

Nerfing An Entire Playstyle
#1
Posted 18 July 2016 - 05:14 AM
ACH, Locust and Jenner getting hit this patch.
Dedicated Light pilots are some of the most skilled in game. Please don't make them leave.
#2
Posted 18 July 2016 - 05:16 AM
I don't see any real threat to the light pilot way of life here. Just because you get hit more now that your uber glitched, lag shield protected mech cant teleport through time now. Doesn't mean there is a problem with light mechs. If the pilots are as good as you say they are, They will adapt to the rescale and nerfs.
Edited by DjPush, 18 July 2016 - 05:23 AM.
#3
Posted 18 July 2016 - 05:18 AM
#4
Posted 18 July 2016 - 05:22 AM
#5
Posted 18 July 2016 - 05:33 AM
Talorien, on 18 July 2016 - 05:14 AM, said:
ACH, Locust and Jenner getting hit this patch.
[...]
ACH (owning one myself) was/is pretty OP.
Locust is ridiculously small (~10 tonner) and anyone who wants to keep it that way has no balance in mind but personal advantage.
Anyway, you kind of killed your whole credability with this sentence:
Talorien, on 18 July 2016 - 05:14 AM, said:
Dedicated Light pilots are some of the most skilled in game. Please don't make them leave.
Sure, that one specific group of players (which you belong to, I take it) is the most skilled in the game.
My experience as someone who plays mostly assaults:
- I was near invincible with my ACH by simply never standing still. Ridiculously skillless and simple.
- piloting assaults, on the other hand, requires to think ahead how the game will or could develop in the next minutes. Where with I light I can just say "Oh ****, better get out of here", I'm stuck with my assault where I went and I have no chance in hell to outrun meds or lights if I made a mistake.
So at BEST, your statement is subjective (my word against yours). At worst (my assault case has WAY better arguments than your non-existing ones for lights), you are talking B.S.
#6
Posted 18 July 2016 - 05:39 AM
Talorien, on 18 July 2016 - 05:14 AM, said:
ACH, Locust and Jenner getting hit this patch.
Dedicated Light pilots are some of the most skilled in game. Please don't make them leave.
Humanoid lights eh?
You pretending the executioner isn't hit? which even with the highest res the top of that mech is off the screen in the bloody mechlab when simply viewing it.
What about the Grasshopper? Black Knight? Shadowhawk?
The rescale wasn't a negative thing. It was fixing the fundamental problems that was at the base the whole time and now we got time to requirk and redo everything else, start to remove the bandages and put propper fixes in to compensate besides "well we have to quirk this mech because it turned out to be 30% bigger then other mechs of it's weight" such as the Catapult.
Humanoid light mechs are still playable, I quite enjoy my wolfhound still.
IF the Cicada can pull this off for the past 2 years I am sure your still smaller jenner can do the same.
#7
Posted 18 July 2016 - 05:44 AM
DjPush, on 18 July 2016 - 05:16 AM, said:
I don't see any real threat to the light pilot way of life here. Just because you get hit more now that your uber glitched, lag shield protected mech cant teleport through time now. Doesn't mean there is a problem with light mechs. If the pilots are as good as you say they are, They will adapt to the rescale and nerfs.
Rescale just demonstrating the men from the boys.
I've still encountered a lot of nasty little Light-Fighters who could lay down hurt, and I'm not referring to Locusts. Methinks too many people for comfy with tiny scale and wonky hit reg, and confused that with skill.
#9
Posted 18 July 2016 - 05:50 AM
Talorien, on 18 July 2016 - 05:14 AM, said:
ACH, Locust and Jenner getting hit this patch.
Dedicated Light pilots are some of the most skilled in game. Please don't make them leave.
Brace yourself then, as P.G.I have nerfed an entire play style in the past, when they killed JJ's for anything over 55 tons
#10
Posted 18 July 2016 - 06:03 AM

Working as intended.
0-1 light mech per team is the way things are supposed to be.
#11
Posted 18 July 2016 - 06:08 AM
Paigan, on 18 July 2016 - 05:33 AM, said:
Locust is ridiculously small (~10 tonner) and anyone who wants to keep it that way has no balance in mind but personal advantage.
Anyway, you kind of killed your whole credability with this sentence:
Sure, that one specific group of players (which you belong to, I take it) is the most skilled in the game.
My experience as someone who plays mostly assaults:
- I was near invincible with my ACH by simply never standing still. Ridiculously skillless and simple.
- piloting assaults, on the other hand, requires to think ahead how the game will or could develop in the next minutes. Where with I light I can just say "Oh ****, better get out of here", I'm stuck with my assault where I went and I have no chance in hell to outrun meds or lights if I made a mistake.
So at BEST, your statement is subjective (my word against yours). At worst (my assault case has WAY better arguments than your non-existing ones for lights), you are talking B.S.
so your statment with 0 maches played in a light sinds the rescale is objective? XD
ps; your statment carrys as much objectivity as a light only pilot screaming streakcrows are op...
Edited by L3mming2, 18 July 2016 - 06:11 AM.
#12
Posted 18 July 2016 - 06:10 AM
Cathy, on 18 July 2016 - 05:50 AM, said:
What sucks *** is they're pushing everything towards deathball. When lights were fast and evasive they could roam around a little bit. Now they're easy targets and need to stick with the crap *** team they're stuck with. Keep in mind I'm speaking of the class, disregarding the 2 or 3 exceptions, which are getting addressed here shortly. Don't get me wrong, I'm a team player, but having that freedom to do a little bit of my own thing taken away just ruins the only thing this game had left for me. From a straight engineering standpoint the resize makes sense, but this is a skirmish game with different classes, and without being a hard target, there's no reason not to step to to a medium. Lights still have their speed, but increasing speed is a negative return, otherwise we'd all max our motors. There comes a point where more armor and more guns prevail, and the light class is stuck in that spot where they can't really win at anything.
#13
Posted 18 July 2016 - 06:13 AM
Alistair Winter, on 18 July 2016 - 06:03 AM, said:

Working as intended.
0-1 light mech per team is the way things are supposed to be.
I totally agree that people need more incentives for bringing ligts to the field and that the "light queue" is under populated . But that exact picture is clearly event biased

#14
Posted 18 July 2016 - 06:19 AM
NoiseCrypt, on 18 July 2016 - 06:13 AM, said:

I play only light cose queue is always low populated like 5% event or not ( and also less waiting time for me )
... With this event lights queue and assaut queue are exactly same than 5 days ago...
Only people who were in heavy queue did migrate to medium queue for the event.
After this event and after alls vipers will be mastered medium queue will back to a 12-18% state, just a bit more than assaut queue.
#15
Posted 18 July 2016 - 06:19 AM
#16
Posted 18 July 2016 - 06:23 AM
Cathy, on 18 July 2016 - 05:50 AM, said:
Hehe ... and in the opinion of many it was a play style that needed to die

Also, keep in mind that part of the issue was the fast PPCs combined with fast gauss rounds AND the high impulse from JJ ... so all that was needed was a fraction of a second on target as the mech started to fall and the screen shake stopped (that was after they introduced the screen shake as the first counter to the play style

Honestly, it was a really good play style that unfortunately needed change. It was great while it lasted ... if you used it well ... but in my opinion the era of the poptarts was allowed to go on too long as it was

#17
Posted 18 July 2016 - 06:26 AM
#18
Posted 18 July 2016 - 06:26 AM
DjPush, on 18 July 2016 - 05:16 AM, said:
I don't see any real threat to the light pilot way of life here. Just because you get hit more now that your uber glitched, lag shield protected mech cant teleport through time now. Doesn't mean there is a problem with light mechs. If the pilots are as good as you say they are, They will adapt to the rescale and nerfs.
The 5% queue number I saw yesterday disagrees with you. And it was in the single digits for almost the entire day. I think it was 11% at best.
Alistair Winter, on 18 July 2016 - 06:03 AM, said:

Working as intended.
0-1 light mech per team is the way things are supposed to be.
So it was worse than I was seeing. Ouch!
Edited by Mystere, 18 July 2016 - 06:29 AM.
#19
Posted 18 July 2016 - 06:27 AM
TercieI, on 18 July 2016 - 05:49 AM, said:
Moderate, not serious. Not even enough to offset the embiggening.
Really hard to say before using. IDK...I find in most cases mobility buffs (especially on mechs that are supposed ot fight based of mobility) mean more than minor or sometimes even moderate structure buffs.
Considering Jenners are supposed ot be highly mobile, but lightly armored fighters, I like that they followed this route on them, like they did with my Rifleman, tbh. Is it enough? Don't know, though I already see several Light pilots in Jenners (not Oxides) and other chassis who didn't surrender to hype and despair, making it work. (And yes, I do see a lot of Light pilots who still try to run in straight lines, etc, too. And I still see some oversized Lights spreading dmg like a boss)
The point of a Light is to not be there when people shoot back, not to be able to soak dmg.
I think that we will need to tweak a lot of the Lights quirks, but that waaaay too many people maybe got used to taking advantage of broken mechanics, too.
Mystere, on 18 July 2016 - 06:26 AM, said:
The 5% queue number I saw yesterday disagrees with you. And it was in the single digits for almost the entire day. I think it was 11% at best.
7-8 Mediums per side, per match of course has nothing to do with that for the event.......
Edited by Bishop Steiner, 18 July 2016 - 06:28 AM.
#20
Posted 18 July 2016 - 06:28 AM
NoiseCrypt, on 18 July 2016 - 06:13 AM, said:

It's biased because the medium mechs is bigger than normal. It's not exactly a coincidence that the light mech queue happens to be the one dropping to 0% instead of heavies or assaults. Light mechs are always the least popular. And while it often drops to ~5%, events like this have the ability to push it all the way down to 0%.
When was the last time the heavy mech queue was at 0%?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users