![Posted Image](http://i290.photobucket.com/albums/ll243/killerpeaches7/fixhunch.jpg)
Essentially, they want to give it more CT, making it's "potbelly" able to be hit from the sides. This is also, not a coincidence how they "fixed" the Catapult, Dragon. The difference? The Dragon and Catapult both also have pretty substantial structure buffs to that CT, allowing it to soak more....whereas the HBK-IIC, does not.
Personally, I find no matter how I twist, either the STs or the CT go up in smoke pretty quick, regardless. Thus, my idea is to make some of the ST directly above the arm count as "shoulder" instead of ST, letting the arms finally soak SOME of the incoming damage.
The two colored areas above the arm represent two levels of hitbox change, minor and relatively major, to accomplish this.
Currently, there is really zero reason to put armor on the HBK-IICs arms. Even the Charlie, with arm weapons, because ALL shots hit your 3 Torso sections. Out of 75 or so matches in my HBK-IICs I have lost arms TWICE (unless it had an entire ST attached to it). Mind you, the normal Hunchback doesn't arm shield, either. Yet funnily enough I do lose arms on it at about 3-4 times the regularity. The other difference is the HBK gets substantive structure buffs.
I'm fine with the IIC being unquirked (at least at the moment, given more time and data, perhaps they will need minor quirks), so I'd rather see a non quirked solution, like the one proposed in the picture.
Thoughts?
*****Hitbox Update:
![Posted Image](http://i1280.photobucket.com/albums/a485/bishopsteiner/hbk%20arms_zpsztkkuj9t.jpg)
how much and how effective, only time will tell, but definitely better than more CT!
Edited by Bishop Steiner, 22 December 2015 - 03:07 PM.