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I Want Different Seismic Detection Ranges For Different Weight Classes

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#1 Farlayeigh Maerka

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Posted 25 July 2016 - 09:01 AM

Just as the title says!!

Wasn't able to find if the topic was already discussed in the past...(no search possible currently)

So let's just jump back to topic.




Seismic module can spot any class of mechs from its maximum detection radius without

discriminating mech classes.




IF seismic module detection range decreases in the order of

Assaults > Heavies > Mediums > Lights

in linear or cubic fashion, this will reward bringing in medium and light mechs.




As was pointed out repeatedly in the forum, one of light and medium mech's strengths

used to come from element of surprise, until it was almost completely nullified by the existence

of seismic module.




Tweaking detection range for different weight classes is one step in making lighter mechs

more STABLE platforms for hit and run attacks. Plus, I would always want to see more mediums

in the battlefields as they are supposed to be the workhorse class of battlemechs!

#2 mogs01gt

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Posted 25 July 2016 - 09:54 AM

Now sure how this would help at high levels of game play when you should already have good situational awareness.

#3 Yellonet

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Posted 25 July 2016 - 10:09 AM

That's actually a very good suggestion, it makes sense that heavier mechs would be detected farther away.
This coupled with InfoWar™ which could give some lights and mediums even more of an advantage would work well.

#4 Pjwned

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Posted 25 July 2016 - 10:11 AM

That's actually a fairly old suggestion that people were talking about quite a while ago, but like a lot of other ideas people stopped posting about it since PGI didn't respond in any way.

I still think it's a good idea.

#5 Mystere

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Posted 25 July 2016 - 10:11 AM

View PostFarlayeigh Maerka, on 25 July 2016 - 09:01 AM, said:

I Want Different Seismic Sensor Detection Ranges For Different Weight Classes


FTFY.

#6 dario03

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Posted 25 July 2016 - 10:13 AM

View Postmogs01gt, on 25 July 2016 - 09:54 AM, said:

Now sure how this would help at high levels of game play when you should already have good situational awareness.


Hint: Checking your mini-map often increases your situational awareness by "insert arbitrary percentage here".

#7 Satan n stuff

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Posted 25 July 2016 - 10:37 AM

All that does is tell me that large blip that appeared for a split second at the edge of my seismic range isn't a light running at full speed but it's actually a heavy or assault. In other words I've just found either the enemy blob or a very unfortunate target since I'm no longer getting false positives from squirrels. Good job making seismic sensor even more useful.

#8 mogs01gt

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Posted 25 July 2016 - 10:43 AM

View Postdario03, on 25 July 2016 - 10:13 AM, said:

Hint: Checking your mini-map often increases your situational awareness by "insert arbitrary percentage here".

lolz

I run seismic, havent noticed much benefit since I have good situational awareness already. Plus I rarely stop moving.

#9 Metus regem

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Posted 25 July 2016 - 10:46 AM

View PostMystere, on 25 July 2016 - 10:11 AM, said:


FTFY.



On top of that, lets give FF a RCS (Radar Cross Section) reduction (meaning for those of you that don't know what that means, it would make mechs with FF harder to detect), to really give it something worth it's slots cost....

#10 mogs01gt

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Posted 25 July 2016 - 10:48 AM

View PostMetus regem, on 25 July 2016 - 10:46 AM, said:

On top of that, lets give FF a RCS (Radar Cross Section) reduction (meaning for those of you that don't know what that means, it would make mechs with FF harder to detect), to really give it something worth it's slots cost....

You want clanners to become even more strong?

#11 Juodas Varnas

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Posted 25 July 2016 - 10:48 AM

I'd... Rather not have such nonsense as that wall-hack at all.

Or better yet, have it implemented into actual equipment that takes up tonnage and crit-slots.
Isn't BAP supposed to have seismic sensors installed into it?

#12 Blue Pheonix

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Posted 25 July 2016 - 10:52 AM

I like this idea. Its an idea I have also given thought too previously.

Yes, in tier 1, with most running fully decked out meta mechs with all the modules (most importantly seismic sensor), most groups being smart/experienced enough to stay grouped/death balled so at least one mech in this group is standing still and able to seismic detect, and arguably better communication on approaching targets, a light simply does not have the element of surprise in most cases in doing short range (think Oxide with SRMs and any other light using small pulse lasers or SRMs) "boom and zoom". With players in this tier having above average aim, able to alpha lights in one shot, in most cases, piloting a light in these "boom and zooms" is a Kamikaze suicide mission. Lights have been increased in size (not weight), inexplicably slowed down (accell/decel, turn rate, twist rate etc) and and are still incredibly fragile. Because of this, lights have been largely relegated to sniping (at least medium range) and poking duties.

While the seismic sensor itself would not be more sensitive depending on the weight class, its makes perfect sense in the real world and in the game, that a mech weighing 90 tons would be heavier and make more seismic noise further out then a mech weighing 35 tons. Arguably, you should be able to detect heavier mechs further out and lighter mechs would have the advantage of being more stealthy and not being detected until further in regards to seismic detection.

Giving a light a smaller cross section radar signature is also realistic to the real world (smaller objects harder to detect on radar) and would help lights by not having their radar signatures (red blips) show up on the mini map until closer in to the enemy.

It is the reasons I listed above in paragraph 1 why the light class is the most significantly underplayed weight class (as evidence by the wait que) in Tier 1. This idea is a reasonable, realistic and fair suggestion that would give a little bit more incentive to pilot/use a light. Lights need help as evident by the pilot wait que.

Edited by Blue Pheonix, 25 July 2016 - 11:08 AM.


#13 dario03

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Posted 25 July 2016 - 10:54 AM

View Postmogs01gt, on 25 July 2016 - 10:43 AM, said:

lolz

I run seismic, havent noticed much benefit since I have good situational awareness already. Plus I rarely stop moving.


But yet you run it. Just like the majority of people since its one of the most go to modules. Because it boosts even good situational awareness.

#14 mogs01gt

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Posted 25 July 2016 - 12:14 PM

View Postdario03, on 25 July 2016 - 10:54 AM, said:

But yet you run it. Just like the majority of people since its one of the most go to modules. Because it boosts even good situational awareness.

Only on a few IS chassis is FF used. Endo is used more.

#15 Narcissistic Martyr

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Posted 25 July 2016 - 12:41 PM

View PostJuodas Varnas, on 25 July 2016 - 10:48 AM, said:

I'd... Rather not have such nonsense as that wall-hack at all.

Or better yet, have it implemented into actual equipment that takes up tonnage and crit-slots.
Isn't BAP supposed to have seismic sensors installed into it?

Yes... yes it is...

#16 Blue Pheonix

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Posted 26 July 2016 - 04:09 PM

I would like PGI to look into these ideas. These are both a fair, realistic and reasonable ideas. Anyone have contact with the devs?

Edited by Blue Pheonix, 26 July 2016 - 04:16 PM.


#17 dario03

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Posted 26 July 2016 - 04:17 PM

View Postmogs01gt, on 25 July 2016 - 12:14 PM, said:

Only on a few IS chassis is FF used. Endo is used more.

I didn't say anything about ferro.


#18 Blue Pheonix

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Posted 27 July 2016 - 02:26 PM

The lack of activity and replies on this thread topic offering reasonable, fair and realistic ideas to improve the light class is very disheartening.

This is further proof to me that the light class is slowly dyeing and that few people really play this class enough anymore to care about it. It also shows me that reasonably improving the light weight class is not something that will come up in the upcoming "round table" discussion, nor is this something on PGI's radar.

Hello darkness my old friend.... disturb the sound of silence.......and echoed in the walls of silence.

#19 Idealsuspect

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Posted 27 July 2016 - 02:30 PM

It's a good idea but too complicated for PGI i guess..

Like i took 3 years for " balance " ecm range we have still a BAP range a 250 meter for counter a 90 meter ecm .. what the point of this .?
Nobody know but nobody care or cry also for PGI it's " balanced " they don't play the game how they should know something is wrong ... lol

#20 Metus regem

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Posted 27 July 2016 - 02:30 PM

View PostBlue Pheonix, on 27 July 2016 - 02:26 PM, said:

The lack of activity and replies on this thread topic offering reasonable, fair and realistic ideas to improve the light class is very disheartening.

This is further proof to me that the light class is slowly dyeing and that few people really play this class enough anymore to care about it. It also shows me that reasonably improving the light weight class is not something that will come up in the upcoming "round table" discussion, nor is this something on PGI's radar.

Hello darkness my old friend.... disturb the sound of silence.......and echoed in the walls of silence.



Part of the problem for Lights, is that they are being forced into the role of combat lights, not the traditional role of scouts or units used to secure objectives. This is due to either nothing for them to do out side of combat, or such a bad pay out for doing what they should be doing. And when I say securing objectives, I don't mean standing in the stupid box.





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