

Laser Lock-On Has Been Canned!
#41
Posted 06 November 2015 - 06:12 PM
#42
Posted 06 November 2015 - 06:49 PM
Next iteration will be all lasers 50% range, or all lasers 200% beam duration, or both.
#43
Posted 06 November 2015 - 06:52 PM
#45
Posted 06 November 2015 - 06:57 PM
FupDup, on 06 November 2015 - 06:53 PM, said:
except in practice it didnt. That was my experience. Maybe it was just that my opposition was of the baddie kind and never locked to begin with.
Edited by DAYLEET, 06 November 2015 - 06:57 PM.
#46
Posted 06 November 2015 - 06:57 PM
#48
Posted 06 November 2015 - 07:02 PM
Mister D, on 06 November 2015 - 05:10 PM, said:
Now they have to bring in a good alternative.
Which means start having a conversation about either Heatcap changes, laser heat and balance in general.
or the dreaded C word.
Convergence.
Even something as simple as having fixed-forward, non-converging weapons when no target is locked with a larger cross-hair indicating maximum radius of weapon position from center to indicate that would be pretty awesome I think. If you figure out your weapon strike points within the reticle, you can still make the shot, you just can't necessarily group them into one giant death ray.
#49
Posted 06 November 2015 - 07:03 PM
I thought with a bit of work it would have actually added to the game, by nerfing lasers and increasing info warfares usability.
AWWWWW!
I thought with a bit of work it would have actually added to the game, by nerfing lasers and increasing info warfares usability.
#51
Posted 06 November 2015 - 07:10 PM
#52
Posted 06 November 2015 - 07:13 PM
#53
Posted 06 November 2015 - 07:17 PM
DAYLEET, on 06 November 2015 - 07:10 PM, said:
actually it was.... and unlike voting, it had very few supporters, on twitter or the forums, whereas quite a few people have told russ they liked the voting.
I think the voting could be fine, but they need incentive multipliers to give people reasons to play the harsher maps, at least until they can be reworked. (though Caustic can we just have the old one back?)
#54
Posted 06 November 2015 - 07:20 PM
Bishop Steiner, on 06 November 2015 - 07:17 PM, said:
I'm on the "don't care" bandwagon with regards to map voting.
It's an indirect incentive to not ever pick Terra Therma ever again.
Quote
Sulfurous Rock Caldera is here to stay... with "pebbles of steel" and all.
Edited by Deathlike, 06 November 2015 - 07:21 PM.
#55
Posted 06 November 2015 - 07:22 PM
Bishop Steiner, on 06 November 2015 - 07:17 PM, said:
Maybe these people should play another game if they need incentive to play different map. Now im the one whos supposed to find another game because 75% of the content has been taken away by those people who need incentive.
#56
Posted 06 November 2015 - 07:23 PM
#57
Posted 06 November 2015 - 07:30 PM
#58
Posted 06 November 2015 - 07:31 PM
#59
Posted 06 November 2015 - 07:32 PM
However, I am totally fine if they want to adjust ranges on the lasers, to try and accomplish what the mechanic intended.
IMO, straight out tweaking of the ranges would have been the place to start.
#60
Posted 06 November 2015 - 07:41 PM
FupDup, on 06 November 2015 - 05:37 PM, said:
Depends who you ask, doesn't it? I'm hopeful we get some other approach to IW but my suspicion now is they'll just shelve it, we'll get some simple stat tweaks, the game will be exactly as it is now with a small shift in meta. Nothing changes, this game as it is pretty much is all it'll ever be.
So.... success? Hurrah? They've made it clear they're not doing convergence. We get a screaming suicide fit over voting on maps and damage falloff on locks but, of course, reducing range at a flat rate (so just a flat damage fall off. Exact same effect just something 100% predictable) is a good thing?
I would enjoy IW. Not everyone would. That's cool and all, just unfortunate to see the idea go.
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