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While I realize that this may be unpopular...I would like to open a discussion.
Why not do 10 vs 12?
I mean...sure, the ultra comp scene would have some breakdowns. However, that would only be if they were hell bent on trying to keep IS and Clan tech in the same drop viable. Why not do comp in IS vs IS and Clan vs Clan? You get 10 vs 10 or 12 vs 12 that way.
The cons:
This would require lots of effort to rewrite the entire MM to accommodate this across all modes.
It would take time to fine tune after the change to get balance to a pretty good place.
It would require rolling back all nerfs to clan mechs and all nerfs to IS mechs.
Comp leagues would have to play IS vs IS or Clan vs Clan
This would likely somewhat increase the frequency of stomps in group/solo queue to an undetermined degree
The Pros
Clan and IS mechs in all their glory
Capability to balance factions asymmetrically, meaning that IS can be balanced against IS across the range, and so could Clans. This would also allow adjustments for weapons/chassis to be set against some sort of BV-esque metric (which they have seemingly claimed to accomplish already...)
Would allow a potentially new and evolving meta game with the aspect of not just IS vs Clan, but also IS vs IS and Clan vs Clan.
Would not dramatically impact CW aside from queue groupings (and MM re-write)
Would allow abstract balancing methods to carry more weight
The known questions:
Q: Who would still play IS?
A: There are plenty of people who would still play IS, they did it in TT, they would do it here. Additionally, IS mechs would still be balanced out against clan mechs, just with better numbers. Once this plays out, I believe you would see good populations on both sides, just as now. Considering that "Clan mechs OP" is now a common belief (not necessarily undeserving in some senses) there are many who still play IS now...so why would it be different?
Q: How would you balance the mechs?
A: With a system derived from TT called BV. Not necessarily a carbon copy per se...however...a system could be derived that would allow more weight to FPS elements to accomplish the goal and provide solid game play
Q: How will this effect the regular queues with people wanting to play mixed factions?
A: You and your friends would have to play for the same faction to drop together. This is not untrue in any other game with factions, and hard lines must be drawn for factions to actually carry any weight in this game any way. As it stands, PGI would be much better off with hard drawn lines allowing people the opportunity to play for both sides, perhaps even have a tab for IS and a tab for Clan in the UI so you can easily filter both out and play accordingly. There are already many people who do not have mechs from one faction or the other, so this would only impact a relatively small number of the player base who own mechs from both sides, and would be a slight inconvenience compared to something like SWTOR or WOW or any other MMO where faction dictates everything.
Discuss.
Edited by Gyrok, 13 September 2015 - 04:44 PM.