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Marauder Iic Pre-Order Is Here!


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#21 Kael Posavatz

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Posted 05 August 2016 - 10:23 AM

Feeling pretty 'meh' about this mech.

The paint schemes leave a great deal to be desired. Absolutely love the Linebacker special. This...pretty much the opposite

On the FAQ page is says that the quirks will be "Any Quirks for the Marauder IIC variants will be determined closer to the ship date, when we can test and tune them to make the Marauder IIC a fun and viable experience." This little phrase got inserted into the FAQ which is largely copy-pasted with the release of the Kodiak. However, it is pretty much the response received by those who asked. The Origins shipped without quirks, and most people stopped playing them because they weren't particularly fun or viable.

The three ER-PPCs the MRD-IIC is supposed to run are going to have the same issue that the awesome did, and any quirks to address this issue will be met with forum-rage.

The Clans just had a new assault with the Kodiak. The IS has one coming with the Cyclops. Meanwhile MWO hasn't seen a new light mech since the Jenner IIC (December 2015), and the IS since the Wolfhound (October 2015). So we're talking about over a year with the way these are scheduled. (No, this isn't some kind of plea for the Fire Moth. The Fire Falcon and Locust IIC both are within PGI's 3053 timeline with variants).

Biggest pet peeve? Marauder IIC, 70% PGI original variants. I'm not necessarily against PGI making up custom variants (these are most of hero mechs, and some rank among my long-time favorites). But with the Origin package it was like they sought out the mechs with the least number of variants just so that they could make up their own. And most of those 'none premium' originals aren't very good, and many are...quite bad. The one exception that I've seen get any significant playtime is the Hunchback IIC-A which is "just another Clan energy boat". I'm not convinced that these are going to be any different.

Edited by Kael Posavatz, 05 August 2016 - 10:35 AM.


#22 Big Tin Man

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Posted 05 August 2016 - 10:23 AM

4 mechbays for $20 with the mechpack

or

4 mechbays for $6 with a $30 MC pack.

It is a darn fine value for some clam mechs.

#23 ChapeL

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Posted 05 August 2016 - 10:31 AM

Then there's the free Decal for ... Clan Star Adder ?? ( Where are the Nova Cats, Steel Vipers and Diamond Sharks ? )

#24 Reno Blade

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Posted 05 August 2016 - 10:31 AM

That variant D looks very close to the NightStar NSR-9J (Gauss/MP in each arm, ERPPC in RT) just with more upgrades and 10 tons lighter than the IS NightStar.
This alone could be enough to buy it, as I really love the NightStar.
Though I prefere the real NightStar over a Clan mech, even if it's the Mad-IIC :)

#25 AngrySpartan

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Posted 05 August 2016 - 10:34 AM

BTW it's sort of controversial statement in the FAQ:

"Q: The listed tonnage of 85 tons makes the Marauder IIC an Assault 'Mech. Why isn't it a Heavy, like the regular Marauder?
The design of the Marauder IIC is more directly informed by the design of the Marauder II. While based on the original Marauder chassis, the Marauder II was intended to provide the firepower of the regular Marauder in the formidable chassis of an Assault-class 'Mech. The Marauder IIC is therefore also an Assault 'Mech, boasting an additional 10 tons over the standard Marauder."

MAD-IIC was based on a standard Marauder chassis during Golden Century of clans somewhat around 2800s. It is not related to the much younger MAD-II in any way. Quite the opposite Marauder 2 was developed by Wolf Dragoons and Blackwell Industries in 3012.
There was a rumor, that Dragoons (former clan Wolf members) tried to replicate clan Marauder's firepower using IS tech base, but had to boost the size of the mech further, thus making it a 100 tonner.

Edited by AngrySpartan, 05 August 2016 - 10:36 AM.


#26 ChaoticUrlond

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Posted 05 August 2016 - 10:40 AM

Not buying it till they either a bring in a new weapons update. Kinda ashamed that they didn't make it a dorsal energy weapon like the older games have been with the Marauder.

#27 ChapeL

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Posted 05 August 2016 - 10:42 AM

MW2 had the gun on top but on the damage doll, it was still attached to a side torso.

#28 Kael Posavatz

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Posted 05 August 2016 - 10:43 AM

View PostChapeL, on 05 August 2016 - 10:31 AM, said:

Then there's the free Decal for ... Clan Star Adder ?? ( Where are the Nova Cats, Steel Vipers and Diamond Sharks ? )


Good point. Nova Cats, Steel Vipers, and Diamond Sharks were all reserve Clans for Revival. Nova Cats and Steel Vipers had actual campaigns, and Diamond Shark was at Tukayyid. Heck, even Goliath Scorpions would make more sense because they had a star fighting with the Steel Vipers, and lost their saKhan at Tukayyid.

View PostAngrySpartan, on 05 August 2016 - 10:34 AM, said:

BTW it's sort of controversial statement in the FAQ:

"Q: The listed tonnage of 85 tons makes the Marauder IIC an Assault 'Mech. Why isn't it a Heavy, like the regular Marauder?


The Clans did a lot of wonky things when they started playing around with old designs. A few lost tonnage, many gained tonnage (though few so badly as the poor Phoenix Hawk that became a bloated 80t assault mech). Most, rather than a straight upgrade of engine, structure, armor, and weapons became entirely new mechs that looked cosmetically similar to the mech they were based on, with very little in common with weapon loads or place on the battlefield.)

#29 New Breed

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Posted 05 August 2016 - 10:44 AM

how about this.. take out the decal put the cbill pre order bonus back in and you have a deal.

#30 The Unstoppable Puggernaut

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Posted 05 August 2016 - 10:47 AM

Yessssssssssssssssssssssssssss.

I will review this carefully.

#31 Desintegrator

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Posted 05 August 2016 - 10:49 AM

Again - no !!

Playing Assaults isn't fun - we need speed !

#32 MechPorn

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Posted 05 August 2016 - 10:50 AM

{sigh}

another clan 'Mech.

#33 pacifica812

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Posted 05 August 2016 - 10:53 AM

Posted Image

Can't help it, it's just how I feel right now ...

Edited by pacifica812, 05 August 2016 - 10:55 AM.


#34 Kshat

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Posted 05 August 2016 - 10:54 AM

View PostKoniving, on 05 August 2016 - 09:47 AM, said:

Question, why does the art have the cannon on left while stats have cannon on right?

....and is it bad I wanted the cannon on the left?


Originally the middle gun had been mounted in the middle, one could argue that the artwork reflects on that.
http://www.sarna.net...25_marauder.jpg

All in all, it simply doesn't matter since there are variants with a probable PPC in the left or right upper torso and also ballistic slots spread on both torsi.

In the end, the artwork usually resembles the base/prime-Variant, which got only small lasers in it's right torso, but a huge PPC in it's left. Therefore, a big gun in the right torso would be off. Posted Image

@mech: really, some of you people are quite odd. You play a free to play-game which in essence lives upon people buying ingame stuff, and every time such ingame stuff reaches the shelves, there are these odd ones who jump out screaming "boooo, cash grab!"
Yeah, that's what companies are all about. They sell you stuff and want to grab your cash. In exchange for their work.
But guess what? NOBODY FORCES YOU TO OPEN YOUR WALLET.

So get over it. This is not a carjacking event in capetown...

In my personal opinion: the artwork is nice. It resembles the classic Marauder as seen ingame, and it is PERFECT since the clanvariant is only a beefed up version of exactly this classic mech.
To me, the idea to give an energy boating mech with weapons which are in every book herolded as god's lightning the iridescent look which overheated metal produces is at the same time simple as it is perfect. Obviously one could generate some garish or clowny looks with such a pattern, but you're still free to get a battleworn look out of it.

As a mech... with hitboxes seen on the Marauder in game, this mech could be all what the Warhawk always aspired to be.
Nimble enough, heavy payload, jumpjets if wanted (but, like with the Victor, they will be meeeeeh), decent hardpoints on a lot of variants (the prime will be hot, oh boy...) and FINALLY after two years the clans will get a decent ECM-assault. Not that it will be as important as it had been a year ago. But still, one point less people will keep nagging about Posted Image

I also like the move to hand out decals and a mech variant for the preorders instead of some superfluos ingame currency and some modules which aren't that useful in most cases - in the past, one of two in each compartment, weapon and mech modules, had been in between "won't use it" or "well, nice to have, but could easily live without".

Edited by Kshat, 05 August 2016 - 10:55 AM.


#35 ExAstra

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Posted 05 August 2016 - 10:57 AM

View PostJimmy DiGriz, on 05 August 2016 - 10:16 AM, said:

@ExAstra - thanks for the clarification. I just saw Marauder so thought heavy, my bad.

No worries. It's easy to forget that the MAD IIC and Rifleman IIC (and the Whammy IIC iirc) all got beefed up into the assault class. Even I forgot until I started combing through the stats.

#36 AngrySpartan

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Posted 05 August 2016 - 10:57 AM

View PostKael Posavatz, on 05 August 2016 - 10:43 AM, said:

The Clans did a lot of wonky things when they started playing around with old designs. A few lost tonnage, many gained tonnage (though few so badly as the poor Phoenix Hawk that became a bloated 80t assault mech). Most, rather than a straight upgrade of engine, structure, armor, and weapons became entirely new mechs that looked cosmetically similar to the mech they were based on, with very little in common with weapon loads or place on the battlefield.)


PXH-IIC would be a decent Gargoyle upgrade in MWO reality though. Many other clan battlemechs in fact would do better than omnis.

Considering MAD-IIC though:
IIC-B is a copycat of IS MAD 5D in terms of hardpoints and even stock loadouts.
IIC-C is a MAD-5M (+1LPL in stock loadout).
Those are strange lorewise, since 5M and 5D were developed after the Exodus, but whatever.
IIC-D is essentially IIC-7 with HAG-30 swapped for second Gauss rifle. They could have kept the name IMHO.

With Endo and XL350 you can have 42-43 tons to work with, depends on how much armor will you strip from legs/dead arms. It isn't that different from a Kodiak, and being 15 tons lighter it might rock in CW.

Edited by AngrySpartan, 05 August 2016 - 11:03 AM.


#37 Kshat

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Posted 05 August 2016 - 11:03 AM

View PostMechPorn, on 05 August 2016 - 10:50 AM, said:

{sigh}

another clan 'Mech.


So you've already ordered the cyclops scheduled for August, right?

And you're limited to IS-Mechs in the quick play queue, right?

The distinction between Clan and IS only isreelvant in faction warfare. And the Night Gyr, together with the Marauder IIC, are the only mechs which POSSIBLY have an impact there. Linebacker, Viper, Huntsman etc... you'll see as often as a Phoenix Hawk. They don't fit into the game mode. Kodiak3 is still a good mech, but it's weight class forces you to make steep cuts on the power you can bring to the next wave of mechs.
Can you make it work versus PUGs? ofc. Would I bring such things versus a good enemy? Obviously not. The KDK3 is really borderline in that regard, but you take some risk for a literaly almost nonexistant benefit.

In PUG, I'll happily pilot my Marauders, medium and big, alonside my Cyclops, Battlemasters, Stalkers, King Crabs and Kodiaks.
So... have fun everyone :)

#38 Fobhopper

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Posted 05 August 2016 - 11:10 AM

When can we see Clan Nova Cat dekals? Clan Nova cat actually had a solid campaign during the invasion (granted they invaded during a later wave, and spent a lot of time kicking the **** out of Smoke Jaguar and fixing the worlds they took over) AND they participated during the Invasion of Tukayyid. While they lost their fight during the invasion, they kicked the **** out of the IS forces so badly that they couldn't reinforce for the remaining fights (which cant be said for the other clans, which got their asses handed to them so badly they could keep reinforcing other units).

#ClanNovaCat4Life

#39 KodiakGW

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Posted 05 August 2016 - 11:13 AM

This may be another case like the Kodiak. 4 Clan assaults, 4 mech bays, 30 days Premium banked - for $20. Not bad. The rest of the preorder items are, meh. Only fault is that three of them only come with Standard engines. So resale will be small on those. Plus, I like the hero hardpoints. 2xLBX10, 4xASRM4, and 2xERML on a possible 74kph+ assault. I can deal with running that in solo PUGs.

Might be worth it. But, want to see the road map before committing to a pre-order.


#40 ChaoticUrlond

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Posted 05 August 2016 - 11:16 AM

View PostKodiakGW, on 05 August 2016 - 11:13 AM, said:

Might be worth it. But, want to see the road map before committing to a pre-order.


I agree with you, I'm not dumping anymore money into the game than I already have just to see it go down the drain. I'm still waiting on the expected "Power Draw System" to try and stop the laser meta. In the games current state of affairs i'm just finding it boring running almost the same build every time with little to no difference when fighting opponents as well.





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