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Heat Scale Ideas


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Poll: Choose which ideas you like! (18 member(s) have cast votes)

Multiple choice!

  1. #1 (17 votes [53.12%])

    Percentage of vote: 53.12%

  2. #2 (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. #3 (1 votes [3.12%])

    Percentage of vote: 3.12%

  4. #4 (4 votes [12.50%])

    Percentage of vote: 12.50%

  5. #5 (1 votes [3.12%])

    Percentage of vote: 3.12%

  6. #6 (1 votes [3.12%])

    Percentage of vote: 3.12%

  7. #7 (2 votes [6.25%])

    Percentage of vote: 6.25%

  8. #8 (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. #9 (1 votes [3.12%])

    Percentage of vote: 3.12%

  10. #10 (3 votes [9.38%])

    Percentage of vote: 9.38%

  11. #11 (2 votes [6.25%])

    Percentage of vote: 6.25%

  12. #12 (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 CDLord HHGD

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Posted 25 September 2015 - 12:14 PM

Ok, so based on a comment from one of my threads, here is a compilation of threads over the years that have offered constructive suggestions on how to implement a heat scale to MWO to fix and/or improve aspects of the game.

NOTE: This list does NOT include every single topic on heat scaling. I omitted those without obvious suggestions/information, negative or derogatory remarks, and I quit searching after three straight pages of non-applicable threads. Sorry if your thread is missing. Gimme the link and I will review.

#1 A REAL HEAT SCALE WITH REAL CONSEQUENCES by CDLord

#2 HEAT SCALE 2.0 PROPOSAL by SpiralFace

#3 FIXING THE HEAT SCALE by Farpenoodle

#4 BT TT HEAT SCALE ADOPTED BY MWO by FoXabre

#5 YOUR HEAT SCALE IDEAS by tenderloving

#6 HEAT SCALE by Yanlowen Cage

#7 BABY STEPS FOR HEAT SCALE REFORM by ManDaisy

#8 SUGGESTION FOR A HEAT SCALE / PENALTY by Neput Z34

#9 HEAT SCALE EFFECTS by Gevurah

#10 TRUE HEAT SCALE... WHEN?! by ManDaisy

#11 CONCEPT OF CHANGES FOR HEATSINKS/HEATSCALE THAT CAN ALSO ELIMINATE GHOST HEAT. by Sereglach

#12 BACK TO BASICS - HEAT SCALE OVERHAUL by Night Thastus

Edited by cdlord, 27 September 2015 - 12:23 PM.


#2 Lyoto Machida

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Posted 25 September 2015 - 01:59 PM

Posted Image

#3 Malleus011

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Posted 25 September 2015 - 02:43 PM

I support whichever fixes get us closer to TT game balance.

#4 Night Thastus

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Posted 25 September 2015 - 11:42 PM

I decided in light of this to make a revised, updated post here.

http://mwomercs.com/...scale-overhaul/

Take a look. Let me know what you think!

#5 VinJade

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Posted 26 September 2015 - 06:05 AM

Quote

I support whichever fixes get us closer to TT game balance.


I agree.

#6 Mazzyplz

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Posted 26 September 2015 - 09:32 PM

i will support whichever version that does not punish non-ballistic mechs for being stuck with energy hardpoints or using SRMS.

most versions of these solutions just move the meta back over to ballistics and lrm which run cooler than lasers and srms - erppcs? lol.

so instead of gauss + laser we get gauss+autocannon and all we have done is roll the clock back to when ballistic had 3x range for absolutely no reason at all

only autocanon mechs run cool til the cows come home, the awesome quickdraw and trebuchet start getting all the penalties

if none of these ideas can solve it then i oppose them all so i will reserve my vote

Edited by Mazzyplz, 26 September 2015 - 10:14 PM.


#7 VinJade

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Posted 26 September 2015 - 10:28 PM

any chance that the OP can throw in an option of "None of the above"?

#8 Nothing Whatsoever

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Posted 26 September 2015 - 11:23 PM

Missed one: improving-heat-system-and-incorporating-heat-effects

#9 Shae Starfyre

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Posted 06 October 2015 - 06:10 AM

I am of the opinion to add an option in the voting to simply suggest, "PGI, Read These, and Come Up with a Solution Other than What we Have Now"

I'll vote for that one.

My initial bias was to just vote for the one that led to this suggestion; but, in reality, the most probable reason for what we have today is a simulation of these ideas already through Ghost Heat, and Quirks, to simplify and place less load on the game so more players with lower settings options can have a viable experience.

And so, we have quirk modifications...continual quirk modifications, in the hopes that it will resolve the issues and increase TTK.

Just a thought on why it went the way it did in the first place (one of the reasons, anyways).

#10 TheArisen

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Posted 17 October 2015 - 05:58 AM

View PostMazzyplz, on 26 September 2015 - 09:32 PM, said:

i will support whichever version that does not punish non-ballistic mechs for being stuck with energy hardpoints or using SRMS.

most versions of these solutions just move the meta back over to ballistics and lrm which run cooler than lasers and srms - erppcs? lol.

so instead of gauss + laser we get gauss+autocannon and all we have done is roll the clock back to when ballistic had 3x range for absolutely no reason at all

only autocanon mechs run cool til the cows come home, the awesome quickdraw and trebuchet start getting all the penalties

if none of these ideas can solve it then i oppose them all so i will reserve my vote


I agree with this. Some of these ideas would punish energy only/SRM mechs too hard. Also, it'd make the Gauss even more indispensable.

#11 Barantor

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Posted 28 January 2016 - 07:30 AM

View PostTheArisen, on 17 October 2015 - 05:58 AM, said:

I agree with this. Some of these ideas would punish energy only/SRM mechs too hard. Also, it'd make the Gauss even more indispensable.


Higher chance (hell any chance) of ammo explosion would help even out the scale a bit. If you load up with ammo and get hit or fire too much you start turning into a walking bomb.

#12 Lefty Lucy

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Posted 28 January 2016 - 09:01 AM

Why no option for "no change?"

The TT heat scale was designed for a game where you could *easily* make heat neutral mechs that didn't touch the heat scale at all barring engine damage. People talk about "TT balance" with precisely zero clue what that actually means. TT balance is and was horrible. Even if you disallowed custom mechs, people would always choose the more heat-neutral variant of a mech if they had that choice.
The heat system in this game is actually far more elegantly balanced, because unless you run an entirely ammo-dependent mech with low-heat generating weapons such as AC5s, you're always going to have to take some time to cool down, and shutting down in combat is a real threat. I can't think of the last time I shut down and actually survived it.

#13 himself

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Posted 28 January 2016 - 12:48 PM

I'd rather have people running heat neutral than forgoing heat sinks to laser vomit around corners.





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