Comments and critiques are welcome!
WARNING: The following scenarios have not been play tested. Welcome to the Open Beta. Balance is for the weak!
Each scenario will contain:
1) Intro
2) Unit disposition
3) Map/Mode
4) Objectives
5) Rules
6) Optional rules
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Scenario 1, Stage 1: "Bandit Hunting on Bolan II"
For months, a group of bandits calling themselves "Jack's Rippers" have plagued the planet Bolan II. Destroying what they can't steal, they have plunged the planetary economy into chaos. Duke Umayr, the planet's ruler, has used his own fortune to hire a band of mercenaries to deal with the rising threat. As your JumpShip arrives in Bolan space, you receive a distress call from the capital; the spaceport in River City has fallen and with it, your original landing zone. Thinking quickly, your commander sends a small team down to the surface to scout out a new landing zone for the main force...
Mercenary Team
Raven
Firestarter
Hunchback
Centurion
Rippers Team
UrbanMech
UrbanMech
Commando
BlackJack
MAP: Forest Colony MODE: Skirmish
Mercenary Goal: Kill all four enemy Mechs to secure the landing zone.
Rippers Goal: Kill the enemy Centurion.
Rules: Any variant of the Mechs listed can be used.
Optional Rules:
Advantage Mercenaries:
The Mercenary team may utilize both Upgrades (Double Heat Sinks, Ferro-Fiberous Armor, Endo-Steel) and Modules (Radar Dep, Cooldown, Range extenders etc.)
The Rippers CANNOT use Upgrades or Modules.
Advantage Rippers:
The Rippers team may utilize both Upgrades (Double Heat Sinks, Ferro-Fiberous Armor, Endo-Steel) and Modules (Radar Dep, Cooldown, Range extenders etc.)
The Mercenaries CANNOT use Upgrades or Modules.
Edited by Bill Bullet, 16 February 2016 - 06:45 AM.