

I Want Different Seismic Detection Ranges For Different Weight Classes
#1
Posted 25 July 2016 - 09:01 AM
Wasn't able to find if the topic was already discussed in the past...(no search possible currently)
So let's just jump back to topic.
Seismic module can spot any class of mechs from its maximum detection radius without
discriminating mech classes.
IF seismic module detection range decreases in the order of
Assaults > Heavies > Mediums > Lights
in linear or cubic fashion, this will reward bringing in medium and light mechs.
As was pointed out repeatedly in the forum, one of light and medium mech's strengths
used to come from element of surprise, until it was almost completely nullified by the existence
of seismic module.
Tweaking detection range for different weight classes is one step in making lighter mechs
more STABLE platforms for hit and run attacks. Plus, I would always want to see more mediums
in the battlefields as they are supposed to be the workhorse class of battlemechs!
#2
Posted 25 July 2016 - 09:54 AM
#3
Posted 25 July 2016 - 10:09 AM
This coupled with InfoWar™ which could give some lights and mediums even more of an advantage would work well.
#4
Posted 25 July 2016 - 10:11 AM
I still think it's a good idea.
#7
Posted 25 July 2016 - 10:37 AM
#8
Posted 25 July 2016 - 10:43 AM
dario03, on 25 July 2016 - 10:13 AM, said:
lolz
I run seismic, havent noticed much benefit since I have good situational awareness already. Plus I rarely stop moving.
#9
Posted 25 July 2016 - 10:46 AM
Mystere, on 25 July 2016 - 10:11 AM, said:
FTFY.
On top of that, lets give FF a RCS (Radar Cross Section) reduction (meaning for those of you that don't know what that means, it would make mechs with FF harder to detect), to really give it something worth it's slots cost....
#10
Posted 25 July 2016 - 10:48 AM
Metus regem, on 25 July 2016 - 10:46 AM, said:
You want clanners to become even more strong?
#11
Posted 25 July 2016 - 10:48 AM
Or better yet, have it implemented into actual equipment that takes up tonnage and crit-slots.
Isn't BAP supposed to have seismic sensors installed into it?
#12
Posted 25 July 2016 - 10:52 AM
Yes, in tier 1, with most running fully decked out meta mechs with all the modules (most importantly seismic sensor), most groups being smart/experienced enough to stay grouped/death balled so at least one mech in this group is standing still and able to seismic detect, and arguably better communication on approaching targets, a light simply does not have the element of surprise in most cases in doing short range (think Oxide with SRMs and any other light using small pulse lasers or SRMs) "boom and zoom". With players in this tier having above average aim, able to alpha lights in one shot, in most cases, piloting a light in these "boom and zooms" is a Kamikaze suicide mission. Lights have been increased in size (not weight), inexplicably slowed down (accell/decel, turn rate, twist rate etc) and and are still incredibly fragile. Because of this, lights have been largely relegated to sniping (at least medium range) and poking duties.
While the seismic sensor itself would not be more sensitive depending on the weight class, its makes perfect sense in the real world and in the game, that a mech weighing 90 tons would be heavier and make more seismic noise further out then a mech weighing 35 tons. Arguably, you should be able to detect heavier mechs further out and lighter mechs would have the advantage of being more stealthy and not being detected until further in regards to seismic detection.
Giving a light a smaller cross section radar signature is also realistic to the real world (smaller objects harder to detect on radar) and would help lights by not having their radar signatures (red blips) show up on the mini map until closer in to the enemy.
It is the reasons I listed above in paragraph 1 why the light class is the most significantly underplayed weight class (as evidence by the wait que) in Tier 1. This idea is a reasonable, realistic and fair suggestion that would give a little bit more incentive to pilot/use a light. Lights need help as evident by the pilot wait que.
Edited by Blue Pheonix, 25 July 2016 - 11:08 AM.
#13
Posted 25 July 2016 - 10:54 AM
mogs01gt, on 25 July 2016 - 10:43 AM, said:
I run seismic, havent noticed much benefit since I have good situational awareness already. Plus I rarely stop moving.
But yet you run it. Just like the majority of people since its one of the most go to modules. Because it boosts even good situational awareness.
#15
Posted 25 July 2016 - 12:41 PM
Juodas Varnas, on 25 July 2016 - 10:48 AM, said:
Or better yet, have it implemented into actual equipment that takes up tonnage and crit-slots.
Isn't BAP supposed to have seismic sensors installed into it?
Yes... yes it is...
#16
Posted 26 July 2016 - 04:09 PM
Edited by Blue Pheonix, 26 July 2016 - 04:16 PM.
#18
Posted 27 July 2016 - 02:26 PM
This is further proof to me that the light class is slowly dyeing and that few people really play this class enough anymore to care about it. It also shows me that reasonably improving the light weight class is not something that will come up in the upcoming "round table" discussion, nor is this something on PGI's radar.
Hello darkness my old friend.... disturb the sound of silence.......and echoed in the walls of silence.
#19
Posted 27 July 2016 - 02:30 PM
Like i took 3 years for " balance " ecm range we have still a BAP range a 250 meter for counter a 90 meter ecm .. what the point of this .?
Nobody know but nobody care or cry also for PGI it's " balanced " they don't play the game how they should know something is wrong ... lol
#20
Posted 27 July 2016 - 02:30 PM
Blue Pheonix, on 27 July 2016 - 02:26 PM, said:
This is further proof to me that the light class is slowly dyeing and that few people really play this class enough anymore to care about it. It also shows me that reasonably improving the light weight class is not something that will come up in the upcoming "round table" discussion, nor is this something on PGI's radar.
Hello darkness my old friend.... disturb the sound of silence.......and echoed in the walls of silence.
Part of the problem for Lights, is that they are being forced into the role of combat lights, not the traditional role of scouts or units used to secure objectives. This is due to either nothing for them to do out side of combat, or such a bad pay out for doing what they should be doing. And when I say securing objectives, I don't mean standing in the stupid box.
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