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Warhammer Screenshot


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#101 juxstapo

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Posted 19 December 2015 - 08:00 PM

The head/cockpit looks too much like the Banshee. Needs more slant on the "roof", if you see what I mean.

EDIT: And I think personally I'd prefer the arms to slant outwards a bit, like the art, instead of hanging straight down at the hips.

EDIT EDIT: Well, I guess I could've read the previous posts and just not said anything. Posted Image

Edited by juxstapo, 19 December 2015 - 08:02 PM.


#102 Imperius

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Posted 19 December 2015 - 08:45 PM

I made a Twitter poll though many have retweeted and faved said image too

https://twitter.com/...433860816769024

#103 Jun Watarase

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Posted 19 December 2015 - 11:30 PM

The arms look too short to be warhammer arms. Look at the concept art in the store and compare it to that screenshot.

Posted Image

Edited by Jun Watarase, 19 December 2015 - 11:35 PM.


#104 Unreliable Mercenary

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Posted 19 December 2015 - 11:52 PM

View Postkapusta11, on 19 December 2015 - 08:01 AM, said:

PGI, make it happen.
Posted Image


This needs to happen. I can live without the longer guns, and understand that its an issue from a gameplay standpoint, but the cockpit needs to be squished like in the concept art, gives the entire mech a whole new feel.

Edited by Owen Miller, 19 December 2015 - 11:57 PM.


#105 STEF_

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Posted 20 December 2015 - 12:03 AM

View PostBishop Steiner, on 19 December 2015 - 08:12 AM, said:

tweet it to Russ

Do it Bish.

It seems you are between the "lucky ones" Russ reads or answers in Tweeter.

(don't even want to say what happened to my tweets...)

#106 Jae Hyun Nakamura

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Posted 20 December 2015 - 12:09 AM

They could also make the barrels longer to the back. Like in the newer minature.

#107 Kushko

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Posted 20 December 2015 - 12:44 AM

While i cant help but remain optimistic that that is not the final product i can't recall a single time when PGI released pictures/video of a mech model and than changed it in any way before release. Can anyone else?

At the moment i can't really decide if i want to refund or not. But the fact that im considering means that the modelers did a horrible job since the only reason i actually bought the pack was because the artwork looked awesome.

Edited by Kushko, 20 December 2015 - 12:44 AM.


#108 1Grimbane

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Posted 20 December 2015 - 01:10 AM

View PostStefka Kerensky, on 19 December 2015 - 03:10 AM, said:

It's only me or PGI is doing too much copypasta with the cockpits, recently?
That's from the banshee.

and this has been my first mech ever seen:
Posted Image

I'm happy that Alex and the modeler reworked the lamp on the shoulders, although those were so peculiar in the WHM
Not happy with the cockpit, and also it seems too much beefy to me.

and the arms, PGI, those arms!!!

picked up this exact copy of the game back in 1992 or something like that at a garage sale lol

#109 MauttyKoray

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Posted 20 December 2015 - 01:38 AM

View PostOwen Miller, on 18 December 2015 - 06:57 PM, said:

Comparison to concept art.

Posted Image

Posted Image

Pretty disgraceful imo. Its like the modelers didn't even really try. They just got it kinda close and figured it was good enough. Jeezus...

Oh wait, they seem to do this most of the time. Did it with both the Vindicator and the Enforcer. Two beautiful in concept mechs, absolutely trashed by the modelers.

Edited by MauttyKoray, 20 December 2015 - 01:46 AM.


#110 Juodas Varnas

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Posted 20 December 2015 - 02:03 AM

View PostMauttyKoray, on 20 December 2015 - 01:38 AM, said:

Pretty disgraceful imo. Its like the modelers didn't even really try. They just got it kinda close and figured it was good enough. Jeezus...

Oh wait, they seem to do this most of the time. Did it with both the Vindicator and the Enforcer. Two beautiful in concept mechs, absolutely trashed by the modelers.

Don't forget the Quickdraw.
Never forget the Quickdraw.

#111 Mechwarrior Buddah

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Posted 20 December 2015 - 02:12 AM

View PostBishop Steiner, on 18 December 2015 - 06:22 PM, said:

to give Russ feedback if you want any hope of changes


Been doing that for years

They have to listen for that to work XD

Still dont like the arms tho

Posted Image

want those arms

Edited by Mechwarrior Buddah, 20 December 2015 - 02:13 AM.


#112 MauttyKoray

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Posted 20 December 2015 - 02:15 AM

View PostMechwarrior Buddah, on 20 December 2015 - 02:12 AM, said:


Been doing that for years

They have to listen for that to work XD

Still dont like the arms tho

Posted Image

want those arms

I personally like the general aesthetic of the new arms, but I think what's missing is the 'elbow' piece sticking out past the upper arm in the back there.

#113 kapusta11

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Posted 20 December 2015 - 02:19 AM

View PostMauttyKoray, on 20 December 2015 - 01:38 AM, said:

Pretty disgraceful imo. Its like the modelers didn't even really try. They just got it kinda close and figured it was good enough. Jeezus...

Oh wait, they seem to do this most of the time. Did it with both the Vindicator and the Enforcer. Two beautiful in concept mechs, absolutely trashed by the modelers.


Well, whoever drew the orthos, and as far as I know it's responsibility of the concept artist, it's his mistake and not those who made 3d model.

Also it worth little to no effort to make final posture for those who will make a rig and animate it.
Posted Image

Edited by kapusta11, 20 December 2015 - 02:47 AM.


#114 Juodas Varnas

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Posted 20 December 2015 - 02:47 AM

View Postkapusta11, on 20 December 2015 - 02:19 AM, said:


Well, whoever drew the orthos, and as far as I know it's responsibility of the concept artist, it's his mistake and not those who made 3d model.

Posted Image

That might as well be the case.
I mean people whined about the Wolfhound not looking like the concept art, even though it was basically 100% identical to the Orthographics.

To be honest, i almost feel PGI should stop releasing concept arts and release orthos first instead.
They're always much closer to how the model looks in the end than the concept art.

#115 MauttyKoray

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Posted 20 December 2015 - 02:57 AM

View PostJuodas Varnas, on 20 December 2015 - 02:47 AM, said:

That might as well be the case.
I mean people whined about the Wolfhound not looking like the concept art, even though it was basically 100% identical to the Orthographics.

To be honest, i almost feel PGI should stop releasing concept arts and release orthos first instead.
They're always much closer to how the model looks in the end than the concept art.

The problem here being that the concept looks amazing, meanwhile the ortho is significantly different than the concept. Just like the Enforcer, another mech whose concept was absolutely great, and then it got turned into a crappy looking oversized firestarter almost. Then there was the Vindi whose proportions are a bit off and got that absolutely HORRID missile torso. A LRM 10 missile door with a Lrm 5/10 add on box under the torso would have worked, but no, they made the whole side torso a LRM 20 slot covering the whole side torso in a gaudy LRM tube studded shell with a horrendous LRM 10 tumor sprouting under it. The fact that we haven't had a mech that actually used the LRM doors since forever (KC not included), I'm horribly worried about the Archer too.

Edited by MauttyKoray, 20 December 2015 - 03:05 AM.


#116 Jun Watarase

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Posted 20 December 2015 - 03:13 AM

IIRC, FD said that he isn't given control over the ingame model so how closely it matches the concept art is entirely up to the modelers.

#117 DerMaulwurf

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Posted 20 December 2015 - 03:28 AM

View Postrollermint, on 19 December 2015 - 08:07 AM, said:


I don't think the mech is supposed to look like a "Warhammer", like the German WW2 Tiger tank is not supposed to look like a Tiger, its more in reference to its impact on the battlefield, its going to hit the enemy like a hammer.

Anyway,s a bit disappointed, I'm not feeling it. I remember seeing the Warhammer the first time and it made a lasting impression, this one looks generic as hell...The concept art is brilliant as usual but their modelling team don't seem to "get" what makes a Warhammer...a Warhammer. Hell i don't know exactly either but the result is..just bland. Generic as hell. Maybe make it more menacing, more angled rather than blocky? Anything other than "This is a Robot." vibe i'm getting.


Of course it's not supposed to look like an actual Warhammer (that phase in BT design came later :P - look up the Balius). But I like it if the name evokes something. As an example, it would be utterly silly if the Catapult or Trebuchet looked like their counterparts. But it is nice that both translate into long-range bombardment. In the same vein, the warhammer should be something to smash armor and a certain blockiness goes well with that. And even more importantly the original unseen has a lot of blocky straight edges to go with the smoother part.

I mean the Alex Marauder also added its own peculiarities to the design. But it did keep the general alien insect vibe that always set this mech apart from the others. The initial art for the Warhammer looked generally quite cool, so I chose to overlook it. But i really can't stand the arms and would have prefered something much closer to what they did with the Mauler's arms. As the design is now mostly fixed (hope you'll see some changes to the head), I have cancelled my preorder.

#118 Hit the Deck

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Posted 20 December 2015 - 03:31 AM

The question is, why does Alex (or FD like Jun said above) sometimes draw the orthos differently than the concept arts (he draws both)? Or is it just our perception (because the Mechs in the concept arts are angled)?

#119 SgtMagor

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Posted 20 December 2015 - 03:50 AM

don't like the cockpit, but I do like the mech.

#120 MATRAKA14

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Posted 20 December 2015 - 03:51 AM

More iterations for a better comparison, In my opinion its a bit too bulky, the arms are too different, also i would change the top side torsos to resemble the original ones, they are longer and dont have that strange jagermech wing

Spoiler


Also who wants missile doors?


Posted Image

Edited by MATRAKA14, 20 December 2015 - 03:52 AM.






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