can Easily Navigate Terrain,
Each Craft moves a set Speed and Floats a Set Height off the Ground,
(Note Weapons & Stats are my own and dont Fully represent Lore),
-
+Vector+
(VTOL-Helo)(2708y)
Posted Image
Health= 30
Sensor Range= 600
Turret Weapons= 2ML(IS)
Weapon Range= 400
Weapon Cycle= 3sec
Craft Speed= 97kph
Move' Profile= Flying
Hover Height= 22m
-
+Epona+
(Hover-Tank)(2884y)
Posted Image
Health= 50
Sensor Range= 300
Turret Weapons= 4ML(IS)
Weapon Range= 300
Weapon Cycle= 4sec
Craft Speed= 75kph
Move' Profile= Medium
Hover Height= 2m
-
+Zephyr+
(Hover-Tank)(2621y)
Posted Image
Health= 40
Sensor Range= 450
Turret Weapons= 3ML(IS)
Weapon Range= 300
Weapon Cycle= 3sec
Craft Speed= 67kph
Move' Profile= Light
Hover Height= 2m


=Game modes=
to fully integrate this into the game it would have to work in all GameModes,
but as each GameMode is Unique so too must be how these work in Each,
-
+Assault+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Home Bases Will generate 1 Reinforcement* each minute(14 over the Whole Match),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at Home base,
Units Cant be spawned if the Base is being Captured,
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
-
+Conquest+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Points as Currency(lose 100Points gain 1Reinforcement*),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Capture Point,
Units Cant be spawned at Capture Points being Captured,
(Tactics)
1) use your Points Generously to Gain the Advantage for a Big push,
2) use your Points sparingly to keep the pressure on the Enemy,
3) use your Points to slow an Enemy push into your Territory,
-
+Domination+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Time as Currency(Gain 15Seconds gain 1Reinforcement*),
to Avoid Abuse Commanders may only gain 1Reinforcement* if their Time Less than 45Seconds
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Working Base Point,
Units Cant be spawned at Destroyed bases(so Protect your Bases),
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
-
+Skirmish+
Each Team Starts with 3Helos(Vectors) one in each Lance,
There are is no way to gain more Helos or Tanks in this Game Mode,
(Tactics)
1) use your Units as a Distraction as you Relocate into Position,
2) use your Units to Reinforce your Mechs as a Single Fighting Force,

=
=CW=
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders gain 1Reinforcement* Helo and 1Reinforcement* Tank Every Minute of the Match,
the Reinforcement* Helo & Reinforcement* Tank Spawn and are Dropped off by the DropShip
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,


=Conclusion=
with these Changes I can see the Feel MWO Change,
allowing MechWarriors to feel more apart of a Universe,
=Link to Poll=


=Reminder Notes=
These Are Spawned in at the Beginning of the the Match, Players dont Bring them,
Also Players Cannot Pilot them they are NPC Units, and are no more than Mobile Turrets,
These Units Can Only Be Ordered around by the Player who has Command,


Thoughts, Comments, Concerns?
Thanks,

Edit- Spelling,
Edit2- Reminder Notes,

Edited by Andi Nagasia, 26 June 2016 - 07:19 PM.


#2 Cyborne Elemental

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Posted 09 September 2015 - 07:04 PM

I think it depends alot on the map mode and the maps sizes as well.

Assault mode would be perfect for tanks, infantry and helicopters in place of turrets or maybe even a combination of.

I know people had talked about having a Consumable for Elemental deployments.

It really would require new maps, maybe convoy protection/escourt missions ect, or Citadel defense like what was on the MW4 intro movie where its purely a defend/attack objective style play.

For regular skirmish and the way maps are layed out in general, things just move too fast on the open battlefield to have alot of that in the game in a way that makes sense.

If we ever get a single player mode, or Coop mode, infantry and combined light vehicles should definitely be a part of it.

Edited by Mister D, 09 September 2015 - 07:28 PM.


#3 Andi Nagasia

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Posted 09 September 2015 - 07:20 PM

the VTOL-Helo & Hover-Tank were Chosen as they can Easily Navigate Terrain,
so with Control From the Commander(Via BattleGrid) they Can Navigate Any Map,

the idea is to not over shine Mechs, but give Players another Level of Play,
even if its Just a distraction, these Units can Change how MWO is Played,

Skirmish is the only Mode with out Helo/Tank re-spawns,
because i think Skirmish is all about Mech on Mech Combat,

with this im tying to so a simple Implementation,
so not much Modification will have to go into these,
for a Small Pay in, and a Huge Pay out, :)

#4 Khobai

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Posted 09 September 2015 - 07:30 PM

Youre putting the cart ahead of the horse

We cant even get people to use different types of weapons on the same mech lol

If weapons are any indication, what youre gonna see with this is people boating VTOLs or something equally ridiculous...

#5 Khobai

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Posted 09 September 2015 - 07:58 PM

Quote

How can you Boat something thats Limited in how many you get?


people found a way to boat lasers despite ghost heat by combining CERML and CLPL from different ghost heat groups.

the point is there enough ways to abuse the game as is, and that needs to be fixed, before something like this can even be considered.

#6 Andi Nagasia

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Posted 09 September 2015 - 08:05 PM

How can you Boat something thats Limited in how many you get?
Players dont Bring them into a Match, so Those people cant Boat them,
they are Spawned based on which GameMode you are Playing,

Edit-
so you are worried about people Abusing this, ok that makes Sense, but thats a Balance thing,
you cant Boat these Units anymore than a person Could Boat Assault Mechs,

Edited by Andi Nagasia, 10 September 2015 - 01:14 PM.


#7 LordKnightFandragon

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Posted 09 September 2015 - 08:10 PM

If we got vehicles, id LOVE It, if they armored them up just like mechs

Armor+Structure. Its always kinda annoyed me how weak they make tanks in mech games. I made a tank in TT once, probably wrong, but it was like a 90T Clan assault tank? I had like 300 combined armor on it, like 70 something on the front, 50 on the sides...it was armored, well, like a tank....I packed Gauss Rifles and PPCs on it.

Tanks that were actually VICIOUS would be fun to play against.

I one day hope this game has a PVE element that has combined arms, infantry, shooting us from buildings, swarming our legs, VTOLs shooting us from long range.

THen see your Dual Gauss Jager get OWNED by swarm of infantry down a street...

That is when you would see different weapon loads on mechs and for the first time, Flamers and MGs would be useful.

Cuz, who is gunna waste a Gauss round on a Battlesuit? if you could even hit the damn thing.

#8 Novakaine

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Posted 09 September 2015 - 08:36 PM

People love tanks.
People love battlemechs.
People would love futuristic tanks.
I'd bet my left arm that if PGI added tracked, wheeled and hover vehicles to this game.
It would be an instant success.
I'd pee over myself with joy to drive this.
And i'm willing to bet thousands more would do the same.
PGI I've got my first Track Pack money socked away already.
Let's do this
Posted Image

Edited by Novakaine, 09 September 2015 - 08:37 PM.


#9 Revis Volek

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Posted 09 September 2015 - 10:34 PM

http://www.sarna.net/wiki/Zephyr
Posted Image
146 kph 3x Med Lasers, 1x SRM 6, 1x Small lasers ~ I wanna go fast!



http://www.sarna.net/wiki/Alacorn
Posted Image
3x Gauss Rifles!!!! :P

If we had these in the game my wallet would be open like the legs of a lady of the night...even if the player had a Cbill amount he could spend on Tanks as a respawn thing before or after you have used your mech. Give em 10, mill so they can can spend it all on the triple Gauss beast or a few other small things.

Or we could go to 8v8 and the other lance be tanks and Choppers!

Edited by DarthRevis, 09 September 2015 - 10:35 PM.


#10 William Mountbank

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Posted 10 September 2015 - 12:01 AM

I think it would be cool to have the support vehicles pilotable. 24 mechs plus 4 chopper and 6 hovertank pilots. 34 players is quite a lot, but not a crazy amount. Maybe the biggest problem would be the short lifespan of the support vehicles makes for a boring late match for their pilots, but I would still like to play that game sometimes. One could just disco once a vehicle is dead and drop straight into another match as support - and it would save a packet on AI coding.

#11 LordKnightFandragon

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Posted 10 September 2015 - 12:06 AM

View PostDarthRevis, on 09 September 2015 - 10:34 PM, said:

http://www.sarna.net/wiki/Zephyr
Posted Image
146 kph 3x Med Lasers, 1x SRM 6, 1x Small lasers ~ I wanna go fast!



http://www.sarna.net/wiki/Alacorn
Posted Image
3x Gauss Rifles!!!! :P

If we had these in the game my wallet would be open like the legs of a lady of the night...even if the player had a Cbill amount he could spend on Tanks as a respawn thing before or after you have used your mech. Give em 10, mill so they can can spend it all on the triple Gauss beast or a few other small things.

Or we could go to 8v8 and the other lance be tanks and Choppers!


Would be amusing, but I think overtime it would turn into World of 31st century Tanks, as people would come to realize the power in being 6 feet tall, armored like a beast and sniping from a hull down position 600m away....would expose all the issues with mechs though and why they really arent viable.

#12 LordKnightFandragon

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Posted 10 September 2015 - 03:43 AM

View PostGrisbane, on 10 September 2015 - 12:24 AM, said:



you mean like they did in MWLL (they didn't) and they (tanks) were the most powerful units in the game (they weren't)


Well thier TTK was insanely long. Mechs having hundreds of thousands of hitpoints, and yes, I looked at some page with the Warhawk for that game. It had like 86,000 hitpoints on the arms or something?

But in a game like MWO, if your tank sat hull down just right, and was on a map like Alpine peaks, yes, they would wreck a mech's day. Ofc, yes, I know, tanks die if they lose 1 section, vs a mech losing a number of sections...but still. That size advantage would count for something. Tanks most powerful? naw, but pretty powerful and would kick a mech's ass played well? oh, totally. Could run it around almost unseen, given how our cover is made for mechs, not tanks....

#13 Andi Nagasia

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Posted 10 September 2015 - 01:36 PM

Please Remember these Units are NPC Units and cannot be Piloted,
thought Piloted helos would be Cool as Consumables that is another Topic,

this Implementation would add them to Support Mechs not Replace them,
they are not ment to take on a Mech 1vs1, but to cause Distractions and Ambushes,
they are Ordered around by the Commander from the BattleGrid much like an RTS,
in this Capacity their Effectiveness is solely based on the Skill of the Commander,

This Gives the Commander a Use and a Purpose besides a Pretty Star,
If you see a VTOL-Helo or Hover-Tank that you would like me to Add Please Post it,
im Looking for Vehicles that are small and can act as Support to Mechs,


a Good Example of a Mech Support Vehicle, (Adding to Topic)
3ML speed may need to be Turned down abit though but it could work,

View PostDarthRevis, on 09 September 2015 - 10:34 PM, said:

http://www.sarna.net/wiki/Zephyr
Posted Image
146 kph 3x Med Lasers, 1x SRM 6, 1x Small lasers ~ I wanna go fast!

a Bad Example of a Mech Support Vehicle,
3Gauss, more Mech Killer than Support, WHY Darth WHY! :lol:

View PostDarthRevis, on 09 September 2015 - 10:34 PM, said:

http://www.sarna.net/wiki/Alacorn
Posted Image
3x Gauss Rifles!!!! :P

Edit-

Edited by Andi Nagasia, 10 September 2015 - 01:52 PM.


#14 Madcap72

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Posted 10 September 2015 - 03:13 PM

LOL can't even get people to use simple tactics, or "role warfare" which is game speak for combined arms attacks.

Gonna be a minute.

#15 Osteo2001

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Posted 10 September 2015 - 03:37 PM

At the risk of breaking TOS, isn't this just MWLL?
http://www.mechlivinglegends.net/

#16 Slepnir

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Posted 10 September 2015 - 03:49 PM

I would love it if they immersed us in the rest of the BT universe but I want the player option to choose to drop in a mech, tank or vtol-finally the jagger could do it's AA job.

I would love to make mechjocks cry with a challenger X, or enyo strike tank, however also tracks cannot traverse water, so they would be limited to bridges on river city, and while hovers ignore water they cannot drive through trees,

Edited by Slepnir, 10 September 2015 - 03:55 PM.


#17 Spare Parts Bin

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Posted 10 September 2015 - 03:52 PM

I have always that Conquest should involve one Defender and one Attacker not both teams gathering resources. If you have 4-8 positions to defend even with turrets and these suggested assets, you still have to make a decision as to placement of forces(12v12).

#18 LordNothing

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Posted 10 September 2015 - 04:20 PM

i figure it would be a lot like MWLL, but it would suck more.

#19 Aethon

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Posted 10 September 2015 - 04:44 PM

View PostLordNothing, on 10 September 2015 - 04:20 PM, said:

i figure it would be a lot like MWLL, but it would suck more.


This game already sucks more, so what do we have to lose? *shrug*

#20 Madcap72

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Posted 10 September 2015 - 05:24 PM

Been goofing around with MWLL... it's like living in the past.





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