Edited by Kira Onime, 07 November 2015 - 10:41 AM.
Laser Lock-On Has Been Canned!
#1
Posted 06 November 2015 - 04:26 PM
#2
Posted 06 November 2015 - 04:30 PM
#3
Posted 06 November 2015 - 04:32 PM
#4
Posted 06 November 2015 - 04:33 PM
I get the feeling Russ is trying but he himself is not the one designing these things. He is just dealing with the fallout. That's my impression anyways. Maybe he needs some fresh talent for his company
I hope they add something to do with convergence. Or some other more elegant solution
Edited by cSand, 06 November 2015 - 04:34 PM.
#5
Posted 06 November 2015 - 04:35 PM
cSand, on 06 November 2015 - 04:33 PM, said:
He should not be the one users go to.
If balance is the question, Paul, as lead balance developer, should be the one we go to.
#6
Posted 06 November 2015 - 04:37 PM
#7
Posted 06 November 2015 - 04:41 PM
#9
Posted 06 November 2015 - 04:44 PM
Now let's see if they go in and adjust some of the stats on a few Clan items (esp. Clan XL) and then work on making poopymechs not so poopy.
#11
Posted 06 November 2015 - 04:49 PM
cSand, on 06 November 2015 - 04:33 PM, said:
I get the feeling Russ is trying but he himself is not the one designing these things. He is just dealing with the fallout. That's my impression anyways. Maybe he needs some fresh talent for his company
I hope they add something to do with convergence. Or some other more elegant solution
The guy in charge won't have much time to get his hands dirty in the detailed work most of the time. That's why he has other guys working on it. They do something, they give him a report and a presentation and based on that he'll give it the okay or veto it.
I don't think it's such a bad thing. It was an idea, they tried it on the PTS. I didn't like it but hey at least it wasn't patched directly to live.
#12
Posted 06 November 2015 - 05:00 PM
I'd accept a 20% or even 40% nerf to the range on clan lasers, or a raise in heat, or less damage.
Locking onto a target for full damage is a counter intuitive mechanic, especially when targets are moving around each other.
#13
Posted 06 November 2015 - 05:00 PM
at least now we can get back to being able to snipe from across the map with out being seen
or hit
Edited by badaa, 06 November 2015 - 05:12 PM.
#14
Posted 06 November 2015 - 05:07 PM
They know the returns everyday. They see the rapid decline.
Now maybe Russ will hire the right people and give them the latitude to get it right.
#15
Posted 06 November 2015 - 05:10 PM
cSand, on 06 November 2015 - 04:33 PM, said:
I get the feeling Russ is trying but he himself is not the one designing these things. He is just dealing with the fallout. That's my impression anyways. Maybe he needs some fresh talent for his company
I hope they add something to do with convergence. Or some other more elegant solution
I get the feeling that he really doesn't care about the game anymore and what mechanic goes in, as long as it just goes through with as little effort or pain as possible. It has been just a paycheck to him for a while now.
Not saying thats a bad thing, but he has to keep in mind to some people its more than that, its a big part of the way they spend their time.
#16
Posted 06 November 2015 - 05:10 PM
Now they have to bring in a good alternative.
Which means start having a conversation about either Heatcap changes, laser heat and balance in general.
or the dreaded C word.
Convergence.
#18
Posted 06 November 2015 - 05:12 PM
Elizander, on 06 November 2015 - 04:49 PM, said:
The guy in charge won't have much time to get his hands dirty in the detailed work most of the time. That's why he has other guys working on it. They do something, they give him a report and a presentation and based on that he'll give it the okay or veto it.
I don't think it's such a bad thing. It was an idea, they tried it on the PTS. I didn't like it but hey at least it wasn't patched directly to live.
I'd just like to say: even if they idea is bad, I'd rather than actually test things and get feedback than just throw **** at the wall and see what sticks on Live.
We're always on them to test stuff, so we should give them slack when they test stuff and let usntry it out.
#19
Posted 06 November 2015 - 05:13 PM
#20
Posted 06 November 2015 - 05:13 PM
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