Mechanics:
-The possibility of an explosion happening would come into affect after the mech has only 50% of its health left or lower. The mech would of course explode upon destruction. I also mentioned a probability which means that the reactor won't necessarily explode even if the health is under 50%.
The explosion effects and radius would vary on a few factors:
- energy output of a mechs systems. This would take into account all the equipment including engines and jump jets etc.
- The current heat of the mech could add some damage and radius.
- If weapons or other equipment get destroyed the damage potential of the explosion would decrease.
- The explosion would also raise the heat of nearby mechs depending on the distance. Same goes for damage.
I have made a new topic with similar statements but the idea is much more straight forward than what is presented here. As a result reactors could be part of a strategy and an explosion would be a much more predictable thing making the gameplay more in-depth.
http://mwomercs.com/...05#entry4900805
-A module could be added which would increase the explosion threshold and other effects. There also could be module that would decrease any explosion effects to avoid friendlies from getting damaged.
-The current heat of the mech could also add to the probability to the mech exploding upon destruction.
It also might be useful if a self-destruct sequence could be activated after a certain damage threshold. This could be lower than the explosion activation threshold, like the health would have to be like under 40-45% for the self-destruct sequence to be activated. For some practical reasons though I think the activation threshold should be the same as the reactor explosion threshold 50%. It would also be cool if the pilot ejected just before the end of the self-destruct sequence.
These sets of values affecting the explosion of a mech could vary between different mechs. In other words some mechs could explode more easily than others and with different results.
Tonnage could be a variable in the explosion too because engines of similar sizes can be put on lights and heavies alike which could lead lead to lights having too large explosions for their size.
Edited by Vegalas, 09 January 2016 - 02:50 PM.