Lily from animove, on 11 September 2015 - 11:08 PM, said:
Poeple need to entirely get rid of the idea clan vs IS, balance is a chassis vs chassis thing. But given this what you say, if some IS mech don't get significant firepowerbuffs they will never be working in competition. Not even with instant targeting info will this ever close any gap. In th end Firepower is the priority value of a mech, then mobility then survival, then info.
What I miss is coolant. because mechs like the NVA have by hardpoints too much firepower avalable to handle for the coolant. it would therefore good to take coolant into a variable as well. Especially some light mechs which run too hot due to 8+2 DHS could get some coolant buffs. This indirectly buffs firepower by allowing them to fire longer.
And by, this yes, you can't control how people play, but you can analyse how people play, and why. Things that matter in MWO, are very clear. Info warfare isn't much. I eman i jut take the SCR as example and try to think about how the system they intent wants to make other medium mechs being buffed to be a compettiive choice.
@PAUL, also don't rescale the NVA, seriously it looks to sawesome to be broken by rescaling.
100% exactly. So I agree not all mechs are going to be equal, however you can use quirks to get stuff into a reasonable range. Top meta will always be top meta but the point is to make it a narrow gap, not a broad one.
The sensor stuff is pointless in context of balancing. Sure, I like it for overall game experience - I prefer it. Mark 1 Eyeballs being optimal sensor equipment again is awesome.
However, gank is better than tank. The structure buffs add like 1 alpha strike to defensive power on even the most heavily buffed mechs. The sensor stuff isn't part of the balance equation; having a 1, 2 or even 3 second 'faster' paperdoll or targeting doesn't change how combat will play out. At some point the game comes down to shooting for win/loss. Scouting is useful for like 2 or 3 minutes, then you don't need scouts. You need fighting and you need fighters who will win.