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How Can We Pgi Convince To Remove/fix Long Tom?


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#21 Darth Hotz

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Posted 30 June 2016 - 04:59 PM

View PostCarl Vickers, on 30 June 2016 - 04:35 PM, said:

Got me there Mischiefsc. Whilst your answer is correct in taking what I said at face value the spirit of what I said means something else.

Let the bads complain off the field and let the good do what they do good on the field.


Psssttt...there is a leaderboard now, where strong words can be checked if the are justified...

Posted Image

#22 MischiefSC

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Posted 30 June 2016 - 05:01 PM

View PostCarl Vickers, on 30 June 2016 - 04:35 PM, said:

Got me there Mischiefsc. Whilst your answer is correct in taking what I said at face value the spirit of what I said means something else.

Let the bads complain off the field and let the good do what they do good on the field.

You and I largely agree on most stuff. I give 12DG a lot of slack though. They stood and got absolutely balls deep ****** by bad game design for months and have largely quit.

At this point literally the bulk of players still in FW are mercs who generally play on the same or allied factions and in big events tend to go to the same side, or a couple of loyalist units (HHOD may be the largest) and a transient group of pugs.

The loyalists and pugs have been slowly ground out of the game. LT was the nail in that coffin. It's flat out made people who've been playing for years in FW quit. It is absolutely poison in the well. This event is going to teach countless pugs to hate FW because of LT.

12DG breaks my heart. When I did a mechbay tour and did some running around in alts getting a feel for things in 2.0 I played with them a lot - they were a huge, omnipresent part of Steiner. Now? Gone. Shafted by the attack/defend mechanics feeding IS pugs to lose on the back end faster than they could win and then LT.

LT has removed literally hundreds, plural hundreds, off my friends list for FW. FRR, Steiner, Davion, Marik. Scouting and LT has done more to drive IS loyalists out of FW than ghost drops have driven mercs off.

I get the intent, I do. LT and Steiner though is just the biggest example of what's a daily poke in the eye in FW that PGI needed to fix long ago.

#23 Czarr

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Posted 30 June 2016 - 05:01 PM

LOL most of IS can't finish the event cause the only place their is action is JF territory and they have long tom...

thanks for the boring event PGI so fun losing every match

#24 Carl Vickers

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Posted 30 June 2016 - 05:27 PM

View PostMischiefSC, on 30 June 2016 - 05:01 PM, said:

You and I largely agree on most stuff. I give 12DG a lot of slack though. They stood and got absolutely balls deep ****** by bad game design for months and have largely quit.

At this point literally the bulk of players still in FW are mercs who generally play on the same or allied factions and in big events tend to go to the same side, or a couple of loyalist units (HHOD may be the largest) and a transient group of pugs.

The loyalists and pugs have been slowly ground out of the game. LT was the nail in that coffin. It's flat out made people who've been playing for years in FW quit. It is absolutely poison in the well. This event is going to teach countless pugs to hate FW because of LT.

12DG breaks my heart. When I did a mechbay tour and did some running around in alts getting a feel for things in 2.0 I played with them a lot - they were a huge, omnipresent part of Steiner. Now? Gone. Shafted by the attack/defend mechanics feeding IS pugs to lose on the back end faster than they could win and then LT.

LT has removed literally hundreds, plural hundreds, off my friends list for FW. FRR, Steiner, Davion, Marik. Scouting and LT has done more to drive IS loyalists out of FW than ghost drops have driven mercs off.

I get the intent, I do. LT and Steiner though is just the biggest example of what's a daily poke in the eye in FW that PGI needed to fix long ago.


Fair cop.

Back in my CWI days when we played and 12DG came up, we were all like here comes a smashing. These guys were really good at CW(as it was called in those days).

TBH I dont want to see a unit with a proud history and great reputation sink down to a level that is too hard to recover from.

When LT first came in I remember a couple of vids from NS, one showing them getting annihilated by it and then another showing how to use it in your favor and personally I think that 12DG should be doing the same thing as they have the players and skill to do it.

LT does need a fundamental change least of which is a huge slapping from the nerf bat. The sooner the better and we can all get back to enjoying the game mode of our choosing.

#25 MischiefSC

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Posted 30 June 2016 - 05:36 PM

Davion command has a WhatsApp going. This just came up in chat and cracked me up.

Quote

... No way I'm doing a pug defense against long toms.

Quote

and that sums up how Jade falcon took 80 planets in one sentence


As to 12DG they could do it. The question becomes is that all they ever want to do?

Edited by MischiefSC, 30 June 2016 - 05:37 PM.


#26 Count Zero 74

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Posted 30 June 2016 - 05:44 PM

Tbh the Long Tom is only an issue during CW events when all the seals come out and play. Scout queues are usually pretty empty and if they have long tom than only in the last hour or so of every attack phase. Even then you can male a difference with 1-2 scout teams cause of the low numbers. Even the Falcons have realized ( and thats a pretty big achievement for them, they are not breed for intelligence u know Posted Image ) that it's not in their interrest if they scout too much.

The event will be over soon and everything will get back to normal. All the puggies go back to quick play and we'll be a happy (though small) family again.

Edited by Count Zero 74, 30 June 2016 - 05:45 PM.


#27 Remover of Obstacles

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Posted 30 June 2016 - 05:52 PM

View PostMischiefSC, on 30 June 2016 - 05:01 PM, said:

The loyalists and pugs have been slowly ground out of the game. LT was the nail in that coffin. It's flat out made people who've been playing for years in FW quit. It is absolutely poison in the well. This event is going to teach countless pugs to hate FW because of LT.


Can't say it any better.

Edited by Remover of Obstacles, 30 June 2016 - 05:52 PM.


#28 Count Zero 74

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Posted 30 June 2016 - 06:40 PM

Guys I did it ! Figured out how IS can compete with Clans at scouting ! Seriously !

Just join the Clans with an alt account, scout and then lose on purpose !! Really simple and much more efficient !!

#29 Count Zero74

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Posted 30 June 2016 - 06:41 PM

It works !!

#30 MischiefSC

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Posted 30 June 2016 - 06:43 PM

View PostCount Zero 74, on 30 June 2016 - 06:40 PM, said:

Guys I did it ! Figured out how IS can compete with Clans at scouting ! Seriously !

Just join the Clans with an alt account, scout and then lose on purpose !! Really simple and much more efficient !!


Given how many Clan pugs show up with LB5x + streak 2 and erll kit foxes nobody could be sure who was a troll and who was just a bad Clan pug!

It's genius! Like Poes Law for MWO! I dub this the Zero 74 Gambit!

#31 Count Zero 74

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Posted 30 June 2016 - 06:46 PM

And there's even an added bonus, if we flood the Falcons with alt accounts it rises their population and lowers the c-bill rewards they get Posted Image

#32 MischiefSC

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Posted 30 June 2016 - 06:59 PM

You're an inspiration to cheap shot SOBs everywhere. Indeed, you could be the next Antonius Rex!

Game mechanics? Pfft, PGI made them for the crafty to exploit the nostalgic and the hopeful!

You may have just saved the Inner Sphere. All due props.

#33 BashT

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Posted 30 June 2016 - 09:49 PM

Whenever im sick of this game ill buy some crappacks i mean mechpacks. That makes me feel good.

Well yes i admit i was one of those lt Bringers. But my scout challenge is almost done so i promise i wont bringt it. And well yes during events the terribads are an issue. The number of crap guys ive seen om both sides was huge. Er lrg crows lrm shc.... And the best was the kintaro bros. One in a brawler the other in a lrm boat. Prob was the lrm was in the front the brawler stood in the back xD. We faced some 12dg was fun fights. ;)

currently id think get rid of that lt. I think sat sweep is alrdy a huge advantage. No need for such an huge arty strike.

#34 Kin3ticX

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Posted 30 June 2016 - 09:50 PM

The phoenix hawk pack will protect you. Its bad at CW so it will prevent you from playing CW therfore you will evade most [Long Tom] strikes

Edited by draiocht, 09 July 2016 - 08:50 AM.
edited out vulgarity


#35 Count Zero 74

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Posted 30 June 2016 - 09:52 PM

So, I put my cunning plan into action, played as bad as I could, and what happened?

Posted Image

Still did top dmg in my team. says a lot about your average Clanner. I was running a skillcrow od course and it IS easy mode I could play the match smoke a cigarette and watch TV on a 2nd screen all at the same time.

#36 BashT

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Posted 30 June 2016 - 09:56 PM

My dear count am i to.remind you that getting highest dmg with a streakboat is nothing to be able to clap yourself on the shoulder; p

and im disappointed.... you play easy mode... shame shame shame.. back to your walking trashcans! ^^

Edited by BashT, 30 June 2016 - 09:57 PM.


#37 Count Zero 74

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Posted 30 June 2016 - 10:04 PM

was just testing my theory. Instead of scouting for IS and win with a good team maybe 60-70% of your matches you can scout for Clans and lose 100% of your matches. Much more effective and you can get a lot of other work done while you play.

#38 KinLuu

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Posted 30 June 2016 - 10:33 PM

Long Tom is the worst mechanic to ever have been put into MWO. It is a mechanic that reduces the ammount of time spent fighting during a game, which is coincidentially the part of a game which is FUN. It also reduces rewards (for both teams), because it takes potenial damage out of the game. So in short, Long Tom reduces both the fun and the rewards to be had in an invasion game. Great mechanic!

Ghost heat and 3PV pales in comparison.

I simply refuse to play matches with Long Tom in it. Be it on my, or my enemies side.

#39 Voidcrafter

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Posted 30 June 2016 - 10:59 PM

"Just scout more"
"More scouting == less Long Tom"
<other pretty much pointless advice>

Yea that COULD actually work in the perfect world where multiple units try to do that.
You know why it's not working?
Because a lot of new players go for doing the same, since they have event for it --> so in theory and in practice(at least my experience from yesterday) - even if a two groups from an unit drop constantly on the same planet - the intel they(we) won't be(wasn't ! ) enough to compensate for the other people in trial/not piloted well enough mechs that are loosing most of their games.
Because an smart unit with a lot of people in it will have 1 team for invasion and 3 lances for scouting so they not only get the Long Tom but keep it as long as they wanna(why shouldn't they - with the long tom ~10 mins games, some way shorter --> easy and fast event completion).

Seen it with my eyes.

Also "do this more" "do that more" advices to cover-up something PGI messed beyond any sense...
No thanks.
Fix it.
That's that.
Yesterday if you can.

Bringing up an Faction Play event when YOU GOT a really game breaking feature for one of the teams is not cool one bit.
It's beyond me why PGI decided to do that and I have two possible options:
a ) They totally forgot about the Long Tom - which is, least to say, unprofessional and not really serious.
b ) They were fully aware of how broken it is and decided to go for the event either way... which is even worse.

I shouldn't and I really don't care - I just want them to fix/remove it/whatever so the (hypothetical) majority of players, that are not in large units and not doing what I mention ARE ACTUALLY ABLE TO PLAY THE FRIGGIN GAME durring this event.

Thanks in advance.

Edited by Voidcrafter, 30 June 2016 - 11:05 PM.


#40 Stormbringer13

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Posted 08 July 2016 - 11:34 AM

The solution is really simple. I just thought about it and it is obvious.

Long Tom would go against all honor codes that Clans have. They would never use it, it's not an honorable weapon. They'd use contractions and promote Freebirths to frontline mechs long before they ever lowered their standards far enough to use a Long Tom in battle.

Stick to your Lore PGI. Remove it from Clan Defense.





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