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Laser Lock-On Has Been Canned!


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#61 FupDup

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Posted 06 November 2015 - 07:44 PM

View PostMischiefSC, on 06 November 2015 - 07:41 PM, said:


Depends who you ask, doesn't it? I'm hopeful we get some other approach to IW but my suspicion now is they'll just shelve it, we'll get some simple stat tweaks, the game will be exactly as it is now with a small shift in meta. Nothing changes, this game as it is pretty much is all it'll ever be.

So.... success? Hurrah? They've made it clear they're not doing convergence. We get a screaming suicide fit over voting on maps and damage falloff on locks but, of course, reducing range at a flat rate (so just a flat damage fall off. Exact same effect just something 100% predictable) is a good thing?

I would enjoy IW. Not everyone would. That's cool and all, just unfortunate to see the idea go.

I'd rather have IW in a way that makes sense. You know, like you don't know where your enemy is located or what kind of composition they're sending at you...meanwhile they know all of those things about you and then use that knowledge to gank you where/when you aren't ready for it.

The PTS system of "I now has a dorito, so my guns are now stronger than they were 2-3 seconds ago!" doesn't qualify as "making sense."

#62 Ultimax

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Posted 06 November 2015 - 07:47 PM

View PostMischiefSC, on 06 November 2015 - 07:41 PM, said:

I would enjoy IW. Not everyone would. That's cool and all, just unfortunate to see the idea go.



Why does "Info Warfare" have to specifically be a laser nerf?

#63 CuriousCabbitBlue

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Posted 06 November 2015 - 07:50 PM

the lock on thing wasn't a completely bad idea

it just didn't work the way it was made

I can see where they where thinking

just as it was, it was no good

#64 Random Carnage

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Posted 06 November 2015 - 07:52 PM

They are so focused on a million different things that they can't see the proverbial wood for the trees.

Time for a step back, a deep breath, and a clean slate.

Be prepared to cut what just doesn't work well and try again.

Right now I feel they're tying them selves in knots trying to firefight so many issues rather than getting back to basics and building a stronger game.

#65 Andi Nagasia

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Posted 06 November 2015 - 08:17 PM

i didnt like the idea but i cant see why they tried it, and i respect that,
they are trying to make the game better, but not every idea is a good one,

#66 Rabtar

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Posted 06 November 2015 - 08:20 PM

I found laser lock to be an interesting, if odd, idea. We can only hope that PGI at least got some inspiration for a better mechanic from this.

#67 Ultimax

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Posted 06 November 2015 - 08:21 PM

View PostFupDup, on 06 November 2015 - 07:44 PM, said:

The PTS system of "I now has a dorito, so my guns are now stronger than they were 2-3 seconds ago!" doesn't qualify as "making sense."



Posted Image



#68 Andi Nagasia

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Posted 06 November 2015 - 08:23 PM

View PostRabtar, on 06 November 2015 - 08:20 PM, said:

I found laser lock to be an interesting, if odd, idea. We can only hope that PGI at least got some inspiration for a better mechanic from this.

well it was abit misguided and odd to understand or discribe to New Players,
i have an idea of giving Lasers Min Range drop offs but that it self has problems

#69 Kira Onime

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Posted 06 November 2015 - 08:23 PM

View PostUltimatum X, on 06 November 2015 - 08:21 PM, said:

Posted Image





can... can I keep this?

#70 Ultimax

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Posted 06 November 2015 - 08:24 PM

View PostKira Onime, on 06 November 2015 - 08:23 PM, said:



can... can I keep this?



By all means, spread the gospel. :P

#71 FupDup

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Posted 06 November 2015 - 08:31 PM

View PostUltimatum X, on 06 November 2015 - 08:24 PM, said:

By all means, spread the gospel. :P

My forum weapons folder can always use new additions...

#72 Kraftwerkedup

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Posted 06 November 2015 - 08:34 PM

Convergence talks...FINALLY

I feel like Israel and Palestine on a good month. Maybe there CAN be peace in the MWO General Discussion.

And seriously, we know its "hard" Russ.

Thats why you ***king hire someone to build a convergence system. For godsakes man its almost 2016...

#73 bear_cl4w

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Posted 06 November 2015 - 08:34 PM




Posted Image

#74 Kraftwerkedup

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Posted 06 November 2015 - 08:37 PM

And while were at it, lets fix the pilot tree and do Passive and Active radar, fix Indirect fire, Flamers, MGs and ... **** they fixed SHS...and AC2s need a bit more unf, and every weapon in the game needs it RoF cut in half...

Then were done.

And McGral already did half that for them...

Edited by Kraftwerkedup, 06 November 2015 - 08:42 PM.


#75 Davegt27

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Posted 06 November 2015 - 09:37 PM

I wish you guys would stop complaining to Russ on tweeter all the time about every little thing in the game
At least let him have some off work time.

#76 MischiefSC

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Posted 06 November 2015 - 09:37 PM

View PostFupDup, on 06 November 2015 - 07:44 PM, said:

I'd rather have IW in a way that makes sense. You know, like you don't know where your enemy is located or what kind of composition they're sending at you...meanwhile they know all of those things about you and then use that knowledge to gank you where/when you aren't ready for it.

The PTS system of "I now has a dorito, so my guns are now stronger than they were 2-3 seconds ago!" doesn't qualify as "making sense."


So we already had that with ECM to some greater or lesser degree. Also PTS 1. If IW has no direct impact on weapon performance it's 99% irrelevant. It certainly doesn't create 'role warfare'. If IW does not directly translate into damage done/damage received/weapon range then all it does is mildly affect the meta. It doesn't create scouting and it has little, if any, real impact on win/loss of the match.

Which is why I brought this up before - we either want a relevant IW or we don't. If it's relevant it's going to directly affect combat. If it's not, it's fluff. If we don't want it then we're keeping the game we have just with some minor stat tweaks unless some previously unconsidered, undiscussed idea for IW comes forward.

So this game, as it is right now in every way shape or form save some tiny stat tweaks, that's MW:O. That's what it is and how it will play. You might get some XL balancing, you'll get a small stat change on weapons to keep the meta fresh and some small changes to CW but this is the game we get. Admittedly I wanted more. Not everyone does and, apparently, the game is already on the ragged edge of how much complexity is viable for some people for a game to be 'fun'. I consider MW:O to be a couple small steps up from console shooter and less complex than selecting which mods to install on KSP, not to mention playing it so my criteria are different.

The second bit about saying it doesn't make sense...

You mean the bit where IW has a direct impact on combat? Your use of locks and positioning directly impacts weapon performance? The bit that actually makes IW relevant? That's what you don't want? Or you just want it in some way that doesn't actually change how you play in any real way outside of minor weapon stat tweaks?

As to your first bit....

"I'd rather have IW in a way that makes sense. You know, like you don't know where your enemy is located or what kind of composition they're sending at you...meanwhile they know all of those things about you and then use that knowledge to gank you where/when you aren't ready for it."

Do you know that you're joking? You do know that's never, in any way, going to be relevant to the game. That's not 'IW'. That's scouting - which we already know is worthless because it doesn't really affect the outcome of the game. You know that. You absolutely know that's a joke. Either IW affects combat or it's fluff. We spent the last year playing CW with Clan mechs under perpetual ECM, most of us can play the game 100% effectively with no hud, just crosshairs drawn on the monitor with a dry erase marker.

So the 'no IW' player preference won under the argument that it was either too complex or 'not fun' or 'was too much change' or whatever. There's no point at which I'm going to cheer for that. Saying 'we'll have IW but it'll just be about finding the enemy'.... there is no way that you're not brighter than that. PGI would be better served spending their time making new paint colors. You know that. Do I need to pull up your comments from PTS 1 (which were right next to mine) saying so when they introduced IW as just sensor effects?

So when you talk about IW you're wanting fluff. Nothing relevant, if someone wasted one of the 12 slots on your team with a 'scout' you'd laugh at them and tell them to bring something useful.

Because the fact that convergence is not and won't be on the table has already been settled. You know that too. So.... yeah. You're cheering for MW:O being nothing more than we've already got with a couple small stat tweaks and maybe an XL rebalance and firmly agreeing with PGI that the whole 'IW' and 'Role Warfare' game design pillars (LOL. Come on, that's worth laughing at) are crap, have no place in the game and are apparently a bridge too far for us as players. Too hard, too complex, not fun (cuz too hard/complex) and just muck up a good murderball skirmish match. All while ironically coming to the forums to complain about it being that. You either want more or you don't. If your 'more' is a few simple stat tweaks, great. That's what you get. Anyone who wanted an overall more complex game (IW, role warfare, etc) lost out.

Not going to cheer for this one. Bluntly? No magic bullet to see that sort of stuff before the end of December and it's my turn to cancel preorders. MW:O is already a bit dated and stale generic shooter gameplay just isn't enough to keep my attention anymore.

Edited by MischiefSC, 06 November 2015 - 09:39 PM.


#77 Wintersdark

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Posted 06 November 2015 - 09:50 PM

View PostKira Onime, on 06 November 2015 - 05:18 PM, said:

Just keep in mind until further notice, clans are still getting 40% reduction on the max range of their lasers.

Yup. As is the IS ERLL. I am ok with this.

#78 Lightfoot

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Posted 06 November 2015 - 09:51 PM

So what about Laser Vomit? The fix is of course make PPCs, LRMs, and ACs more accurate or Laser Vomit just continues.

I was preparing for the laser lock-on nerf. Laser brawl is not MechWarrior. MechWarrior is when I beat your Lasers with LRMs or PPCs, or AC's as often as players win with Lasers now.

#79 Mystere

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Posted 06 November 2015 - 09:54 PM

View PostMischiefSC, on 06 November 2015 - 09:37 PM, said:

Because the fact that convergence is not and won't be on the table has already been settled.


In case you missed it, there is hope:

Posted Image

#80 Wintersdark

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Posted 06 November 2015 - 09:54 PM

View PostDAYLEET, on 06 November 2015 - 06:52 PM, said:

So whats the other option to balance the Clans?

In the PTS, laser lock on was a TTK increaser, not a Clan Nerf.

If anything, IS suffered more than clams to the laser lock thing - Clams have lots of very excellent long range weapons that still functioned acceptably without locks (such as the esteemed cLPL). IS? Not so much.


What balanced Clams in the PTS was a combination of factors including Clams' low heat cap and massive armor and structure quirks IS side (things like +7 full body armor don't seem like much, but that's +7 armor everywhere - even the back torsos, cockpit, etc). The AS7K sported some 60 points of additional health from the rear center torso in addition to whatever armor you put there and the normal structure.





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