My first thread on the subject. I no longer think that the ideas presented were that good though:
http://mwomercs.com/...__fromsearch__1
Other similarly related thread:
http://mwomercs.com/...__fromsearch__1
In short this is a continuation to the same subject on which I had a thread on except that this one has different statements. My idea is that mechs should explode their health gets under a certain threshold. After doing some tests I think the the threshold should be at sixtyish hp because at that point the mech has taken a lot of damage which should add an additional factor to the gameplay. I came to this conclusiona after doing some experiments on the training grounds and found that you can destroy a mech even though it has 85% of it's hp intact. Further more a mech that has 50-60% of it's hp left is pretty heavily damage so having the threshould around 60% would make some sense. The percentages seem work the same with all mechs chassis and weight class barely making a difference.
There are many reasons why mechs should explode at some point in the game. In a brawl being able to explode would be an advantage but while pushing the damaged mech risks damaging allies and because of this mech "deathballs" would be easier to stop. As a result having a feature like this in the game would add a new level of depth to the gameplay and therefore it should be implemented as soon as possible.
What should determine the explosion effects since the chassis would make little difference? I have been thinking that using heat efficiency might do the trick. In any sort of mechanical device the energy output required to run the thing is determined by it's applications. In other words the mechs reactors energy requirement would be determined by the engine and it's weapon systems. Heatsinks are the only problem that concerns me since they make the heat efficiency smaller so I think the explosions stats should be calculated by using the heat efficiency without the heat sinks no matter if they are in the mech or not. As a result of these mechanics heat efficiency and hp would have another purpose given to them.
Additionally there could be explosion related modules, perks, skills and even more. Explosion stats could be tweaked from explosion radius to the rising heat in nearby mechs.
I will be updating the thread later with pics and other things but I think the poll will stay intact.
Edited by Vegalas, 22 July 2016 - 02:39 PM.