One option is random weighting. So if you have river city, frozen city, crimson straights, and terra therma. And river city gets 6 votes, frozen city gets 6 votes, crimson straights gets 11 votes, and terra therma gets 1 vote. Then youd have a 25%/25%/46%/4% chance for each map to get picked at random respectively.
Another more democratic option would be assigning extra votes to the least played map. Right now each player gets 1 vote. So thats 24 votes total. But what if the game itself pre-assigned 12 additional votes to the least played map in the 4 map rotation? So youd have 36 votes total, 24 from the players, and 12 from the game that go towards the least played map in the rotation.
So for example if Frozen City, Terra Therma, Crimson Straits, and River City come up as the 4 maps in the rotation. Terra Therma would be the least played of those so it would get assigned the game's 12 votes for the least played map. It would then require less players to vote for Terra Therma for to be selected since it already starts with 1/3rd of the total vote.
Edited by Khobai, 03 November 2015 - 03:30 PM.
























