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New Weapon: Microwave Laser's (Maser's)?


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Poll: New Weapon: MASER's (22 member(s) have cast votes)

Should they add MASER's (Microwave Lasers)?

  1. Yes (4 votes [18.18%])

    Percentage of vote: 18.18%

  2. No (15 votes [68.18%])

    Percentage of vote: 68.18%

  3. Unsure (3 votes [13.64%])

    Percentage of vote: 13.64%

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#1 UglyPony

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Posted 20 November 2015 - 04:52 PM

MASER's could be used to heat up mechs, at the cost of adding enormous amounts of heat to your own mech. You would also have to contend with the wave having hotspots, damaging the enemy less within certain zones of the lasers directed path (reason most microwaves rotate food to evenly cook it...).

Your own mech could suffer 40-50 points of heat gain, while the enemy could suffer up to the same. This would be a huge teamwork weapon, with MASER-users heat-sniping an enemy, and the rest of the team hammering that individual while they are cooling off or shut-down. Obviously the user would be heavily exposed, meaning they must heavily coordinate with their own team to ensure their own safety, especially since the weapon is NOT suitable for self-defense and takes up the weight for such suitable weapons.

Edited by OneUglyPony, 20 November 2015 - 05:05 PM.


#2 Dark Bard

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Posted 20 November 2015 - 05:44 PM

Masers? Cannt find any information about masers in battletech universe)

#3 DailyFrankPeter

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Posted 21 November 2015 - 06:23 AM

View PostDark Bard, on 20 November 2015 - 05:44 PM, said:

Masers? Cannt find any information about masers in battletech universe)

[Rolls eyes] The world doesn't end there, you know. If so, why is this game not turn based and on a hex grid?

I understand there are lore purists and perhaps this critical for this game's success, but you make it sound as though it is the only way to think. Look at Full Control's recent rendition of Space Hulk - it doesn't go outside copying the tabletop and it's boring as heck.

I personally think carefully adding new weapons would be a conceivable way to expand on variety. Besides, sooner that than we are going to see infantry and other support units which are in the lore (which I would really, really like to see and test my mech on).

Edited by DailyFrankPeter, 21 November 2015 - 06:44 AM.


#4 The Basilisk

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Posted 21 November 2015 - 06:44 AM

View PostOneUglyPony, on 20 November 2015 - 04:52 PM, said:

MASER's could be used to heat up mechs, at the cost of adding enormous amounts of heat to your own mech. You would also have to contend with the wave having hotspots, damaging the enemy less within certain zones of the lasers directed path (reason most microwaves rotate food to evenly cook it...).

Your own mech could suffer 40-50 points of heat gain, while the enemy could suffer up to the same. This would be a huge teamwork weapon, with MASER-users heat-sniping an enemy, and the rest of the team hammering that individual while they are cooling off or shut-down. Obviously the user would be heavily exposed, meaning they must heavily coordinate with their own team to ensure their own safety, especially since the weapon is NOT suitable for self-defense and takes up the weight for such suitable weapons.


If you want a game with masers, please select a game with a lore background where masers can be found.
For getting an overview over available weapons at the current timeframe of the game ( we have 3050 ) please go here:

Sarna

But yea you are right there are a lot of intresting things that could be added, like inferno ammunition for lrms and SRMs, some retrotech / periphery weapons like rifles and rocket launchers ( ballistics for light mechs hint hint ;) ) or some of the mechcarryable artillerie pieces or Mortars.

#5 Dark Bard

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Posted 22 November 2015 - 06:12 PM

View PostDailyFrankPeter, on 21 November 2015 - 06:23 AM, said:

[Rolls eyes] The world doesn't end there, you know. If so, why is this game not turn based and on a hex grid?

I understand there are lore purists and perhaps this critical for this game's success, but you make it sound as though it is the only way to think. Look at Full Control's recent rendition of Space Hulk - it doesn't go outside copying the tabletop and it's boring as heck.

I personally think carefully adding new weapons would be a conceivable way to expand on variety. Besides, sooner that than we are going to see infantry and other support units which are in the lore (which I would really, really like to see and test my mech on).

Battletech world have lots of intresting weapons. No necessary to imagine new.

Edited by Dark Bard, 22 November 2015 - 06:13 PM.


#6 Revis Volek

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Posted 24 November 2015 - 02:34 PM

All lasers create heat...so what would be the point of this?

A normal c02 powered laser hits its media at over 450 degrees Fahrenheit...Pretty sure we got this covered.



A LASER is a MASER that just works with a higher frequency photon(s) in the ultraviolet or even the visible light spectrum.

http://einstein.stan...faqs/maser.html

Edited by DarthRevis, 24 November 2015 - 02:35 PM.


#7 KursedVixen

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Posted 24 November 2015 - 06:22 PM

Two words Plasma cannon

Edited by KursedVixen, 24 November 2015 - 06:23 PM.


#8 Vellron2005

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Posted 27 November 2015 - 06:06 AM

View PostOneUglyPony, on 20 November 2015 - 04:52 PM, said:

MASER's could be used to heat up mechs, at the cost of adding enormous amounts of heat to your own mech. You would also have to contend with the wave having hotspots, damaging the enemy less within certain zones of the lasers directed path (reason most microwaves rotate food to evenly cook it...).

Your own mech could suffer 40-50 points of heat gain, while the enemy could suffer up to the same. This would be a huge teamwork weapon, with MASER-users heat-sniping an enemy, and the rest of the team hammering that individual while they are cooling off or shut-down. Obviously the user would be heavily exposed, meaning they must heavily coordinate with their own team to ensure their own safety, especially since the weapon is NOT suitable for self-defense and takes up the weight for such suitable weapons.



1) Its not in the lore... therefore - Heathen! Call the Blackists! This man is a heathen!

2) Since its not in the lore, the only way to add a "new" weapon would be if they advance the timeline to post-dark age, and that's not happening any time soon (literally)

3) Going against the lore for most people would be like saying, hey, why don't we play soccer with a golf ball, and add lasers you can use to blind players. You just don't do it.

4) Adding a new weapon would mean we would need another "rebalance" after the "Great rebalance". Let the dev's first sort out the mess they made with clan weapons..

5) Here come the Blackists... Run away now OP.. run away.. :P

Edited by Vellron2005, 27 November 2015 - 06:07 AM.


#9 Mister Bob Dobalina

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Posted 27 November 2015 - 06:30 AM

You would rather create a special NARC ammunition capsule that EM's the sh!t out of the affected part and throws it out of whack for 30-60 secs so the devices in that part won't work (weapons, beagle, heatsinks etc.). Or you could load Inferno missiles. That would be lore.

Edited by Thomster, 27 November 2015 - 06:47 AM.


#10 ice trey

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Posted 27 November 2015 - 06:38 AM

View PostDailyFrankPeter, on 21 November 2015 - 06:23 AM, said:

[Rolls eyes] The world doesn't end there, you know. If so, why is this game not turn based and on a hex grid?

Battletech is more than a game, it is a setting.

If you don't care to follow the setting, then don't brand it as Mechwarrior or any other term which falls under the Battletech IP. We'll take back our Atlases and Timber Wolves, thank you very much.

There's a reason why we hated the games made under Microsoft.

If you want to make mechs hot, There's flamers and Inferno SRMs. If you want more variety, don't set it during one of the earliest time frames of the lore. The whole Jihad period saw everything from the rebirth of LAMs to 150 ton superheavies, Mech Tasers, Snub-nosed PPCs, and Plasma Rifles. The likely reason MWO is set here in 3050 is to make it simplified and accessible, and because - as is made painfully clear - they can barely keep any semblance of balance in this game as it is.

Edited by ice trey, 27 November 2015 - 06:44 AM.


#11 DailyFrankPeter

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Posted 29 November 2015 - 03:23 AM

View PostDark Bard, on 22 November 2015 - 06:12 PM, said:

Battletech world have lots of intresting weapons. No necessary to imagine new.


All I know is that in MWO there 2 types of weapons: lasers and ACs, and 1 system: ECM. There is a variety problem be it in concept or in implementation.

Edited by DailyFrankPeter, 29 November 2015 - 03:26 AM.


#12 Vellron2005

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Posted 01 December 2015 - 04:26 AM

View Postice trey, on 27 November 2015 - 06:38 AM, said:

Battletech is more than a game, it is a setting.


Oh yeah, you said it! Agreed 100%

View Postice trey, on 27 November 2015 - 06:38 AM, said:

The likely reason MWO is set here in 3050 is to make it simplified and accessible, and because - as is made painfully clear - they can barely keep any semblance of balance in this game as it is.


Actually, its set in 3050 becouse that's the right time to "start milking" the BT setting.. this is actually quite clever, because the time between 3050 and the Jihad era has years worth of "gameplay" and enough tehnological advances to keep you buying mech pack after mech pack.

If they just rolled with all of that from the beginning, 3 years later, you'd be asking for mechs that don't exist in the lore and complaining about how the game is stagnant.

This way, when they've need more $$$, they can sell the shait out of a simple thing like LAMS or the MadCat Mk2..

#13 Kissamies

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Posted 05 December 2015 - 07:05 PM

Also, many of the old fans are most nostalgic about the classic FASA Battletech, I think.

#14 Lyoto Machida

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Posted 05 December 2015 - 08:45 PM

View PostDailyFrankPeter, on 29 November 2015 - 03:23 AM, said:


All I know is that in MWO there 2 types of weapons: lasers and ACs, and 1 system: ECM. There is a variety problem be it in concept or in implementation.


That's because that's how the devs want the game. If they wanted it a different way, they'd do something about it.





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