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Should Arrow IV missile system be in MWO?


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Poll: Arrow IV in MWO? (314 member(s) have cast votes)

Would you like to see the Arrow IV in MWO?

  1. Voted Yes (253 votes [80.57%] - View)

    Percentage of vote: 80.57%

  2. No (39 votes [12.42%] - View)

    Percentage of vote: 12.42%

  3. Not Sure (22 votes [7.01%] - View)

    Percentage of vote: 7.01%

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#1 Phoenix Branson

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Posted 15 July 2012 - 06:31 PM

The Arrow IV is a stand-alone, missile based, artillery system. Adding this to the game gives us a very long-ranged weapon for fire support. To make this work in game, the maximum range is 5 km, but in order to get a direct hit, the target must be marked by Target Acquisition Gear (TAG) if the target is greater than 2 km away. The damage is similar to being hit by an AC-20 plus additional splash damage. The Arrow IV system should be included in the game or TAG makes no sense. Also, this weapon encourages teamwork!

http://www.sarna.net...ow_IV_Artillery

http://www.sarna.net...cquisition_Gear

Edited by Maverick01, 15 July 2012 - 07:01 PM.


#2 Damiv

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Posted 15 July 2012 - 06:35 PM

More long range fire support options? Yes please.



SPGs for life!

:P

#3 Damascas

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Posted 15 July 2012 - 06:35 PM

Certainly.

#4 Ramius Hazen

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Posted 15 July 2012 - 06:36 PM

Arrow, Long Tom, Sniper... "it all adds to the flavor."

#5 Britbaldie

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Posted 15 July 2012 - 06:37 PM

Narc + Arrow would be fun, needs a large platform to fire from which may not be fun lol, its a heavy system and I think you only get around 3 rounds?
Its how effective it will be in game, I think that is what it will come down to, still it would be worth considering if we meet clan mechs :P

Edited by Britbaldie, 15 July 2012 - 06:38 PM.


#6 Duncan Aravain

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Posted 15 July 2012 - 06:38 PM

Love reasonable options. I vote "yes"

Course, Arrow does eat into a mech's total tonnage fairly heavy. Might see some epic fail loadouts in the future.

#7 The Packrat

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Posted 15 July 2012 - 06:45 PM

I don't know. On the one hand, I like players having options, and particularly like the team-oriented style of play Arrow IV would encourage. On the other, it would be incredibly easy for people to use the splash damage to grief their teammates at the beginning of fights.

Even without Arrow IV, TAG would still be useful for enabling indirect LRM fire, so at least there's that.

#8 Bearcut

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Posted 15 July 2012 - 06:47 PM

Maybe... in MWO with the options to avoid missiles it could be fun.

But in MW4:Mercs man those things were just annoying.

#9 CheeseThief

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Posted 15 July 2012 - 06:47 PM

Only if it acts like an artillery system, which means no lock without a TAG or NARC and a massive minimum range.

On the other hand, a visciously fast brutally accurate missile with a 5km range that requires team work? Yes please.

#10 Dracol

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Posted 15 July 2012 - 06:48 PM

Sure, why not. Iis cost in space and tonnage more than compensates the damage output. Also, some maps it will be near useless (ie city map)

#11 Jetset Quasar

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Posted 15 July 2012 - 06:50 PM

It will be whether you like it or not it has great signifigance in the cannon timeline(We all know they are sticking to canon) so, therefore it will be in...

#12 MechaDraco

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Posted 15 July 2012 - 06:50 PM

actually the arrow IV is like firing a mini cruise missile, so the damage would likely be WAY greater than that of an ac20, but your gonna have like only 6 shots per launcher if your lucky since each missile is .5 tons a piece or even more, yes I agree has to be Tagged using the TAG system but still has a lock on capacity on its own, up to 1-2kms away, with a max of 5+ wile using the tag system.

Edit: Just as a little side note, these missile move very slowly in comparison to most missiles, so they can be dodged using things like jumpjets at the right time or even fast moving mechs could possibly avoid the missiles all together, but if they hit the right position, even on the toughest mechs, they should essentially take some armor out. if not eradicate it completely

Edited by MechaDraco, 15 July 2012 - 06:53 PM.


#13 Britbaldie

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Posted 15 July 2012 - 06:54 PM

I think we also have to remember that the Arrow system isnt 100%, you can dodge it and im not sure how effective the AMS will be against it, I suppose it would have to have a chance to take it out.
Its not all doom and gloom if one gets fired at you :P

#14 Rooster68W

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Posted 15 July 2012 - 06:55 PM

Sounds good to me, as long as its a single missile and not rapid fire.

#15 Alexandrix

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Posted 15 July 2012 - 07:13 PM

As much as I like more options for players.No,I don't think so.being spammed by large volleys of LRM's from nowhere will be rough enough.Arrow IV's do insane damage.Can you imagine if your mech,fresh out of the gate,gets slammed by a couple arrow IV's out of nowhere? You would basically be pulverized,a walking dead man.Assuming you are in something with enough armor to even survive a couple arrow IV's in the first place.

Edited by Alexandrix, 15 July 2012 - 07:17 PM.


#16 MechaDraco

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Posted 15 July 2012 - 07:16 PM

View PostAlexandrix, on 15 July 2012 - 07:13 PM, said:

As much as I like more options for players.No,I don't think so.being spammed by large volleys of LRM's from nowhere will be rough enough.Arrow IV's do insane damage.Can you imagine if your mech,fresh out of the gate,gets slammed by a couple arrow IV's out of nowhere? You would basically be pulverized,a walking dead man.


there is no way that would happen, someone would HAVE to be tagging you to get hit by it, and even the fastest mech isn't gonna be getting on you that fast, and Yes they do massive damage, but the fact is they are slow as ****, getting hit by them would hurt, if you can actually get hit by them, hell a fast moving light are practically impossible to hit with those things.

#17 light487

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Posted 15 July 2012 - 07:24 PM

Yes.. as per TT rules. You can't have some weapons and stuff that don't follow TT rules simply because you don't like it.. either have it in the game or don't have it in the game.. but if you do have it, obey/follow the rules.

Minimum range? what?? Even artilery can fire point blank..

#18 Latriam

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Posted 15 July 2012 - 07:38 PM

arrow 4 has no min range unless you use it just like LRM's with full lock on (which it should not)
also only heavies and assaults can even carry it because of the size.
I have used it before and long tom and thumper and most of the arty kinda sucks just cause by the time you fire the mechs move
half the time I hit my buddies LOL
but that is the lot of arty kinda a shot in the dark... I would rather missile boat if I was going to aim for long range support

#19 MechaDraco

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Posted 15 July 2012 - 07:45 PM

View PostLatriam, on 15 July 2012 - 07:38 PM, said:

arrow 4 has no min range unless you use it just like LRM's with full lock on (which it should not)
also only heavies and assaults can even carry it because of the size.
I have used it before and long tom and thumper and most of the arty kinda sucks just cause by the time you fire the mechs move
half the time I hit my buddies LOL
but that is the lot of arty kinda a shot in the dark... I would rather missile boat if I was going to aim for long range support

Actually I am not trolling I swear about this, there is a urbie variant with a single arrow mount, I swear to god look it up.

#20 Barnum the Bear

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Posted 15 July 2012 - 07:49 PM

Regardless of the 'canon' arguments, I think Arrow IV opens up a big cheese factor. I'd much rather see the ability to call in and adjust off-map conventional artillery- it would really add to the true military grit feel that this game seems to have.





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