FupDup, on 06 November 2015 - 07:44 PM, said:
I'd rather have IW in a way that makes sense. You know, like you don't know where your enemy is located or what kind of composition they're sending at you...meanwhile they know all of those things about you and then use that knowledge to gank you where/when you aren't ready for it.
The PTS system of "I now has a dorito, so my guns are now stronger than they were 2-3 seconds ago!" doesn't qualify as "making sense."
So we already had that with ECM to some greater or lesser degree. Also PTS 1. If IW has no direct impact on weapon performance it's 99% irrelevant. It certainly doesn't create 'role warfare'. If IW does not directly translate into damage done/damage received/weapon range then all it does is mildly affect the meta. It doesn't create scouting and it has little, if any, real impact on win/loss of the match.
Which is why I brought this up before - we either want a relevant IW or we don't. If it's relevant it's going to directly affect combat. If it's not, it's fluff. If we don't want it then we're keeping the game we have just with some minor stat tweaks unless some previously unconsidered, undiscussed idea for IW comes forward.
So this game, as it is right now in every way shape or form save some tiny stat tweaks, that's MW:O. That's what it is and how it will play. You might get some XL balancing, you'll get a small stat change on weapons to keep the meta fresh and some small changes to CW but this is the game we get. Admittedly I wanted more. Not everyone does and, apparently, the game is already on the ragged edge of how much complexity is viable for some people for a game to be 'fun'. I consider MW:O to be a couple small steps up from console shooter and less complex than selecting which mods to install on KSP, not to mention playing it so my criteria are different.
The second bit about saying it doesn't make sense...
You mean the bit where IW has a direct impact on combat? Your use of locks and positioning directly impacts weapon performance? The bit that actually makes IW relevant? That's what you don't want? Or you just want it in some way that doesn't actually change how you play in any real way outside of minor weapon stat tweaks?
As to your first bit....
"I'd rather have IW in a way that makes sense. You know, like you don't know where your enemy is located or what kind of composition they're sending at you...meanwhile they know all of those things about you and then use that knowledge to gank you where/when you aren't ready for it."
Do you know that you're joking? You do know that's never, in any way, going to be relevant to the game. That's not 'IW'. That's scouting - which we already know is worthless because it doesn't really affect the outcome of the game. You know that. You absolutely know that's a joke. Either IW affects combat or it's fluff. We spent the last year playing CW with Clan mechs under perpetual ECM, most of us can play the game 100% effectively with no hud, just crosshairs drawn on the monitor with a dry erase marker.
So the 'no IW' player preference won under the argument that it was either too complex or 'not fun' or 'was too much change' or whatever. There's no point at which I'm going to cheer for that. Saying 'we'll have IW but it'll just be about finding the enemy'.... there is no way that you're not brighter than that. PGI would be better served spending their time making new paint colors. You know that. Do I need to pull up your comments from PTS 1 (which were right next to mine) saying so when they introduced IW as just sensor effects?
So when you talk about IW you're wanting fluff. Nothing relevant, if someone wasted one of the 12 slots on your team with a 'scout' you'd laugh at them and tell them to bring something useful.
Because the fact that convergence is not and won't be on the table has already been settled. You know that too. So.... yeah. You're cheering for MW:O being nothing more than we've already got with a couple small stat tweaks and maybe an XL rebalance and firmly agreeing with PGI that the whole 'IW' and 'Role Warfare' game design pillars (LOL. Come on, that's worth laughing at) are crap, have no place in the game and are apparently a bridge too far for us as players. Too hard, too complex, not fun (cuz too hard/complex) and just muck up a good murderball skirmish match. All while ironically coming to the forums to complain about it being that. You either want more or you don't. If your 'more' is a few simple stat tweaks, great. That's what you get. Anyone who wanted an overall more complex game (IW, role warfare, etc) lost out.
Not going to cheer for this one. Bluntly? No magic bullet to see that sort of stuff before the end of December and it's my turn to cancel preorders. MW:O is already a bit dated and stale generic shooter gameplay just isn't enough to keep my attention anymore.
Edited by MischiefSC, 06 November 2015 - 09:39 PM.