The going opinion seems to be that Community Warfare offers no incentive to play it. However, perhaps there is an incentive in playing with the people who actually play it?
What if we were to change up our mindset to say "the incentive...is us?"
The incentive of playing Community Warfare could be to play as a team, with other people, those of your team, and those you don't know.
When I log into Mechwarrior Online, the second thing I do is activate my Teamspeak, and get into the hub of my team, find who's on, organize a drop team, and launch the match.
So, perhaps we should focus on the very idea of Community, of gatherings of players, of playing Community Warfare for the sake of playing with others, especially if you belong to a team.
Therefore, if you belong to a team, chat with your buddies about playing together for the sake of playing together as a team. If you need a new team, or if your buddies aren't online, find other people to play with! Plenty still do.
I began my "Enough Whining" topic with the idea that the individual is responsible for his own circumstances of success or failure. Applying the same logic, the individual is responsible for his decision to play alone, or play with others. So, seek out your buddies, and your team, and let us consider playing for the sake of team play.
Edited by Commander A9, 29 August 2016 - 03:27 PM.