Jump to content

Laser Lock-On Has Been Canned!


179 replies to this topic

#101 Mikex88

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 72 posts

Posted 07 November 2015 - 03:20 AM

So, where has PGI stated that the lasers Lock-on thingy is been canned? was it on Instagram, twitter?

#102 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,314 posts
  • LocationSydney, Australia

Posted 07 November 2015 - 04:32 AM

twitter, by Russ.

#103 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 07 November 2015 - 04:39 AM

Wonder what fix they will come up next to end meta and change MWO into something more then alpha laser vomit online.

Going to be rough to come up with something easier then pressing R.

#104 Inkarnus

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,074 posts
  • LocationInner Sphere

Posted 07 November 2015 - 05:34 AM

They probably will rename it and force locks for damage on all weapons. All the range pinpoint **** gone
add a little crosshair sway for good measure and the good old days of brawling are back in my view.

#105 Xoco

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 281 posts

Posted 07 November 2015 - 06:34 AM

Never actually tested it on PTR/PTS, but I think it sounded quite fair. Probably a real nerf to all the insta-win laser mechs, I'm sure. But it sounded like heaven for fast scouts like me.

#106 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,928 posts
  • LocationSalt Mines of Puglandia

Posted 07 November 2015 - 06:58 AM

View PostTWIAFU, on 07 November 2015 - 04:39 AM, said:

Wonder what fix they will come up next to end meta and change MWO into something more then alpha laser vomit online.

Going to be rough to come up with something easier then pressing R.


Before laser vomit it was poptart Gauss PPC

At least with laser vomit more people could do it since its easier

#107 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 07 November 2015 - 07:07 AM

View PostLightfoot, on 06 November 2015 - 10:27 PM, said:

The armor and structure quirks sound very unbalanced to me. Atlas needs a little help, but last I checked there were several in every PUG drop I go on so it's working for some people. What are they doing for the Thor? It has problems similar to the Atlas really, although 30 tons lighter.
See, here's where the problems start. People talk about these PTS sessions, they read stuff and go on about how it "sounds". Then others read that, and base their opinions around what that person said.

It SOUNDS like a lot, giving an Atlas basically 50% more health overall than stock.

But that's the Atlas K. A 100t assault with hardpoints a Heavy would be embarassed about.

Adding armor and structure to balance against firepower and a clanXL requires a large amount, because it needs to keep you alive under superior fire long enough for your lesser firepower to bring down your opponent... Remembering that the longer your alive and fighting, the more damage the other mech is pushing too.

" Sounds" is dangerous. Actually testing things in situ is what shows how they actually work. And in practice? That AS7-K was able to hold its own 1v1 a Direwolf, but wasn't better.

Quote

I don't really care, IS and Clan have good mechs and bad mechs and I can make IS mechs that beat Clan consistently. Go ahead, buff my IS mechs, who wants to play as a Clanner anyway? The fanboy dream is driving a Mad Cat for an Inner Sphere Merc unit or an IS mech with Clan tech. It's not playing for the Clans.
Given equal pilot skill, you're not making many IS mechs that are going to consistently beat Clan mechs without the quirks they have right now. The extreme weapon quirks are a serious problem that hauls down TTK.

I'm sure you can make all sorts of claims here, but the hard truth of things is that without weapon quirks Clans are grossly more powerful than IS mechs. In Live, Clan lasers are simply better, Clan XL's are simply better (by an enormous margin), Clan Gauss is simply better, Clan SRM's are simply better, Clan Endo and FF is massively better, Clan DHS are better. Having (arguably) better LRM's and autocannons isn't very helpful.

Weapon quirks CAN balance this, but that has a threefold effect of destroying TTK, making IS mechs extraordinarily gimmicky and massively reducing build variety.

#108 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 07 November 2015 - 07:07 AM

View PostMischiefSC, on 06 November 2015 - 10:39 PM, said:

No, what he's saying is that it's too tough and he'll explain why in a town hall. Read more of his Tweets - 'that's a really tough one' is how Russ says 'That's not going to happen'.


I call Russ mentioning the "C" word an opening ready to be exploited. ;)

Besides, I think PGI's mindset is still on the old dynamic convergence, which is not what people are calling for.

Here is something to think about. What happens today if while firing at a target someone else steps into your line of fire?

Edited by Mystere, 07 November 2015 - 07:21 AM.


#109 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 07 November 2015 - 07:10 AM

View PostXetelian, on 06 November 2015 - 05:00 PM, said:

Too bad. so sad.

I'd accept a 20% or even 40% nerf to the range on clan lasers, or a raise in heat, or less damage.

Locking onto a target for full damage is a counter intuitive mechanic, especially when targets are moving around each other.


Agreed. "Ghost Range" was a stupid mechanic that didn't make a lick of sense and it should never have gotten off the drawing board. It was illogical and easily exploited and punished mechs that move around or change targets a lot, which is exactly the type of playstyle we need MORE of in the game, not less.

Good to see this bad idea die.

#110 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 07 November 2015 - 07:11 AM

View PostMikex88, on 07 November 2015 - 03:20 AM, said:

So, where has PGI stated that the lasers Lock-on thingy is been canned? was it on Instagram, twitter?
.... The twitter post is quoted in the first post of this thread.

Come on, man.

#111 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,462 posts

Posted 07 November 2015 - 07:11 AM

It was a good idea for bringing elite and underhive skill levels closer together since elite shooters don't need red brackets to shoot someone.

#112 Kraftwerkedup

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 504 posts

Posted 07 November 2015 - 07:11 AM

Posted Image


No more damned ghost mechanics.

#113 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 07 November 2015 - 07:15 AM

View PostTWIAFU, on 07 November 2015 - 04:39 AM, said:

Wonder what fix they will come up next to end meta



ha. that's a good one.

#114 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 07 November 2015 - 08:18 AM

I am actually glad for this. Mostly, because I felt it didn;t actually fix the laser puke/alphas issue. It mostly just side stepped it. Instead of snap shots, now you had to target your gank victim first. But, you still ganked them. It just took a little longer if they were at range.

IMO, they still need to set up a PTS session to mess with heat scale caps and dissipation values. It should be a session long enough to make several adjustments to both so they can see the effect of different cap values, different dissipation values, both together, etc. Maybe run a certain spec for 2 days, then patch and adjust for 2 more days, etc etc while they gather info.

it might not be the end solution. it might not even work. It has been asked for since beta. it MIGHT be the best thing to ever happen to MWO. We won;t know unless they try. it is just PTS, the only loss of anything that could happen is some minor time for some one to adjust the spread sheet values.

NOTE: it is important to consider the way heat sinks add directly to the cap for a test like this. IMO, that should be included in part of the pass. Something like "DHS add zero to cap" along with cap/dissipation changes. it needs to be a widely varied, and thorough test.

The main benefit is the potential to bust up the alphas, with basically nothing wierd or "ghost" about it. heat scale is heat scale, it is easy to understand and is already visually represented in an easy to recognize way in the game. The real trick of it, is to find out the right combination of cap/dissipate/heatsink values to get the desired results. that will take multiple patch/adjustments for testing to hone in on.

#115 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 07 November 2015 - 08:20 AM

View PostKin3ticX, on 07 November 2015 - 06:58 AM, said:

Before laser vomit it was poptart Gauss PPC

At least with laser vomit more people could do it since its easier


Don't you think there's something wrong with this statement. :o

#116 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 07 November 2015 - 08:24 AM

I just shrugged my shoulders when i saw this. I wouldn't have minded either way.
But i do prefer a lower heat cap no matter what happens.

#117 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 07 November 2015 - 08:40 AM

View PostDeathlike, on 06 November 2015 - 07:20 PM, said:


I'm on the "don't care" bandwagon with regards to map voting.

It's an indirect incentive to not ever pick Terra Therma ever again.



Actually did get a Terra Therma match, but haven't seen Conquest yet. :(

View PostUltimatum X, on 06 November 2015 - 07:47 PM, said:



Why does "Info Warfare" have to specifically be a laser nerf?


It was also a missile nerf. :)

But it was a way to balance the most overused weapons in the game, made infowar useful, and still rewarded people for accuracy.

View PostKraftwerkedup, on 06 November 2015 - 08:34 PM, said:

Convergence talks...FINALLY

I feel like Israel and Palestine on a good month. Maybe there CAN be peace in the MWO General Discussion.

And seriously, we know its "hard" Russ.

Thats why you ***king hire someone to build a convergence system. For godsakes man its almost 2016...


Everyone that can't hit a light mech at 200m is gonna be ******, since they will never be able to hit them at distance now either.

View PostKraftwerkedup, on 07 November 2015 - 07:11 AM, said:

Posted Image


No more damned ghost mechanics.

Unless we all have multiple reticles that show where every shot is going to land, convergence is a ghost mechanic.

#118 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 07 November 2015 - 08:46 AM

So lots of slow targeting, torso's you can't twist damage on any more, how the hell are they going to balance things properly

#119 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 07 November 2015 - 09:02 AM

View PostTWIAFU, on 07 November 2015 - 04:39 AM, said:

Wonder what fix they will come up next to end meta and change MWO into something more then alpha laser vomit online.

Going to be rough to come up with something easier then pressing R.


Lol.

It has nothing to do with pressing R, its more of having "R" select the wrong target or having to wait a second out in the open before you can fire to get your range. For some of you, that might boil down to "just pressing R" because you stand out in the open waiting to be shot anyway, but for others it is not attractive at all.

Imagine balancing lasers by tweaking the weapon values themselves. What a novelty.

#120 ChronoBear

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 76 posts

Posted 07 November 2015 - 09:12 AM

View PostGas Guzzler, on 07 November 2015 - 09:02 AM, said:

Lol.

It has nothing to do with pressing R, its more of having "R" select the wrong target or having to wait a second out in the open before you can fire to get your range. For some of you, that might boil down to "just pressing R" because you stand out in the open waiting to be shot anyway, but for others it is not attractive at all.

Imagine balancing lasers by tweaking the weapon values themselves. What a novelty.


The real fix that is ignored is the pinpoint damage. Tabletop had a roll to hit - Roll to location
-- A laser did the laser's damage - 10 lasers rarely hit the same location more that a couple times (Unless you rolled well)

This game needs to simulate that otherwise we might has well make the game COD and get over it and move to another game.

MWO NEEDS a COF or a way for a 7MPL Thuderbolt to not hit the same location pinpoint with all weapons. Every time they fire.

MWO NEEDS a Meaningful Heat Scale that factors into the COF and other systems that effect mech performance.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users