Jerry McMasters, on 28 May 2016 - 08:57 AM, said:
Now, before you dismiss me as a whiner or flamer, listen to this.
I'm definitely not saying that light mechs in themselves are overpowered, neither are SRMs. However, the issue lies in the fact that there is a key strategy for skilled SRM boats, specifically the Jenner both IIC and IS hero variants.
There's more than one point in this thread, there's an honest question, and there's a suggestion. Jenners are one of the shortest light mechs you can drive, easily ducking under some of the taller mechs, escaping their fury. Now this comes into play, when a assault mech is simply too slow, and has too many torso mounted weapons to deal with a leg humping Jenner, I'm sure everyone has experienced this, A SRM Jenner runs right beneath your firing capabilities, and blows your shins off. Worse so if they can get behind you, or if you're stuck against a backdrop of terrain, and you can't move past the Jenner.
The fix is simple, larger mechs need the ability to stomp/collide with these little pest. The system applies a % increase to collision damage based on both mechs' sizes. An assault moving against a Jenner for example, would do massive amounts of damage, and if the Jenner doesn't back off, possible destruction.
Besides, can anyone argue why a light mech would ever get right next to an assault mech's legs realistically? To me that seems like a bid for assisted suicide.
The only chance a light mech has to be close (also because of their mostly close-range weaponry) to the heavy or assault to even have a chance to stay a little bit outside their firing arcs.
When speed value were overall reduced the heavies and assaults got an agility compensation with quirks. The losers were the light mechs. "Humping" is therefore often necessary. Take that also away - or even punish them for it - and you can trash the whole class.
Jerry McMasters, on 28 May 2016 - 12:36 PM, said:
Right, I know what a light mech is, thanks for the rundown. I'm simply saying, they do not /deserve/ any more advantages than what they already have.
I'm completely unsure what instances you've been running, but firing the weapons on your arms accurately at a light mech whose rubber banding because of the lack of actual collision is much harder than "Lower your arms and alpha m8" Realistically most assaults tend to have at least two mounts on either arm.
Which advantages?
1. To get crippled or blow up when one of those huge alphas strikes one solid hit?
2. To get to close through seismic and radar (for non ECM lights) to even use their close-range weaponry?
3. To carry half the armour and (in many cases) half the alpha/dps of a heavy or assault?
Oh, sorry, you mean speed! As I already said already above: Speed which is negated to quite an extend by the agility of the heavies and assaults...yeah, I mean whoopidooo what an advantage! This surly cannot compensated by all the disadvantages listed above
Sarcasn aside: be honest for a second. You think a light should have no chance against a heavy or assault whereas it is totally ok that a light blows up when it eats an alpha of a heavy or assault
Edited by Bush Hopper, 28 May 2016 - 01:20 PM.