The Loyalty Rewards make little or no sense, and highlight how PGI fails to execute an idea. The overall premise is nice, the thought is correct, but the design and follow through are poor. For those that do not understand how the rewards work, the overall concept is that you reward players for spending money on the game. However, the execution of this is terrible. The following example will highlight the problem.
EXAMPLE
Player 1 Purchases:
- Kodiak Collector $40
- Night Gyr Collector $40
- Cyclops Collector $40
- Warhammer Collector $40
Qualifies for Top Tier Rewards
Player 2 Purchases:
- Kodiak $20 (Hero Variant - $15)
- Night Gyr $20 (Hero Variant - $15)
- Archer $20 (Hero Variant - $15)
- Rifleman $20 (Hero Variant - $15)
- Warhammer $20 (Hero Variant - $15)
- Viper $20 (Hero Variant - $15)
- Hunstman $20 (Hero Variant - $15)
- Cyclops $20 (Hero Variant - $15)
Qualifies for everything but the Top Tier IS and Clan Rewards
The whole idea behind a rewards program is too reward people who invest in the game, yet this system rewards people for buying a specific package. In the example above Player 2 spends almost double the money but doesnt qualify for the Top Tier Rewards? To those who dont spend money on the game, I know you will say who cares, but the people who spend money on this game is what keeps it alive. When PGI screws the people who spend money on the game, they generally dont buy things anymore, so there in lies the problem. For new players who ask, "What does PGI do so wrong?" Here is an example for you.
Edited by Hexidecimator, 16 August 2016 - 11:36 AM.