At one point in the past, after a game, players were told we would have the option to remain with that group for the next game. Not sure if that team would stay in the solo queue, or if a group would then be formed and the group moves to the group queue.
This was supposed to give a way for pug teams that win, a chance to stay together. By the time it made it live, the player lobby ended up only being for private matches.
Having visible servers that populate like CS:GO, would go a long way towards more evenly matched games. Players would be able to pick where they played. Move from tougher to easier servers depending what mech they want to play.
Have a PSR rating for a server with some kind of modifier for the player. Teir 1 server, Teir 1 player would be a 1:1 ratio of rating/xp/cbills earned.
But if a Teir 1 player dropped to a Teir 3 server, it would be a 1:3 ratio, they would get 1/3 the rewards.
Likewise if a Teir 3 player, joined a Teir 1 server, they would be at 3:1 the earnings.
Block off Teir4/5 from Teir1 the same way it is now. Allow players from Teir 3/2 to play up or down if they chose modifiying their winnings.
Basically make it so it's not as rewarding to be in a server below your rating unless you're getting torn up trying to level a new mech.
Add to that, the servers give rewards based on their teir. So some kind of multiplier for winnings so people want to be in teir 1 if they can.
At the beginning of the game, players grind out enough Cbills to buy 3 mechs so they can master them. By the end of the game, players are grinding out Cbills for modules and things to equip on the mechs. Because of this, PGI can offer a boost to teir 1 earnings to help with that infinite Cbill grind and give a reason to advance other than the better quality of matches. (which is hit or miss anyway because of bracketing 1-3 together which diminishes the reward in the first place)
Edited by AlphaToaster, 08 July 2016 - 12:30 PM.